I have this Socket (not XMLSocket, just Socket) client. I also have a custom PHP script on my server, that listens on port X. My client tries to connect to it.Everything works fine, the security and communication, sync and whatever else. But - the Flash Player (AIR runtime actually) shoots an error when trying to connect, but ONLY when the server is not running... the error is actually handled by try catch (IOError), and even weirder, the line that is specified in the output as the error line is the line where I just CREATE the Socket...?
Output:
Error #2044: Unhandled IOErrorEvent:. text=Error #2031: Socket Error.
at ---.server::Client()[/DevProjects/Libs/ASLibs/---/server/Client.as:167]
at Function/<anonymous>()[---_fla.MainTimeline::frame1:430][code].....
when I comment out the line where I actually connect using Sock.connect(...) - it does not throw the error, but it obviously does not work... Also, the connect part is also in try catch (IOError) block...
I have an application that connects to a binary socket server running on port 2234. I use the python policy file server, which I downloaded from [URL], which runs on port 843. If the client app is trying to connect to a socket I can see that the server is receivng the request for a policy file and that it sends it to the client. However, in the client, I get a security sandbox error. How is this possible? And is it possible to check whether the client really received the policy file? BTW, here is my policy file:
<?xml version="1.0"?><!DOCTYPE cross-domain-policy SYSTEM "/xml/dtds/cross-domain-policy.dtd"><cross-domain-policy><allow-access-from domain="*" to-ports="*" /></cross-domain-policy>
So i am playing around with some exmaples that come with the tuio as3 library and i am getting an error on launch that i have never encountered before and don't know how to fix.it compiles with no errors however on launch i get this output:ioErrorHandler: [IOErrorEvent type="ioError" bubbles=false cancelable=false eventPhase=2 text="Error #2031: Socket Error. URL: 127.0.0.1"]
I'v been looking and below is my code. import flash.net.Socket; var mySocket = new Socket mySocket.connect("127.0.0.1", 5331) var sym:SimpleButton; sym.addEventListener(MouseEvent.MOUSE_DOWN, symbtn); function symbtn(event:MouseEvent):void { mySocket.writeUTFBytes(1); }
I am running a socket server using PHP. The socket server runs fine because I can connect to it using PHP.Now, I have a flash application that is trying to connect to it:
When I run the application locally, it works! However, when I upload it to my server I get a sandbox security error (#2048). The flash app is actually hosted on the same server as the socket server, and there is cross domain policy file in place.
I have a simple IRC socket that is used to communicate with servers for a web-based IRC client. Unfortunately, attempting to connect to a network results in a security error. I read up on sandboxes and their appropriate permissions, and then used Security.sandboxType to get the sandbox of my socket, which came up as remote. After reviewing the documentation, I still don't fully understand how I can enable my socket to connect to a remote IRC server. I tried Security.allowDomain,
well, yes, you can access using the default port 80, as it should be.(but probably my server will be down when u try to access it)so here is what i do: i run my Java server application.there i open 1 socket in port 19809.(i already tried with port 843 too) then, i run my Flex application: [URL]also i tried to run it in ROOT folder..the XMLSocket class is instanced like this:
xmlsock = new XMLSocket(); // add all listeners Security.loadPolicyFile("http://alucardeck.mine.nu/crossdomain.xml"); // also tried "xmlsocket://alucardeck.m....
[code]....
i also notice when i start my Java Server application with 2 sockets listening ports: 843 and 19809, i notice Flex first try to connect to 843 and then 19809, and in both sockets i reply with that String from before.
I am trying to connect to a public resource using actionscript. I already have a PHP site set up to do this, but wanted to move it to Flash. From what I have read, Flash absolutely requires the destination location to have a crossdomain.xml file referencing the remote SWF. This seems absolutely ridiculous.
If I am correct, this means that public resources such as RSS feeds cannot be accessed using Flash? Is there any possible way to access a public file (like RSS) remotely from a SWF without having access to the destination server's crossdomain.xml file? I've tried using Socket and URLRequest, both giving the same "sandbox violation" error.
i've created a socket extension class. the pseudo code below tries to make a socket connection using the passed parameters. if there is an security error, such as the port number not being an acceptable port number, i want to handle the security error.
however, i can't catch the security error. a popup window appears with a description of the error and my errorHandler function is never called.
When I send number (int)52 s.Send(BitConverter.GetBytes((int)872415232));, flash show me trace(socket.readInt()); 872415232 If i send 872415232, flash show 52.Why? And how it fix?
I made simple java server on one pc and tried to contact it from another pc on LAN from localhost, so far so good, it worked flawlesly. But when I want to contact the java server outside the security sandbox(from webpage), it will throw me an error:
I get a vague "Socket timeout." error on occasion when I am loading my site. I make various HTTP requests for PHP data and also am using a Loader() class instance. Can anyone shed some light on where this error might be coming from? I wish there was more of an indication of where the error stemmed from...
Here is my code that I am using.There are multiple problems going on, but the most important is that catch{} catches an error on first load. I have a fade in function that only works if the loader is fully loaded and I know that all of my URL links work, so it can't be that.
public function loadImage(url:String):void { this._imageURL = url;[url].......
I'm trying to play around using SmartFox Server in AS3. I've created a simple test swf that works from the Flash IDE, but when I publish and try to run the swf file I get the socket error that swfs with file-system can't use sockets. Is there a way to get a socket server going that will allow local swfs to use sockets?
I'm creating a client-server game. My client is a flex based game, and my server is erlang server. At the beginning, when I test directly my flex client in flash player, I can establish a connection easily to my erlang server through socket connection. And both can exchange data with no problem. The problem rise when I deploy my flex app at Apache http server, and running it using a browser by calling [URL] my flex socket sends message requesting for a crossdomain policy to my erlang server. So I create an xml message that represent a crossdomain policy, and send it back to my flex app as a response for that request.
Yet still I can't establish any permanent socket connection between my flex client and my erlang server. I know this because I add listener on my flex socket that will modify its internal state to CONNECTED, if a connection between client-server has established.
Steve Jobs just posted this article on why Apple rejects Flash... [URL] I agree that javascript and css can be used to replicate some of Flash's animation, though Flash does all sorts of scaling and tweening that is incredibly powerful, and I'm not sure that there's anything comparable in javascript, if there is, I certainly haven't seen it.
However, my question is about the socket. Flash has an incredibly powerful openSocket class that allows you to connect to a server and have the server and the client talk back and forth to one another. As far as I know there is no equivalent class in Javascript. Am I mistaken? Is there some secret mystery Ajax class that replicates the openSocket? If not, then that feature alone makes Flash an invaluable tool.
hey im trying to make a mp3 player and when u click on a play btn it plays that song. but i keep getting this output error "Error #2044: Unhandled IOErrorEvent:. text=Error #2032: Stream Error. at slide_fla::MainTimeline/frame1()" this is my code
ActionScript Code: import fl.transitions.Tween; import fl.transitions.easing.*; var slidebind:Rectangle = new Rectangle(3, 3, 159, 0); var loadsnd:URLRequest = new URLRequest ("s1.mp3"); var thissnd:Sound = new Sound();
which everything seems fine, but when i implement a slider on a page inside a folder in the root (i.e. aboutus/index.aspx) i get that error when the slider is trying to call the images.I have similar slider animations in pages located in the root folder and in those i get no problem at all, seems it only happens when the page is located inside a folder.The website is done using main.master on asp, maybe the cache or rendering of the website is missing something, hope someone has had something similar or know how to get around this.
I don't need to deploy an HTTP server and all the connections are made on port 80, the default HTTP port, which is generally not blocked by firewall.Unfortunatly at the end of my work I realized that the flash socket component has some limitation on using port 80.[URL]As nobody is interested by this report, I now think that this limitation is done on purpose by Adobe. I don't know exactly why, may be to force to use their data service product.
I can understand that. But what I am hangry about is that nowhere in the documentation of the socket component there is an information about this limitation. I guess lot of people lost time trying to reach an unreachable goal ! And most of the time you find the problem at the end of the work because local connection is working ok on port 80.
I am trying to communicate using this protocol. It works fine except when the socket has a lot of data to return. Right now I am checking if a packet ends with to determine if I have received all the packages. Problem is that sometimes a package can end with as a line break even if it is not the last package, so I can not use that.
I am using a command queue, because I want to wait for a complete response before sending the next command.
The code with unnecessary stuff removed:
class CustomSocket extends Socket { private var _response:String; private var _commandQueue:Array;
[Code]....
The problem is in the function readResponse. I've googled a lot without finding anything of interest.
Is there a way to know the total amount of bytes/packets a socket will return? Or a way to detect EOF or that a package is the last?
Error #2044: ioError no controlado: text=Error #2032: Error de secuencia. URL: send_email.php at Alvaro_Veronica_v0105_fla::contactform_11/frame1()The code from the php file in charge of sending the email is the following: <?php$contact_name = $_POST['name'];$contact_email = $_POST['email'];$contact_subject = $_POST['subject'];$contact_message =
I get this error message but all the code for the sound seems to be in order. It is only played after it is loaded. Error #2044: IOErrorEvent no controlado:
This is the error I'm getting with my code and I believe it has to do with the sounds needed to be played back. Error #2044: Unhandled IOErrorEvent:. text=Error #2032: Stream Error. at workingg_fla::MainTimeline/stage_EnterFrame()
My code:
import flash.events.ActivityEvent; import flash.events.StatusEvent; import flash.media.Microphone; //line code belowvar container1:Sprite = new Sprite();var container2:Sprite = new Sprite();var container3:Sprite = new Sprite();var container4:Sprite = new Sprite();var container5:Sprite = new Sprite();//random coordinates for container1var corcon1x:Number = Math.round(Math.random()*600);var[code].......
What I need from this code is the following:
a. to pick up the mic activity level, read it, and based on the number put out a line
b. it to be kept to a minute, after the minute the screen is cleared and it plays back the lines and sounds that had been generated.
c. that nothing appears when the mic.activityLevel is 0
d.that when lines hit each other, a sound is made
I don't care if there is no playback, but right now I can't even get the lines to appear and I need the sounds to play when the lines hit each other.
I am currently working on a project that involves using sockets. I am using Flash CS5 and AIR2.0. I am also using another program that will be acting as the socket server (Esperient Creator).I have successfully SENT socket commands from my AIR app to the server.What I need to do is RECEIVE socket commands within my AIR app from the server program. I read somewhere that this was a new feature for AIR 2.0. If anyone has any insight on how to get this to work.
I have a custom socket class designed to connect to a server and talk with it. At one point, the server uses hex data for speed, however Flash seems to not get ANY of this data. In fact, it doesn't get ANY of the data from that point to the next packet.
I have moved on now to where this is clearly a Flash security thing.I have a flash client that attempts to connect to an open socket on the same host as the one on which it lives.I am able to connect successfully from inside the Flash IDE, and when I run the swf movie locally on my machine, after granting it security clearance in the white list it connects as well. However, when I call the movie via the browser (URL...) it fails to connect.The socket reports that a connection attempt is made but immediately disconnects.I have a crossdomain policy file that looks like this: in the root directory of the host.[code]In the flash movie I have a line that looks like this: System. security. loadPolicyFile (URL...);And I'm thinking maybe that's where the problem is, but the documentation on how to use this method is not entirely clear. I'm in Flash CS3