Figure Down The Class Structure Of Flex?

Jun 10, 2011

I want to figure down the class structure of flex. Where can i get the assumption diagram of Flex framework?

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Is there anyway of changing an integer of 100, into a 1, 0 and another 0?In context, I've got game with a score. Every time you pick up a coin, it adds 10 to the score, there's 20 coins (so a max score of 200 possible). I've got numbers 0-9 as seperate images. The score currently is a single three digit integer, and I need it to be represented as three single digit integers so I can assign those to an image.

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ActionScript 3.0 :: Main Class And Game Class Structure?

Feb 19, 2011

I´m making a game and now I wonder if it´s good practice to have a class named Main for my game. I was thinking about to have a Preloader, Console and Game classes. Now I don´t know anymore. Maybe it´s better to have a Main class that loads including a preloader, which loads Console wich loads Game.
 
That´s the better way to making a game application? I´m talking about best practices.
 
why if yes there has to be a Main class that extends Sprite?

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Flex :: Tool To Figure Out Memory Occupies By Swf?

Oct 18, 2010

Well i am not asking about the tool to compress or measure the size of swf file , i need a tool that can show me how many bytes or mbs, my swf is using ??

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Flash :: Use Document Class That Is Above FLA In Directory Structure?

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Is it possible to use a Document class that is above the FLA in the directory structure?[code]...

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Actionscript 3 :: Embedding A Swfs With The Same Class Structure?

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I am an Indie programmer that is using flash develop. I am trying to make a AS3 app that holds a collection of games. I tried embedding the swf file (the game) into a program that has a similar class structure. When I run the program it loops every time i try to run the game. Am i going about this wrong or should i go a different route.

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Flash :: ActionScript 3 Package Structure And Directory Structure

Jan 23, 2011

I seem to run into compile issues in Flash Builder when I import 3rd-party libraries at the wrong level in the directory structure. For example, sometimes I'll import a library one level too deep into its directory tree, and the package explorer ends up excluding the prefix root-level package, usually "com." or "net.". Even though the content of the source itself doesn't change, this will cause compile errors.

Thus: Is it a 1) convention or 2) language requirement that a class's package structure (e.g., "foo.bar.Class") must match its path location (e.g., foo/bar/Class.as)?
If it's a language requirement, why is it a requirement? Wouldn't that overdetermine the package structure, since it is already specified in the source code and quite happily consuming the first three to eight columns of each line? If it's not a language requirement, are my compile errors just a result of Flash Builder enforcing the convention?

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ActionScript 3.0 :: Creating Reusable Class - Package Structure?

Nov 19, 2009

I have been working on creating a package of reusable code for myself. I frequently create projects that have a set of panels, which I re-skin for each particular project, and each panel has its own body of functionality.There are about 10 different panels that could be used in a given project, but not each panel is used in every project. Some projects use 5, some use 8, some 10 etc. My problem is that when migrating the panels to a new project, I don't nessicarily want to have every single panel in the library with appropriate exports etc. if it's not going to be used in the project.

For example

PHP Code:

package panelPack {public class Main extends MovieClip{public function Main(){}public function activatePanel1():void{var panel1:Panel1 = new Panel1();}public function activatePanel2():void{var panel1:Panel1 = new Panel2();}public function acti

[code]...

Then I have something like a config class that would have code like this:

PHP Code:

activatePanel1();activatePanel3();activatePanel5(); 

Then each class is something like this, referencing a library item that is exported:

PHP Code:

package panelPack {public class Panel1 extends Panel{public function Panel1(){var closeButton:SimpleButton = this.closeB;var submitButton:SiimpleButton = this.submitB;..........}}} 
I don't have to have panel1, panel2.....panel10 in the library if i'm only activating 1, 3, and 5!If i don't have those items in the library i get all kinds of undefined properties buttons etc. Everything that in the MC that gets exported.

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Actionscript 3 :: Pass Object Type Variable To Another Class But Keep Structure?

Jan 7, 2012

My doubt is this:I have this variable in this class A

var obj:Object = new Object()
and its structure:
obj.name = "John";

[code].....

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ActionScript 3.0 :: OOP Concept - Including Exits = New Array - Structure Level Class?

May 20, 2009

I'm dabbling in OOP, but I'm nowhere near proficient yet. I have two classes, house() and town(). In house's constructor, I want to define an exit from the house to town. I've set up a Doors and Exits array in the base class, and in house, I add town to it:

Doors = new Array(new trigger());
Exits = new Array(new town());

This way, I can check if the player is colliding with the trigger, and if so, I can set level to Exits[i] or wherever it is. My problem is, including Exits = new Array(new town()); in house's constructor calls town's constructor, and town has an array Exits, which leads back to house and so on. So my question is: How would I get around this problem or structure my level class? Is it possible to use "town" to get to new town(); without manually checking if("town"){ new town(); } etc. Basically, I want to tell flash to create a new town() WHEN I need it, not necessarily during the initial construction, but I don't want to have to manually call "new town();"

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Flex :: Represent HTML Table Structure In Flex DataGrid Or AdvancedDataGrid?

Feb 12, 2012

I'm using Flex 4 and I need to render the data that resembles HTML Table with row span in a Flex component.My inclination was to use a DataGrid but I believe that rowSpan is not supported for that component. I looked at the AdvancedDataGrid but the user does not want to have a tree-structure in any of the columns. Looking to see if there are any hints/tips for modifying the DataGrid or AdvancedDataGrid to produce an "HTML Table with rowspan" look.

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Actionscript 3 :: Flex - Package Structure Isn't Right

Jul 15, 2010

My code is:

[Code]....

Taking the package name out lets it compile, but when it is in it tells me it the package structure isn't right, but I'm not sure what I'm doing wrong. Is it an error I made? Or possibly my version of mxmlc is corrupt? I compile it with

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Flex :: Create Particles Structure From Text?

Apr 11, 2010

I want to take any Text sting and form from it text formed by particles in actionscript 3 (In flash flex) I see I need some lib for this. but all libs Ive seen do not have such functionalyty by default...

So I want to get something like this

So Is there any sych lib? or way of doing it with some lib?

It should be Free and Opensource (any license like GPL, LGPL etc will be ok).

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Actionscript 3 :: Imports And Package Structure In Flex?

Apr 15, 2010

I've got a problem how to organise files and packages in AS3/Flex project. A short intro to the problem:

The files structure in the project is (and should stay) like this:

libs/Class1/src/<files>
libs/Class2/src/<files>
libs/Class3/src/<files>

The amxmlc compiler source-path variable points to:

libs/

I need it because I have to subclass Class1 in Class3. That pushes me to put all the classes into packages that look as weird as this:

package ClassX.src { /* ... */ }

So in practice it looks like that:

package Class3.src
{
import Class1.src.Class1; // I prefer direct imports
public class Class3 extends Class1 { /* ... */ }
}

Is there a way to keep the files/folders structure and get rid of src in the package name. Changing the files structure or direct pointing compiler into base-class directory in not an option.

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XML :: Flex Code Generator Based On Database Structure

Jan 22, 2010

I don't know if it exists some code generation method for Flex based on XML or Database Structure. For example, we want to manipulate a table in the DB, the most common task is (View/Insert/Update/Delete). And when we have more than 100 fields on the interface, it's rather boring to type them manually in Flex. Is there some ways to generate the Flex Code and the ActionScript functions for managing that.

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Flash :: Upload A Complete Directory Structure With Flex?

Jan 4, 2011

Is it possible to upload a complete folder with subdirectories and files (in the subdirectories) in Flex?

I am using a Flex / BlazeDS / Spring application. The question is not how to transfer the data to the server.The question is: if it is possible to get access to the files and subfolders (recursive) with Flex?

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Actionscript 3 :: Open File Structure As Flex Project?

Mar 26, 2011

I received a Flex project but don't know how to open it in Flash builder. It doesn't contain a project.mxml or .actionScriptProperties, .flexProperties and .project files. the file structure looks like this:

(rootFolder)
-(com)
subfoldrestructure containing only folders and .as files
-(src)
-(_embed)

[Code]...

how do I make a compilable Flex project out of this?

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Flex :: How To Traverse / Rebuild UIComponent Tree Structure

Jul 21, 2011

I have some kind of UIComponent grouping which may look something like this with the classes "Group" and "Element". Groups can have children and children may be elements or groups again, basically similar to a file system or the str+g group function in several graphics programs. The simplest form of a group is a group with only children which are also the most low level groups in the tree.

The display hierarchy is already existant, i try to persist it to xml.
Group
- element
- Group
- element
- Group
-element
-element
- element
- element

I want to rebuild this structure in an xml-document for persistence. I know how to build an xml document in Flex but not how to (recursively) traverse this n-tree correctly. For getting only the child nodes one could make use of the following algorithm (pseudo code). But somehow I don't understand how to create the xml from this.

walkTree(group) {
children = node.getChildren
if(children != null) {
for(int i=0; i<children.length; i++) {
if(children[i].isGroup()) {
walkTree(group[i]);
} else {
trace(child);
}}}}

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Java :: Understand WAR Descriptor And Structure / Flex Project Within WAR

Jan 14, 2012

I am trying to understand why I am not able to launch a SWF from the URL after launching mvm jetty:run on my project.The project has built successfully and produced a Falcon-WAR-0.0.1-SNAPSHOT.war in the maven target directory. In this file are the following files - and includes the .swf file compiled from the Flex project.[code]The context root of my application is the same as the artifact ID of the WAR, so it is FALCON-WAR.When I launch mvn jetty:run, I get the following print to the console:However when I try to navigate to URL...on my browser, I get the following, when I expect to launch the .swf file from the web.xml definition.

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Flex :: Create Table Like Structure With Rows As Text Inputs

Sep 30, 2009

I want to create a table like structure in Flex, with labels as header. The rows entries might be a check box or a text input box,Like give below.[code]Or can I create a data grid and have text input boxes or check boxes as column values?

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Actionscript 3 :: Implement A Data-structure In Flex That Just Like LinkedHashSet In Java?

Aug 17, 2010

As ArrayCollection in Flex is limited, I'm looking for a data-structure that something like LinkedHashSet in Java, LinkedHashSet maintains a doubly-linked list running through all of its entries,it defines the iteration ordering, which is the order in which elements were inserted into the set (insertion-order).But there is little information about Flex data-structure

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Actionscript :: Referencing A ResourceBundle In Flex Which Is Deep In Folder Structure

Jul 12, 2011

I have a properties file called projecteditorsample.properteries located at /resources/ilog/en_US/projecteditorsample In Order to load the File from an mxml located at /src/modules/ilog/ I tried:

[Code]....

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Css :: Setting Up Flex / AIR Project Structure For A Large Number Of Images?

Sep 29, 2011

We build prototypes and demo applications in Flex 4.5.1 and AIR 2.7 for mobile and desktop use. These tend to involve a large number of full-screen .PNG files. Lately we have been looking at ways to segment our code for flexibility and multi-screen re-use. What suggestions do people have for segmenting the project and libraries such that compile times are minimal and images are easy to replace?

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Flex :: Structure Multiple Cairngorm MVC Projects That Share Several Components?

Jun 5, 2009

I recently completed a project for a custom report UI in Flex. Now, I've been tasked with creating a new application that is essentially a "lite" version of the original UI. It will include only a few of the options that are in the original application. Also, it needs to be a separate application.

I do not want to duplicate my code, so I am planning on moving a bunch of the classes from the original application to a new library that can be shared by both applications. However, I'm trying to figure out how to make this work in my MVC environment.

For example, I have an Accordion component that lets users filter several items. Each Accordion child is an instance of a custom component with two lists (one for entities available for selection, the other for the entities the user has selected). Each child component has properties bound to the Model and functions that call Cairngorm Events.[code]...

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Regex :: Need Regular Expression Pattern For Validating Path Directory Structure In Flex?

Aug 10, 2011

I need a regular expression pattern for validating the following path directory:

[Code]...

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Actionscript 3 :: Flex Dynamic Column Grouping Using Hirarchical/tree Data Structure

Oct 20, 2011

Does anybody tried Dynamic column grouping using Hirarchical/tree data structure in Flex advanced datagrid ? is it possible to create a column header dynamically and so the datagrid column with using certain datafield using dataprovider dat.

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Flex :: Avoid The Copy Of The Empty Folders, Based On The Current Source Library Structure?

Dec 4, 2009

Is there a way to avoid the copy of the empty folders, based on the current source library structure, in bin-debug folder?I'm using Flex 3.2

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Flex :: Parent Data Calculated From Children Fields In Hierarchical Data Structure

Jun 17, 2009

In flex 3 I have a hierarchical data structure. I would like to display the content of it in a tree. My problem is that I have nodes which data calculated from children nodes. How to structure the hierarchy to make automatic changes to those parent nodes, if their children's data changed? For example:

Every node has a warning flag. If some of the children warning flag changed to true, then the parent warning flag should change automatically set to true. A node integer field is the sum of the children integer fields, and if any of the children changes, the parent integer field "calculates" the sum immediately. Is there an easy solution wit good structuring changes happen automatically, or I have to make some custom functions?

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ActionScript 3.0 :: Can't Even Figure Out How To Learn 3.0

Jun 21, 2009

I had a complete interactive application built in ActionScript 2.0, and now need to revise and update it -- which means converting the old code to 3.0. The first scene is a preloader for the entire application that loads and intro animation before launching the application. I went to the help section figuring that once I had some actionScript in the file, I could delete and experiment with the code until I began to understand (I did take a semester long course in Java, but not much has been retained). If you couldn't tell already, I'm a designer and not a programmer.
 
I copied the ActionScript from the help section, and pasted it into my Flash document. I went to test movie and got the following error message: "1037: Packages cannot be nested" I can't even figure out what that means! I have nothing else in my document.

[Code]...

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ActionScript 2.0 :: Can't For The Life Of Figure Out The Formula?

Oct 19, 2009

I have a little math problem with a game I'm making, and I can't for the life of me figure out the formula needed to accomplish something..Say, there's a sniping game, and a BIG image that must scroll from left to right according to the mouse movement.

Something like this:[URL]... In that example, the scene is 550 pixels wide, and the image is 1100, exactly two times the scene, so the formula is kinda easy..

[Code]...

the center of the image would be at x 1500, way over to the right of the scene, outside it, but it would fit inside the screen, like this (the blue square represents the real size of the scene):[URL]..Then when the mouse is at the far right side, that is 550 x, the image center should be at -950 x, like this:[URL]...

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