Actionscript 3 :: Building Flex Builder Projects From Commandline?
Sep 17, 2010
I have several Flex Builder projects which depend on each other (both libraries and "applications",projects which generate an SWF), and want to compile them from commandline. I know there is the fb.exportReleaseBuild ant-Task, but unfortunately it doesn't work on Linux and only comes with Flex Builder.
Is there any other way to build those projects, including their dependencies, from commandline?
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Feb 19, 2010
I'm a junior developer and I'm having some problems with my flex builder 3. Every time I make a new project, flex builder detects syntax errors like:
1084: Syntax error: expecting rightbracket before leftbrace. FotoBeheer line 23
1084: Syntax error: expecting rightbracket before public. FotoBeheer line 22
1084: Syntax error: expecting rightparen before s. DomoticaSystem line 16
1093: Syntax error. DomoticaSystem line 16
Nevertheless, Fotobeheer will run, but any other program just won't even start. Does anybody have any ideas how to solve this problem?
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Jul 23, 2010
I am wondring if anyone has a good resource for opening existing Flex projects that where created in Flex / Flash Builder and run them using the TextMate bundle for Flex and Actionscript projects.
Basically I just want to know if I can walk into an existing project and configure this easily or am I pretty much stuck with using Eclipse ?
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Dec 29, 2009
I have Flex Builder Professional Ver 3 (Built with Eclipse) version.
I need to build an application with charts. The problem is that there are no charting components to be seen. There is no datavisualization.swc file in the libs folder.
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Jun 13, 2011
I have an Actionscript 3.0 app that I've made using a trial copy of Adobe Flash Builder 4.5.
Now, Flash Builder license has expired. Is there any way to compile my code without using Flash Builder?
I read somewhere that there is a free compiler to do that. What about Flex? Is free? I can use my actionscript code with Flex
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Sep 6, 2010
I am going to build chart application with Flash Professional CS5 using AS3.0.Is there any possibility to convert this Flash application into Flex by creating movieclips and symbols in runtime in flex.How to do it.
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Apr 5, 2010
Right now Flexbuilder 3 is my editor of choice for all as3, xml ,js editing. I'm not 100% convinced that I need to upgrade to FlashBuilder. Also early betas seemed a bit sluggish compared to Flexbuilder3. Does anyone who has made the upgrade have any convincing reasons? Was it worth it?
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Mar 24, 2010
Would luv to here from developers who have made the switch from Flex-Flash builder to IntelliJ.
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Jan 19, 2011
My buddy and I are gearing up for a game jam and we're hoping to use Flash to build our project. One possible problem is that he's got a PC laptop, and I've got a MacBook.
What's the status of cross-platform development in Flash? I'd love to be able to drop something into an SVN repo and pull everything down without regard to the OS, but I'm not convinced that will be very smooth. It seems like I can move around ActionScript source and .fla files without too much issue, but Flash Builder projects seem pretty gnarly, e.g. they appear to have references to them outside of the project folder.
Is there an easy way to migrate project data in such a away that we can develop and debug regardless of OS? Maybe version-controlling all the portable content (.as, .fla, raw assets) and the importing into our respective project environments?
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May 4, 2010
Does Flash Builder 4 allow one to automate building Flash CS5/as3 .flas?
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Dec 24, 2009
i have several flash projects and i have common classes. is there a way to share these classes between the project so i won't need to copy it to all the project when ever i modify something?
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Jan 11, 2011
[URL] how to build ShockWave ActiveX in C++ builder 2010 as I had a transition from c++ builder 6 to c++ builder 2010 and much used to it, however it's possible to build it in c++ builder 6.
Errors are smth like these::::
Checking project dependencies...
Compiling ShockWave.cbproj (Debug configuration)
[ILINK32 Error] Error: Unresolved external '__stdcall Shockwaveflashobjects_tlb::IDispatchEx::GetDispID(wchar_t *, unsigned long, long *)' referenced from F:个人重要资料(勿删)ADMINISTRATOR桌面DEBUGSHOCKWAVEFLASHOBJECTS_OCX.OBJ
[code]....
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Jul 17, 2002
Is there any possibility to draw lines or rectangles with a commandline in ActionScript?
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Aug 17, 2011
Facing one problem with Flex builder "Refreshing workspace" and "Building workspace" over and over... Am wasting almost 10min on every build. running FB 3 on my win 7 , 64 bit , 3 gig Ram.
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Jun 1, 2010
I'm a .Net developer who is trying to mend my evil ways and learn the Adobe development cycle--so if this a really obtuse question--please forgive me. I was once a graphic artist and I am very familiar with some Adobe products. I am having trouble understanding the workflow as it pertains to creating custom controls, or even reskinning controls and then using them in Flash builder. I haven't really dug into Catalyst, but I am comfortable in Flash Professional and I would like to believe I could take designs from my employers graphic artists, created in Illustrator, and bring the artwork into Flash professional and create custom components, or more likely skinned components, in Flash and export them for use in Flash Builder.
Our goal is to allow designers to create vector graphics skins for controls and applications in Illustrator (or possibly Fireworks) and to be able to apply those skins to controls and custom components in Flash Builder for deployment to the web or the desktop in an Adobe Air application. Ideally the designer would be able to update the designs easily at a later point.
Flash allows for skinning to be done fairly easily within the Flash application, but I have had some problems exporting controls or even implimenting them in Flash builder. The only "video" on that workflow used a movie clip from Flash and set it's "isButton" property to true in Flash Builder...so if a designer built a simple button and designed the states in Flash, I would have to convert it to a movieclip?
If I start with a Flex ready component from the "AeonGraphical" library, and apply a new skin, how do I successfully import that into Flash Builder?
- MX skins can be created in Illustrator and Fireworks and imported into Flash Builder however the format is obsolete and the designs rasterizes and are unacceptable even before scaling.
- Illustrator files can be saved in FXG format and dropped into an assets package in Flash Builder. These images can then be easily used in FB; however mapping them to a control requires each state to be a separate image and to be manually wired to the states of a skin. This is method of skinning is feasible but not ideal...Am I missing a step or improperly importing the files?
- Illustrator files can be saved as an FXG file and imported into Catalyst. In catalyst the artwork can be associated with a control type and the states of the control can be edited in using illustrator. The catalyst file (FXP) can then be imported into Flash Builder as a project which will provide a skin for that type of control. Remaining problems include scaling (skin doesn't stretch) and referencing the skin outside the project.
So that leaves me with Flash Professional as the seemingly most competent tool for creating & skinning custom controls. Using the very detailed and helpful online documentation on customizing controls (found here) I can create custom skins and have no problems implementing artwork from Illustrator--for an application authored in Flash Professional (not so much for Flash Builder).Catalyst can let you create "one off" costum controls easily, but creating one custom skin for several buttons (for example) is not so intuative and pulling it into Flash builder yeilds mixed results...
Flash is in and of itself a rich IDE and could be used to create an event driven application for AIR, but its not really geared to that user triggered, event-driven development model. I have been able to adjust my mindset to create successful prototypes of form based/even driven application that take advantage of Flash's powerful features, but some of my coworkers are having trouble adjusting their Microsoft Mindset (despite exposure to the remarkably "derivitaive" Expression studio) and strongly prefer the Flash builder coding environment.
Are there any resources; web pages with examples or step by step walk throughs, or videos which follow a process of taking a design from a grapjics application and using it to create a custom skin--and applying it in Flash Builder? The process is fairly straitforwards in Flash Professional--but my team and I are having less success in Flash Builder.
As a longtime user of Adobe products, I have by nature of that association become the inhouse Adobe Evangelist and not only have I taken the position seriously--I have managed to convince upper management to abandon WPF and Pyxus (for mobile applications) and develop AIR applications which will span platforms and lend elements to mobile AIR applications. They have even initiated a program which will likely result in our delivering Andriod based tablets to our dealer networks preloaded with AIR applications for business.
While I know know this is all "do-able" I am working double overtime to become competent enough to make this happen...but the workflow between Flash Builder and Flash is only sparringly covered online and the information lacks details...I have found that browsing the online videos sometimes turns up better results than searching (doing "Google Gymnastics")--for example Flash Downunder series has great stuff that doesn't always show up when searching Google...And we joined Lynda.com, and while they have lots of great stuff, they need to develop more stuff on CS5 specifically...
Where can I find information on creating/applying custom skins from Ai to Flash Builder and all points between? (I'll buy any recommended books as well...) Of course we have agressive deadlines and unfortunately there is no experienced Flex/Air developer on our staff (yet)...The "Classroom in a Book" series on Flash and Catalyst have only just started shipping...is that where I should look? Are there any online resources that address both skinning and creating custom components for AIR applications in Flash and/or Catalyst?
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Oct 6, 2009
I just upgraded to Flash Builder 4 (beta 2) from Flex Builder 3 which I have been using since it came out. Problem: All the projects that were in my workspace from Flex Builder 3 did not carry over into Flash Builder 4 (e.g. in the "Flex Navigator" view if FB3). Flash Builder 4 now uses the .FXP format to manage projects, but Flex Builder 3 did not. Is there an easy way to get all my projects back into Flash Builder 4?
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Apr 21, 2010
Does anyone know if there is a way to make the new Package Explorer window in Flash Builder emulate Flex Builders 'Flex navigator' window?
Bottom line is I don't always need to peer into SWC's, and I don't like having a 'default package' automatically created for me. Not sure why the interface wasn't made simpler, allowing access to more power and complexity only if necessary. I want to focus on the code, not on how to navigate and use the bells and whistles in the coding environment.
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May 29, 2010
I can find a version of flex 3 since the release of flex 4. Will flex 4 work with my old project files?
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Jul 23, 2009
I'm having problems compiling applications with remote ant, something similar to this. However the flex compiler seems to have problems with this. When I run the same script on my local compiles everything without any problems but when I try the remote ant it fails without giving more information.
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Apr 13, 2010
I found this question, and it mentions the FlashDevelop wiki. However, I couldn't find anything there at all.
Where is a good place to start? I have done some work with MXML projects using the Flex SDK, but never any ActionScript programming.
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May 25, 2010
When setting up a source control repository for a Flex Builder workspace, what do you consider to be worth checking in? Do you exclude the workspace .metadata folder but keep the .project and other project specific files? Keep both? Throw away both? Is there a guideline you use to decide which is worth holding onto or do you do it out of practical experience?
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Mar 30, 2010
I'm not a flash developer, I'm having issues figuring out how I should set up these two projects that I have in Flex Builder.I've already created projA which has a .mxml that references several custom controls & skins from com.xxx.controls within projA.I now have to build projB which also has a .mxml that will create a different .swf. I want to use some of the same controls from projA.I currently build projA through the command line and nant and will need to do the same for projB.
Should I create a new project to move all of the common controls into? How do I then use this library project in both the projects & compile via command?
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Jul 6, 2010
Just a simple question: Would you prefer IntelliJ? If so, what are the Pro- and Cons?
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Apr 14, 2011
Is there a known app (demo or otherwise) to generate a dependency graph of all projects linked to a given project. Typically these dependencies are seen in the Eclipse-->Flex Project-->Properties-->Flex Build Path. Graph is expected to funnel thru' all the way into these dependencies until the leaf has none.
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Nov 22, 2011
Currently, I'm trying to use latest maven to build flex projects in IntelliJ-Idea. But have no success.What is the best way to do it?
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Apr 8, 2012
In a typical as3 or flex project, after loading xml file, i load jpg files (thumbnails etc) manually, so i can use them in sprites / movie clips etc..currently i am working on air mobile project. and i am attempting to load some thumnails(pg) file to list view (spark) and using custom item renderer.itemrenderer has an spark image componnt in it. and its data property is set to Image object.i can check that image files do exists in file application directory.do i need to load all those thumbnails in memory. then use them?
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Sep 3, 2009
I've just found out about View States in Flex (v3.0), but I am not really sure how widely this is used in real-world applications. Is it a good practice to use it? Are there any pitfalls such as maintainability for instance?
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Dec 4, 2009
source control on personal Flex projects, and what eclipse plug-ins are available for these source control services? I'd like to add some personal projects to source control when they are ready.
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Feb 11, 2011
I'm currently researching Flex visualization components for demoing purposes and am wondering if anyone in the community has had success building on top of any current open source projects. I'm currently looking at axiis but am wondering if anyone has found anything similar that worked well for building custom visualization components? I've found some stuff hosted on Google code but haven't found anything very mature yet.
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Jan 27, 2012
We're currently developing a flex web app and our build situation is far from ideal. At present we're (as in individual developers) just building using FlashBuilder and deploying manually. The programmers are currently screaming bloody murder for two reasons, though:The lack of CI is like going back to the stone ageWe don't much care for FlashBuilder(Note: We're only using FlashBuilder because it was the easiest way to set up a flex project in conjunction with Away3d and get it building / rendering correctly -- it's a stopgap solution).As a predominately .NET development shop, we're used to doing continuous integration as well as continuous deployment. Ideally, we'd like to get something comparable to this for our flash projects without tying ourselves to a particular IDE.
Requirements:
The build process must be:
.. runnable via the commandline
.. runnable on both developer and CI build machines (and certainly not requiring an IDE!)
.. preferably as IDE-independent as possible (pragmatism will kick in though; if this causes a lot of friction we'll just pick one).
.. able to run on Windows (we develop using Windows)
We don't mind a touch of duplication or a few manual steps (e.g. tarting up the build scripts if we add a new project via an IDE, or generating one configuration from another if tools exist), but the less duplication / maintenance required the better.
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