Actionscript 3 :: Can't Resize Content To Fit A New NativeWindow In AIR
Dec 20, 2010
I'm trying to make a popup window class which will get a content DisaplyObject, and popup and display it in itself, but I'm cracking my head with matching the size of the content to the window or vise versa... I think that maybe the window is not display all of the stage or something ?[code]...
i am trying to find a tutorial or even the name of a very common flash effect.The effect involves a button being pressed and a box growing and content being loaded into it. Then when another button is pressed the box changes shape and different content is loaded.
My friend did give this effect a name but for the life of me I cant remember it.
I have a problem! I'm trying to make a resize effect with actionscript, it all work fine but the problem is that the contents should follow the resize.. example bottons, text and so on... If you know what I mean
I have a stage with Top, Middle & Bottom Movieclip's set on it. On resize the content is scaled to fit and maintain the correct proportions.I am loading each content (page) in as external SWF files into the Middle container using a Loader and URLRequest.Here is my onCompleteHandler function:
Actionscript Code: function onCompleteHandler(loadEvent:Event){ // Remove Preloader middle.removeChild(preload); content =
I'm creating a Flash SWC for use in an AIR project.
I created a component which I tweened from big to small.
I tried sampling the width/height at different keyframes (using both flash actions and the flex debugger) and the object always reports itself to be the original width/height.
The result is that any content I assign to the SWC container does not resize when the tween happens.
Is there another way to put dynamic flex content into a SWC?
I have an HBox with a fixed Width and Height and a Border. In that HBox I have a viewStack with a few different views.When the viewStack changes views, I want the HBox container to keep resizing to its content. Currently it stays at the fixed width.Is there any way to do that with an HBox setting?
I have to adjust to a new size and my objects have to adjust accordingly. Is there a way to select multiple objects on separate frames and resize as a group?
I am working on a project and I am trying to figure out how to resize the swf at runtime based on the content (which is brought in by xml) . What I am trying to do is similar to [url]... but unfortunately this is written in AS1 and doesnt help me much!I know I need to use the ExternalInterface but I am very new to AS3 and am not sure how to do this. I have searched and searched all over the internet and still can't figure it out.
I'm creating windows in a Flex application (AIR) using the mx:Window component. I'd like the window to be automatically sized to its content (because it will be dynamic), in the same way that an mx:Panel or mx:Box would be.I've customized components before, so I'm somewhat familiar with the UIComponent lifecycle, but I'm not quite sure how best to do the logic for auto-sizing a container.If it makes it easier, I'm not expecting that the window auto-size to its content at any time, thought that would be a bonus!
I have problem in my flash.I create scroll bar and attached one movie clip in library. Integrate with xml driven.Now the content background movieclip not resized on content height.How can i resize the movieclip based on my xml Content.So i am attached my flash, xml files.
Does anyone know how to resize all content on the site scales relative to the browser size of the viewer. Whether it is on a Netbook or a 30 inch screen all contents to fit on? I'm not talking about the basic center resize of stage.with and stage.heigh.
Basically I'm loading a content.swf in a main.swf and from the Main.swf, I want to be able to apply the resize all content method.
Essentially I'm building an application in Flash, just for the fun of it really. Upon the initial design it was just a static size, now however I've been working on making it completely resizeable (with the original size as the minimum). I've done this on most of the screens correctly. However on the main screen I have several components. All custom built MovieClips basically, and inside these are more MovieClips, and inside those are even more movieclips.
For my question, I'm going to be using a button as my example. I created a button movieclip with a resize function to call after I change the size of it. So it works like this: ActionScript Code: buttonMC.width = 200; buttonMC.height = 150; buttonMC.resized();
Now this button is inside of another movieclip which is designed to just house a group of similar movieclips. (this structure is not changable; several hundreds of lines are code are specifically designed around it). How to get our button's width from the root timeline, we'd do this: ActionScript Code: trace(housingMC.buttonMC.width);
Now, when this frame gets resized, the resizing script changes the width height of the housingMC. Something like this: (not a working example) ActionScript Code: //resize listener { housingMC.width += stageWidth - oldStageWidth; //width difference housingMC.width += stageHeight - oldStageHeight; //height difference And the housingMC changes to the correct size in the correct position of the screen. [Code] .....
I am loading a fairly large image file and want to create a bitmap of the loader content. I want to then use this Bitmap and resize it according to the current dimension of the stage. However, I also want to keep the loader content as "originally loaded" as a reference in case the stage is resized and the user wants to view this particular image again. The way my AS is written as of now, I am manipulating the loader content. How do I not do this? How do I "copy" the loader content so I can manipulate the bitmap copy while leaving the loader content unaltered?
<AS> var lightboxImage:Bitmap = new Bitmap(); function resizeLightbox():void{ lightboxImage = myLoader.content; lightboxImage.width = myLoader.content.width; lightboxImage.height = myLoader.content.height; [Code] .....
I want that the DataGridColumn or AdvancedDataGridColumn would automatically resize it's width so as to fit the content within. I'm new to flex. I want to implement something like HTML tables. The Data Rendered is simple Text. Some Rows have little longer Text, in that case I would like to automatically extend the width of DataGridColumn.
I have an application where I try to load an external SWF. So, we have: My application: The Stage's dimensions are 768x1280. ScaleMode = EXACT_FIT. External SWF: It's another application where its stage is: 800x600. ScaleMode = EXACT_FIT.
The problem is that the external SWF does not modify its size although I apply "scaleX, scaleY", change its width and so on. I also tried to insert it into a Canvas container (as "How to resize an external SWF to fit into a container?" ) but it didn't solve my problem.
The interesting piece of code is when the external SWF is loaded by my application: private function onLoadedApp( evt:Event ):void{ stage.scaleMode = StageScaleMode.EXACT_FIT; trace("Loading Application.."); var loaderInfo:LoaderInfo = evt.target as LoaderInfo; loaderInfo.removeEventListener( Event.COMPLETE, onLoadedApp); [Code] .....
I also tried to do it through SWFLoader, but the external.swf's content doesn't change its original size although I add the "scaleContent" parameter.
Visual results I got: The external SWF is loaded on the suitable position and it "seems" to have 320x240 dim. But its width is a bit cropped, since if I stretch the Flash Player I achieve to see the rest of the external swf's stage. Besides, the external SWF never is resized although I shrink/stretch the Flash Player. It always remains fixed (if I trace its dimensions, I always get 800x600, although I visually see 320x240)- If I increase the stage's width of the main application, this little clip disappear.
I know the original Stage's dimensions are 800, and this is greater than the original stage of my application (768), but I think, when I do the resizing, external SWF's Stage have to be fitted in the container. It is fitted, but a part of the external SWF is not seen. It's like Flash Player remembered that the external SWF Stage's width were greater than my application's one...
I like to make a general module in ActionScript to create an interactive tooltip. The tooltip has to resize on mouseover() event and then should contain hyperlinks once resized.
Does anyone know how to resize a website's content proportionally based on the browser window's width and height? Also, the navigation can be repositioned accordingly based on the browser's size as well.[url]...Resize website content based on browser?
I am developing an AS3 website (client's request) but have run into a little trouble. My template.swf contains a fixed Header/ Footer and is resized to fit the browser window. The middle content is resized when the browser is resized using:
I'm having a problem with a finished flash piece where, in the most simple scenario, if the user screen size is very small, the background html comes up over the bottom of the flash movie and covers a portion of it. The effect can also be seen if you resize the browser window down fairly small. I want the user the be able to see all the content fine, even if they have to scroll a lot to achieve it. I have my flash set up with:
I have an application where I try to load an external SWF. So, we have:My application: The Stage's dimensions are 768x1280. ScaleMode = EXACT_FIT. External SWF: It's another application where its stage is: 800x600. ScaleMode = EXACT_FIT.The problem is that the external SWF does not modify its size although I apply "scaleX, scaleY", change its width and so on.I also tried to insert it into a Canvas container (as "How to resize an external SWF to fit into a container?" ) but it didn't solve my problem.The interesting piece of code is when the external SWF is loaded by my application:
private function onLoadedApp( evt:Event ):void{ stage.scaleMode = StageScaleMode.EXACT_FIT; trace("Loading Application..");
I have 3 issues i've not been able to figure out how to do:
1) I've not been able to dynamically resize the pages to fit the stage dimensions as it changes, the content MC gets placed into the stage with this code line
addChild(pageFlip = new PageFlip(ContentMc, stage.stageWidth / 2, stage.stageHeight));
but i cannot figure out a way to dynamically target "ContentMc" from the document class, it either disappears or looks squashed.
2) second issue is that the "hit area" for the mouse is too wide, meaning that if you click almost half way up the page it activates which restricts the amount of usable content area for links and such, how can i reduce it to the lower corners?
3) how can i add other MCs to specific pages from the document class?
I am working on a flex app that uses XML templates to dynamically create DisplayObjects. These templates define different layouts that can be used for each page of content in the app (ie , 2 columns, 3 columns etc etc). The administrator can select from one of these and populate each area with their content.
The templates add one of 3 types of DisplayObject - HBox, VBox or a third component - LibraryContentContainer (an mxml component that is defined as part of the app) - which is effectively a canvas element with a TextArea inside. The problem that I am getting is that I need each of these areas to automatically resize to fit the length of the content but don't seem to be able to find an effective way to do so.
In the LibraryContentContainer, when the value of the TextArea is set, I am calling .validateNow() on the LibraryContentContainer. I then set the height property on both the TextArea and LibraryContentContainer to match the textHeight property of the TextArea. In the following example, this is the LibraryContentContainer, viewer is the TextArea and the value property of the TextArea is bound to this.__Value. v is the variable containing the content for the textarea
am not much a coder but am learning i just wana know how i can center my flash site/content/background on browser resize
i found a tutorials about that exactly the only problem was am using AS2 and the tutorials is for damn AS3 so please if you know one for AS2 then direct me or if you got som code u wana share dont hesitate 2 post it 4 me
I need to keep a NativeWindow I am creating on top of the main window of the application. Currently I am using alwaysInFront = true, which is not limited to the windows in the application. I can successfully synchronize the minimize/restore/move/resize actions, so the top window behaves appropriately in those cases. Even though using this option has the drawback that if I alt-tab to other application the window goes on top of the other application.
Because of the above I am trying to get it to work without using the alwaysInFront. I have tried using orderInFrontOf and orderToFront, which gets it in place but when I click an area in the main window the top one becomes hidden i.e. air makes it the top one. I have tried capturing activate/deactivate events but it only happens on the first click, so on the second click the top window becomes hidden again. I also tried making the top window active when the main one becomes active, but that causes the main one to loose focus and I can't click on anything. I am doing this to improve the behavior of a HTMLOverlay I am using - see [URL]
In my AIR application, when a user creates a new project I want a pop-up box to appear where they can enter their project's name in. I understand how this is doable by making my own type of pop-up box, but is there a way to do this using NativeWindows? That is, can I make a window using the system chrome appear which contains a text field and a butto
I have read all there is to read about windows/ native windows in air.
In addition to the main auto-added window, I am creating and (trying to) open two windows when the app starts. It works fine when I test it in flash CS4, but when i publish/install and run it, the windows added through code do not appear.[code]...
On my air application I'd like to create chromless nativewindow but I don't find how to do that.Indeed, I success with window but with this component type each window appear on Wndows taskbar, so I must found how to do the same (skin, maximise, reduce, move...) with another component.
I'm having trouble with the positioning of objects within the NativeWindow. So my code below creates a NativeWindow, and then draws a rectangle and adds it to the stage of the NativeWindow. I can't seem to have the rectangle centered in the window. I've tryed playing with the stage scale mode, and align properties. By default the align should be center, but it doesn't appear to be the case. The rectangle seems to be drawn from somewhere between the center and top left of the window. I've also drawn a rectangle onto the main app window using identical code.
Code:
import flash.display.NativeWindowInitOptions; import flash.display.NativeWindow; var NWIO = new NativeWindowInitOptions();
[code]....
Left window is the main app, and the right window is the NativeWindow.