Actionscript 3 :: Network Programming - Sockets Not Working On The Web?

Oct 16, 2011

I have created AS3 APP that works with [URL]..The application works fine on my desktop, but if i upload it on my webserver, the flash sockets does not work, it connects but i'm unable to send or receive data.

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Can u recommend me a good book/e-book/tutorial to network programming in as 3.0 ? I'd like to create a multiplayer game.

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I want to create a simple game (Adobe Air) based on 2 players using ActionScript 3.Let's assume I want to create online chess game.So that I can play with my friend at work, at home, from anywhere via internet.Should I use flash server? Or something similar for this purpose, or there is simpler way to connect 2 players and make fully functional interaction between them?

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ActionScript 3.0 :: Choosing The Port For Working Sockets?

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I writing a small action game in actionscript and I'm adding some mulitplayer features. I am currently using xml sockets and a small java socket server I wrote.

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Java :: Flex 4 IFrame Open Url Internal Network To An External Network?

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Playing With Sockets + IRC Server?

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var s:Socket = new Socket( "127.0.0.1", 6667 );
s.writeUTFBytes( 'WEBIRC cgipass "cgiirc" this.is.testing.com 127.0.0.1' );
s.writeUTFBytes( "NICK DaBit
" );

[code]...
 
It works to a point, it pings out as if I never did PONG in response, but I never got the PING message which tells me I'm not listening in on the connection correctly. What do I need to do instead? Btw this is all I have, it's all on 1 frame.
 
Here is my Output thing:
 
Attemping to launch and connect to Player using URL C:Documents and SettingsDavidMy Documents est_socket.swf
[SWF] C:Documents and SettingsDavidMy Documents est_socket.swf - 3088 bytes after decompression
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[code]...

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Php :: Php-Flash Communication Over Sockets?

Nov 5, 2009

I am not any kind of network programming pro, but it happened that I have faced necessity to develop socket-server on php (no way for using Java) for flash multiplayer browser-game (standard features like locations, team battles, etc).

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It seems to me that using interval of "fair" ports (from 2000 to 2200, for example) is more fitting solution, because one request may take a lot of time to execute and players won't be happy to wait in queue.

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What is the best existing strategy to handle multiple requests from multiple users per time unit without delays, and how to implement this strategy in php? We have our own Debian-server, so it is possible to use any required php extensions.

For example, if we are trying to develop chat application, we need some sort of fixed (I mean persistent) connections for each user. For example, we have 80 users in chat, and then one of them posted a message, which server tries to handle and send to all other connected users, also putting an entry to the history file or something like that.

In this situation polling server for new messages every 10 seconds from each of 80 users is craziness, so the need in persistent connection gets obvious.But I don't know what is the best way to implement something like this, considering that not all requests are handled instanlty.

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Actionscript 3 :: Listen To Sockets Using It?

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I was searching on google for it, I couldn't find it.

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Flash :: Max. 3 Sockets From One Client?

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I was trying to write a stress tester for my own protocol when I stumbled up on this problem.Anytime I create more than 4 connections from one PC Flash denies to receive anymore messages from the server although I'm still able to connect, and write messages.

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Is there a way I can communicate through sockets in flash mx? I'm really really interested in this domain..

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I've begun playing with Flash and XML Socket Servers and I thought I started taking to it easy, but now I'm running into some problems and I'm a bit confused! I was able to connect and disconnect to a socket server I wrote and Unity but I seem to be having problems sending and/or recieveing data.I wrote a small amount of code to try it out:

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[Code]...

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Code Snippets:

clientA writeObject: (on MOUSE_MOVE to test large number of events)
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{

[code]....

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[Code]...

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HTML Code:
<?xml version="1.0" encoding="ISO-8859-1" ?>
<config>

[code]......

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ActionScript 3.0 :: Sockets And Multiplayer Games

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this question has been bugging me for a year. Basically I'm trying to replicate Club Penguin (multi-player game for kids who are their own penguin who play other penguins who are other kids online). So far Ive got it working: [URL]

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ActionScript 2.0 :: Communicate Through Sockets In Flash Mx?

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it may be a stupid question what i'm going to ask, but i'll ask anyway ... just had an idea... is there a way i can comunicate through sockets in flash mx?

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ActionScript 2.0 :: Xml Sockets And Direct Connections?

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i wanted to make a game in which you play head to head with other people.. but before i get ahead of myself here..how to establish a server which receives info from all connected flash movies , and then sends it out to all the ones witch i want to? basically i was thinking of making a chat thing 1st of all and then depending on how difficult it is move on to my game idea..

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ActionScript 2.0 :: Xml Sockets And Direct Connections

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i wanted to make a game in which you play head to head with other people.. but before i get ahead of myself here..Any tutorials on how to establish a server which receives info from all connected flash movies , and then sends it out to all the ones witch i want to?basically i was thinking of making a chat thing 1st of all and then depending on how difficult it is move on to my game idea..

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[Code]...

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How can you create a car driving game or a man running. I would like some tutorials so I could get use to flash mx.

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I'm able to connect, able to send a message from HTML 5 to the AIR socket server and have the server see that there is an inbound message and even see that there are more or less bytes available based on the size of the message, but am unable to see the content of the message sent through. I'm just trying to send one-way text communication via sockets from HTML 5 to an AIR app. Why I can't see the actual content of the message? I'll attach my AS3/AIR (Flash Pro CS5) code and my HTML/JS code.

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