Actionscript 3 :: Structure E4X Syntax To Handle Attributes?
May 13, 2011
I'm using the weather.com XML web service to get the forecast high temp, low temp and icon. The XML snippet is as follows:
<dayf>
<lsup>5/14/11 2:21 AM Local Time</lsup>
<day d="0" t="Saturday" dt="May 14">[code].....
However, when I run this script in my Flash application, I receive: Error #2044: Unhandled ioError:. text=Error #2035: URL Not Found. URL: [url]....So, the hi and low values are being read but the icon value in node part with attribute p=d is not working.How should I modify my E4X syntax to obtain the icon node?
I have an XML attribute that loads text into Flash and is done so by pulling in an XML attribute value. The problem is that this is a German based xml, and the special characters (�,�) in the string are choking the Flash/XML processor.
I seem to run into compile issues in Flash Builder when I import 3rd-party libraries at the wrong level in the directory structure. For example, sometimes I'll import a library one level too deep into its directory tree, and the package explorer ends up excluding the prefix root-level package, usually "com." or "net.". Even though the content of the source itself doesn't change, this will cause compile errors.
Thus: Is it a 1) convention or 2) language requirement that a class's package structure (e.g., "foo.bar.Class") must match its path location (e.g., foo/bar/Class.as)? If it's a language requirement, why is it a requirement? Wouldn't that overdetermine the package structure, since it is already specified in the source code and quite happily consuming the first three to eight columns of each line? If it's not a language requirement, are my compile errors just a result of Flash Builder enforcing the convention?
I'm creating a scrollbar gallery from a tutorial on this site. Though I've completed the tutorial, and customised the gallery to my own needs, however I'm trying to make a very small change to it - and no matter what I do, keep running into problems. I'm trying to replace the rectangular handle with my own customised handle - a (20 x 20) 'circular' png image that I've imported into Flash, made a graphic and stored in the library (though I understand it can be imported using actionscript, like the other images in the gallery).
I am dynamically creating a number of objects (movieclips) which all have a number of attributes.[code]and so on. i.e sub attributes. I don't think this is possible? Only sprite and movieclips can have dynamic attributes so unless atrbY is a movieclip (which it isn't, it's a string) it isn't allowed?Each object can have suboptions with further attributes associated with the chosen suboption.Later in the program I will manipulate, read and interact with the objects and they have text display behaviours dependent on the suboption chosen. That part (should) be straightforward! heh. One the object has the attributes attached in a usable format, accessing them should be simple.This will be for a store. i.e t-shirt1 has size small, price 10, size medium, price 12, size large, price 14. t-shirt2 has size medium, price 35, size large, price 40 and so on.[code]
This format of the XML can be adjusted if it would make the parsing easier.I am currently reading the XML in, stepping through, grabbing the individual parameter such as category and then adding it as an attribute of the object and it works fine. i.e. I end up with obj.category = 'catname'. However, on suboptions I am having a problem.Should I put all the suboptions in a multidimensional array and use nested loops to apply them to the object?I would still have the problem of objX.suboptionarray[Y].suboptionprice which isn't allowed? In the above XML case Y would be 0,1 and 2 giving 3 suboptions to objX and each suboptions would hold attributes such as pvid associated with that suboption.I could go down the horrible route, obj1.suboption1subptionprice ; obj1.suboption1suboptionpname; obj1.suboption1suboptionvalue; obj1.suboption2suboptionprice; obj1.suboption2suboptionpname and so on and so on for each suboption which could be five options (small,medium,large,x-large, xx-large) and which would "work" but would be bad programming and involve splicing names to get say, the "third" suboptions' price and pvid e.t.c
Going down the route of mutidimensional arrays sounds good except that on say 50 objects I would have stacks of arrays which I'm guessing isn't great in terms of resources?.Just to add, the number of suboptions varies between object, every object has a minimum of one suboption (default option) but can have as many as needed (unlikely to be more than 5 but should be scalable). i.e some t-shirts only come in medium whereas some have many sizes.I have a fair amount of leeway on the format of the XML which I generate from the database so the formatting of that could change to make the parsing easier.
I'm not sure if this is technically a web service or not but I have a Flash file that periodically needs to make a round trip to a DB. As it stands, AS3 uses the URLLoader class to exchange XML with an ASP.NET/VB file on the server. The aspx code then goes to the DB and returns whatever information is requested back to the Flash file.As my program grows and I need to execute a larger variety of tasks on the server, I'm wondering if I should just keep placing functions in that same aspx file and specify in AS3 which function I should load for any given task. OR, is it better to break up my functionality into several different aspx files and call the appropriate file for the task?Are there any obvious pros and cons to either method that I should consider?
I have a XML file with images and tags which should be loaded into movieclips.The tags are separated in maintags and normal tags. Maintags are describing the image itself and "normal" tags are referring to other images. If you click on an image/movieclip its normal tags should be read and referring to other images' maintags which now should be loaded into the movieclips.Sounds complicated but actually it's easy. Theoretically I understand what to do, but I'm not able to express it in Actionscript.Here's my(rudimentary) code:
I am editing a free template and I have a problem. The original free template (175 Photo Gallery by flashmo.com) has 6 frames; 3 galleries, 2 "text pages" and a contact us form. I want to have 5 galleries and the contact us form.I copy-paste the actions and structure of the galleries on the "text pages" and edit this 2 new actions to link to the new gallery file (in this case the number 4): Code:flashmo_gallery03.load_gallery("flashmo_175_photo_list_04.xml");The problem is, I assume you have seen it already, is that the action to gallery 4 is linked to gallery 3, since no gallery 4 and 5 exists in the structure of the site.I have noticed that the .as file that controls the frames is a "pagecontect_8.as" file (thx to Trillix decompiler) that I assume is internal. The original code is:
I want to show the structure of any xml document and use the drawing API to connect nodes so that is looks like a phylogenetic tree. Each node in the xml document could have any number of child nodes and sibling nodes that need to be arranged at run time so they don't overlap. I attached a sample image to show the idea of the phylogeny.
I'm trying to convert this text structure (data.txt in the attachment):
[Code]....
Let say I have one *.txt file (data.txt in the attachment). These data inside are exported from Excel as tab delimited.
Using the browse, I'm loading (opening) this file in already prepared textArea in Air and the result looks like in the first box (first txt structure).
Below this textArea, I have another one textArea where I want to see the converted (transposed) data from the above textArea (second txt structure in the first post) after pressing a button. As you can see above (second box), ("comp" 4) line must be added above every group.
I'm trying to load and display images (read in dynamicaly with xml) into a rectangular grid format, say, 2 rows of 3 images.
I believe I understand the nuts and bolts about xml loaders, but my code is only showing what I think is the last image:
[Code]....
the trace command reveals that the coordinates are indeed right on where I expect them to be... only thing is on the stage, only one image shows up. The very last one.
I dont know if its the right forum for my post or not. But I need to ask if there is anyway to show the folder structure of a clients PC in flash when the user clicks on a browse button in a web site just like the one below? I googled for a "Multiple File Uploader using flash" but what I found there is that an open file window opens and we are able to select multiple files from it. I could not found anything like below. So my question is that whether we will be able toshow all the folder structure or not?
I have an all Flash based website with a few sections and UILoaders for PopUps which open up from image buttons from Product section. (url...)
PROBLEM: I have assigned labels to each section of the website. Each section has its own image buttons which open different PopUps. This is the part where the sections differ from one another and thus require its unique part of AS3. However there are main menu buttons present on every section of the site. This is where the sections are identical and require one uniformed AS3.
PRESENT SOLUTION: I have segmented the AS3 layer by keyframes to match the keyframes of the labeled section. I put the code for all the main menu buttons on the first opening keyframe which plays the intro sequence and the stop(); code as well. Then I put stop(); in the beginning of every single section afterwards, I did not repeat the code for the buttons from the first keyframe but started to add the code required by corresponding section only (i.e. products section has only products relative code, application section has only application relative code, etc. and none of the main menu buttons code from the first opening keyframe, even though the main menu buttons are present on every section).
QUESTION: Should the AS3 layer be one uninterrupted layer with all AS3 code needed for all of the website elements on the timeline or should it be segmented by keyframes per corresponding sections of the webstie and repeat all the code from section to section if the elements and functionality repeat as well?
I want to create a folder structure through Flex or AIR... is it possible? I mean the Flex or AIR will receive the inputs on what the folders and file names will be and when i press create, it should create a directory structure...
It is possible in PHP through fileSystem, but i am not sure whether it is possible in FLex or AIR....
I am a student with a mainly electronics background getting into programing. The more I get into it, the more I realize how bad I am at it. I am trying to get better at OO design.One thing I have been reading about is the use of Getters and Setters.
[URL]
Now I can see the point they are making here but I am still unable to see away around some simple problems. And this brings me to my question (finally). I am setting up a simple tower defense game in AS3 as a learning exercise. I want enemies to follow way points so I was going to make an array of way points, and make that a property of a map object. And a way point was to be an object with an x and a y property (more like a struct).
Taking the package name out lets it compile, but when it is in it tells me it the package structure isn't right, but I'm not sure what I'm doing wrong. Is it an error I made? Or possibly my version of mxmlc is corrupt? I compile it with
I am trying to user Ravis lib for data visualization and the structure of the XML file that Ravis uses is different that what we use in our company. These are as follows:Ravis XML structure:
<Family> <Node id="1" name="Father" desc="Head of the family" class="HOF"/> <Node id="2" name="Mother" desc="Wife of Father" class="firstLady"/>
Is there a way for an XML file to be displayed in a textfield in Flash just like it's displayed in a text editor? I mean... displaying it and keeping the original XML text formatting (including white spaces, indents etc.)?
I'm trying to convert this text structure (data.txt in the attachment)[code]...
Below this textArea, I have another one textArea where I want to see the converted (transposed) data from the above textArea (second txt structure in the first post) after pressing a button. As you can see above (second box), ("comp" 4) line must be added above every group.
I have had to adjust the structure in a XML file and so am trying to adjust my AS accordingly so that it can read it.. but i'm having difficulty as my XML knowledge is only basic.
I'm kinda new to flash but i managed to create a structure of my website, do frame break ups, do layers and frames for content and so on.The thing is, when i create a text box, convert it to a button and, use a goto option and select the frame i want it to go to...nothing happens. Design view clearly shows that it's a button but when i played a test movie, buttons didn't work at all. I could highlight them but that's about it. Even when i click on them nothing happens.I tried publishing in HTML but no luck either.I use flash 10 with actionscript 2.0 in Adobe Flash CS4.[code]
I have a large project, and I need to have a complex folder structure separating all my classes, shared libraries, main swf's etc... I understand how to navigate downwards into a file structure for example: Classes.Buttons.ButtonMain How do I navigate upwards though? My shared library is in a seperate folder, so it needs to navigate up one folder, and over to the Classes folder to reference all the classes.
What is a good structure for a complete Flash website. ex.
1) Index.swf ( which is just a container and loader for the actual SWF site content)
2) Main.swf (the main content of the site that gets loaded in by Index.swf)
Should the index.swf load in several SWF's , like navigation file , news reel file , etc....Also , if anyone know of a web site that has this information or knows of a book that covers this material ,
I have defined 4 functions say func1,func2,func3 and func4.Is it possble to call each function with a structure similar to the following.This way I can decide at the last minute whether to use func1,2,3 or 4.[code]The above structure does not work. Should I be using prototypes maybe?