I have a form with a search field. When user press enter key, I use httpservice to send a query to mySQL database. In some case (a lot) there are several record, so a new window is opening to show those record with a datagrid to let user chose the good result.
My problem is how to send selected information to the first window (with text field). I gess that dispatch event is the way but I don't found how to use
I'm using an HTTP request to download a image in binary format. When the downloading is complete, I want to process it, but I also want to pass the image's ID to the complete handler function.
Forgive me for this stupid noob question but I want to call a function (loadList) that originally gets triggered after a mouseevent from another function (addToXML) that does not have an event.
The loadList function takes info from a XML var, sticks it into an array which then gets loaded into a tile list and that is working fine.
The addToXML function when called adds elements to the XML var after which I want to call the first function with the event parameter so it refreshes the items in the tile list.
I know it can do this by creating a new array and loading that into the tile list in the addToXML function, but it be much simpler to just recall the function.
but all the event constants I have tried give me error messges like "1061: Call to a possibly undefined method addEventListener through a reference with static type Function."
I am having trouble using a custom event in flex. I need to dispatch an event from inside two nested components and receive it in the main application file. The basic set up is a main application file importing a custom "gallery" component.
In my AIR application, I try to dispatch a custom event from a class to main window.This class is use to call httpservice. My goal is to send a custom window when the httpservice result is send.[code]...
The problem is I get Error: Error #2094: Event dispatch recursion overflow. Why does removechild keep getting called if this.parent does not exist? Why doesn't removing event listeners work?
I have an event listener for a custom event type. This custom event overrides the clone method as required.In this event listener I want to dispatch an instance of a different type of event... a different custom event instance altogether. It also overrides the clone method as required.The problem is I'm getting a type coercion error: TypeError: Error #1034: Type Coercion failed: ...I do not know what is trying to do the casting. My code is:
/* elsewhere in a method */ addEventListener(GestureEvent.GESTURE_SCALE, handlePinched); /* the event handler */
I believe this is trivia question but here it is.I have created class which loads some image and takes fragments of each for certain animation.And in flash stage where I instance classes, I need to know when loading is complete. How do I proceed that info, I presume dispachevent do that, but how?
How do i create a trace that can detect if an event dispatcher is dispatching an event?....my problem is i've created a custom event that is not being dispatched i use this custom event in other applications and have verified that the code is correct I'm not getting any errors neither it just dies silently
I'm new to Flex.My question is how to dispatch event between components?As far as I know,Flex only bubbles event to itself or its parent. I'm in such a situation:
[Code]...
I want comp1 to dispatch an Event with parameters,according to the parameters some changes could be made to A and B in comp2.How could I get the event in comp2?I know Cairngorm could make a difference,but I don't want to use it right now.Could anyone give me a hand?
I have a class which makes a url request and stores data from that request. When the data is retrieved, parsed, and stored into an array, I'm sending a dispatch event which I listen for in my document class. In the event handler function in the document class, I'm accessing the array that was compiled from the class. The array inside the class has 15 values, however in my event handler function, I'm only retrieving one value from it, which is the last value in the array. I posted my code below. Is there a different way I'm supposed to use the dispatchEvent in order to retrieve all of the array values instead of one?
Class package com.src { import flash.display.Sprite;
I have small chess application which consists of cells and boards. When user moves an item to the board, I want the board cell to dispatch an event so Board can listen to it and call a listener[code]...
I'm trying to do an eventDispatch but the event isn't getting picked up.The dispatch is coming from swf B, and the listener is in swfNot sure if it's an issue because they are 2 files. Does anyone know of a solution?
Basically all I want to know is if there will be a hit on performance as I dispatch events more frequently, or if this is a trivial task for flash to complete.
dispatch an event on every 'onProgressEvent' of an external display object loading.
Does dispatching an event frequently cause performance issues?
All I want to do is have a parent class listen for whenever a progressEvent has fired in my loader class, rather than setting up an onEnterFrame loop in the parent class to call 'get' methods within the loader - this seems inefficient to me seeing as onProgressEvents don't occur on every frame.
I dispatched a Custom Event from topic1.swf but its not reflect to main.swf how to do that...?.. is it not possible here... and how to access a public variable/method of topic1.swf from main.swf..
I have two buttons each in its own sprite now I want to listen for mouse overmout and click event on both. In a way that if you roll over button1 its color changes but at the same time button2 color changes as well.
To be more specific lets suppose I have a graphic button like map picutre for a country like UK and then I have text button for UK as well. What I want now is that when user either scrolls over UK map the map button color changes but at the same time the color for UL text button changes as well. same goes for click and out events for the two.
I have a class that loads a swf [AS] private function setupSwf(swfXML:XMLList):void { swfLoader = new Loader (); swfLoader.contentLoaderInfo.addEventListener (Event.INIT, swfLoaded); swfLoader.load (new URLRequest (swfXML.toString())); container.addChild(swfLoader); [Code] ..... I want the swfFinishedHandler() in the main Class to be called when the timeline gets to the dispatchEvent, but its not firing.
I don't know if i've been in front of my computer for too long, but I can't for the life of me understand why this doesn't work:
All i'm trying to do is dispatch an event from one class to the other, when I trace it out, it says the event is getting added, but the event listener isn't picking anything up.
I have a class that extends the MovieClip class, is there a way that I can prevent this MovieClip from dispatching a certain event? More specifically I want to prevent it from dispatching MouseEvent.CLICK under certain conditions.
So I have this class "G" that I use for global vars, and that kind stuff.
Now I want to dispatch an event from that class and no matter what I do the compiler throws the same error: "Call to a possibly undefined method dispatchEvent."
I have already tried extending the EventDispatcher class...
I know there's been quite a few posts about events, but I've run into a problem that I haven't really encountered before, and I've kind of confused myself with all the talk of "bubbles" and "capture" and various complexities of creating custom events, etc...Anyway, I'm trying to figure out how to dispatch a global broadcast style of event.1) If I have a custom class that resides in the Display List (the DispatcherClass), how do I set up this class to broadcast a "global" event?Actionscript Code:1b) If I have another custom class that also resides in the Display List (but in a completely unrelated heirarchy), how do I get this ListenerClass to "hear" the event WITHOUT explicitly referencing the instance of the DispatcherClass like so:
Actionscript Code:DispatcherClassInstance.addEventListener("DispatcherClassEvent", handler, false, 0, true);Is this even possible?2) What if the DispatcherClass DOES NOT reside in the DisplayList?Is it possible to dispatch a "global" style event since there is nothing to "bubble" up through?2b) How would I get a ListenerClass, maybe on the DisplayList, maybe not, to "hear" this event?
I don't seem to get the dispatch event working when i use atween. I tried before an dispatch Event andthat worked great. My working example:For example i have a class called LoadImageAnd inside this class i have:
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, completeHandler); private function completeHandler(event:Event):void {
I'm trying to do now is to make the application auto click on the first thumbnail,[code]I've been trying to google it and found that maybe I'll have to add an event listener to know when the thumbnail is actually being added to the stage, and just then click on it.I just found out that the code that Ascension Systems provided worked, but it didn't work at first because of a different error I had,the thing is, I'm working with the youtube API, FLVPlayback and such,And Each one of them is in a different movieclip,In the youtube movieclip I added this function:[code]I am setting the player as an object in the beginning of the script like so:var player:Object;
Where, in this case, _list is an ArrayCollection object whose filter function depends on the showAll field to choose values.It turns out that this doesn't work, or at least gives a strong appearance of not working (what with the values in the list not changing and all). Is there a documented order of events for this, so that I can discover which events are dispatched in which order, and whether the binding value change will have fired the time the click event is dispatched? Alternately, can someone recommend a better way of doing this?