Clients To Print What They Are Seeing At The Moment With The Flash Program?
Mar 19, 2011
I would like the clients to print what they are seeing at the moment with the flash program.How is this possible? That is why I said (print screen of program) because its actually printing what the person is seeing at the moment.The thing is that my program leads to certain places and combinations of photos.So I would like this functionality.
Im creating MMO with flash but making it small at first.... I need to know the best way to code the characters.... I was thinking keeping all the data such as coordinates, inventory and cash all in MYSQL so the clients cant change the values in my flash client program. I was thinking of calling quires every few seconds which would eventually becomes thousands... what do you think is the best way about it?
BTW: Flash = Client Side PHP = Server MYSQL = DATA
I am using a .flv player. When I run it in my localhost then it runs properly, but after uploaded on the my dedicated server and let it run in my browser, only the menu apears and de video itself is missing..
It all worked a few days earlyer -so why did it disapear?
I used Flash CS3 and actionscript 2.0 It's compleaty in Dutch.. I didn't make the asignments -don't flame me. I know it's low-tech.
I am having trouble using symbols at the moment. Whenever, lets say, I have a character, he has many layers and I want to make him and all his layers a symbol. So I select everything using the selection tool and press F8, create the symbol as graphic and click ok. Now what happens is that all the keyframes for each layer are deleted except one randomly picked layer like "Hat" or something. So when for example I now clear visibility of the "Hat" layer and the whole drawing disappears. how can I create a symbol without this type of thing happening.
I'm doing some experiments with Adobe Cirrus. I've managed to connect 2 clients to each other. But what I want now is the following: I want client A to publish and clients B and C to play A's stream. I've tried to do this. A starts publishing, B and C create receiving NetStream based on A's nearID. Unfortunately only latest connected to A client can play A's stream.
If I hop online and look at it the files plays fine. If I look at it from my wife's computer it plays fine. I even called up 3 or 4 friends and it plays great for all of them. They are various computers and various internet connections. It plays fine for everyone BUT my client
I am trying to create a print button on the last frame that will allow the user to print just that frame. I've tried using the printjob object, but all that I can get to happen is print a blank sheet of paper. Here is the code that I have so far:
function printScore(event:MouseEvent):void { var printJob:PrintJob = new PrintJob();
i want to simply print 2 movieClips when i press a Print button. so i have the "_root.container_mc" and "_root.logo_mc"... paste the simplest code for printing a "landscape" page with these 2?
I am trying to make a print button that will print the contents of a mc...this mc basically holds a dynamically drawn floorplan which can be zoomed and panned...I want to be able to print the contents of the mc, and only what is viewable in the mc at the time of the print...so if you are zoomed in, all that prints are the actual objects visibly seen in the mc...I think it may be with the print command using bmovie but I have no idea how to assign a #b lable to the frame.
[Code]... and go to the print section and then check out the print pieces. for some reason my resizing gallery movie is doing some weird stuff and i cant figure out how to fix it. my actionscript goes like this :
I am trying to connect 2 flash clients to a flash game, each client will control a object in the flash game.I am unsure of how I can connect those two clients to the central flash game, or what the best way would be to achieve the desired result.I am just trying to send commands from the flash clients to the flash game, but I am unsure of how to go about it.
Im trying to add an exit button onto my program so when its clicked it exits the program completely.. I've tried some of the suggestions on the forums but they arnt working. what I have been using and its not working..
// CLICK to Exit exit_Btn.addEventListener("mouseUp", goExit); function goExit(evt:MouseEvent) { fscommand("quit"); };
I have Flex application - it connects to FMS and joins to NetGroup named "default".So I have for example 4 clients connected to the same server in the same group. And looks like not all clients are connected to each other! Client1 sees Client2's streams and messages but doesn't see others. Same for Client3 and 4. I know UDP must not be blocked in networks in order to P2P connections work, and this can be a reason why not all members of group see each other.My question is - if there any ways to make all clients see each other? For example - if no P2P connection can be established - connect client via Flash Media Server or some proxy?
I need to program a timer for a typing tutorial program. It needs to go to 5 minutes. When the timer gets to 5 minutes the movie has to go to frame 13 which displays the results of the typing test.
I am not able to print more than 5 pages in one go. I want to print almost 12 pages in one print job. I am creating the movieclips of each page by adding the dynamic data in to it and store in an array. When all the movieclips created and stored in an array(pagesAry) then it call the following function to print those pages:
private function sendToPrinter():void { pj = new PrintJob(); try
[code]....
Getting error: Print job canceled as it took more than 15 seconds to complete.
I have created a flash program and I would like to run a second flash program from inside the first. To explain, say I am running a program that draws a circle and fills it with a color. Then, I have designed a second program that will divide a circle into sectors by entering percentages, to turn that circle into a pie chart. Is there a way to be running the "draw a circle" program and have a button that opens the "divide the circle into sectors" program in a new window and then passes information from that program to the first program. I am sure I will have to send the information from the second program to an XML file and then have the first program recieve it from the XML file (which I can do), but I don't know if I can run the second program from inside the first program.
I got serious issue while using adobe flash media server (I have media server streaming license). It doesn't allow flash clients to make stream's screenshot (with BitmapData.draw) because this is restricted from server side by default. I found that this trouble can be resolved my updating main.asc file but it seems like replacing main.far with mine main.asc causing error. Could you please help me with resolving this issue because it's extremely important to allow this screens making for user.I used CentOS 5.3 and FMS 4.0.1 r2009 (instaled in /opt/adobe/fms include Apache 2.2). All video is stored in a directory /opt/adobe/fms/applications/vod/media and I put the main.asc file in the directory /opt/adobe/fms/applications/vod/ from the directory /opt/adobe/fms/samples/applications/vod.
how do I go about printing entire, scrollable text area in flash movie, I know how to print entire page but when text file is scrollable it doesn't print whole text.
i'm having a sound looping issue at the moment on my site. I'm trying to make it so i have sparks shooting out of something, and at the same time the sparks shoot out i have a electric type sound. BUT the graphics all seem to work, but the sound for some reason, just keeps looping even when i'm not moused over. I put stops for the sound all over the place on like every frame and still doesn't work. Is there a bit of code I can use somewhere that will just mute the stupid thing after you take your mouse off the button?
here you can see what i'm talking about. I don't have it on loop. [URL].. the way i'm getting this animation to work, is by having one big movie clip and inside that movie clip i have the sparks movie clip, and the blue fade movie clip, then i just dropped in the sound where the sparks movie clip is.
I want to take a screenshot from my website of another website or preferable 1 part of it (an object tag).I want it to work this way: I click on a button that will send a request to screenshot the page at this moment. Several ideas are insert the page inside a flash object and screenshot it. Or opening a browser on the server and when I click the button send a request using AJAX to tell the server to screenshot with this browser.How should I do this because I kind of failing right now with the flash Idea. The page I am trying to screenshot is a live camera that uses a .wvx object. But I can't even do that with a .swf object
I'm working on a XML update modulle, but i have a big problem with my insertBefore I'm just trying to add an <xxx> tag before the <newsItem> tag for the moment, He only does inserts it befor the first <newsItem> tag, he refuses to do it before the 2nd, 3rd or 4th newsItem tag This is the XML code (for a better view [URL] )
I'm using:this.flipQ1One.visible = false; and this.flipQ1One.visible = true; to hide and show a movie clip, the problem is that the movie clip is an object that flips then stops and by the time is shown (when the condition is complied) the flip had already happen while hide so you don't see it.What I need is that the movie clip starts playing at the moment the "visible" becomes true not before.
i am playing around with the rotationX/Y/Z properties available in flashplayer since version 10. for testing purpose i created a cube and put canvas objects on three sides of it (top, front, bottom) and created a tween to get the values required for turing by 90 deg. turning the cube (a canvas) using rotationX = xx works well when the three side-canvas objects are small and filled with a not-to-complex element hierarchy. when using larger and more complex content it slows down. the next idea was to remove the canvas elements content and replace it by a snapshotimage of the content instead before starting the turn, after the turn is performed the original content is put back on the sides again.
this results in a good perfomance increase. using a tween the last step of rotation is done in the function that is called as the tweenEnd handler. in this function also the process of copying the canvases content back is performed. unfortunately this results in a short hang of the cube right in that last rotation step, the reason for which is that rotation and copying back takes place at the same time. so i could wait for some time after having called cube.rotationX = endValue by using a timer or setTimeout(func, 500), but this is ugly. so my question is: after having called cube.rotationX = endValue a period of time is required to calculate data for the rotation and do the rotation itself. is there a way to find out the point in time when the rotation has ended, so that then the copying can be started ?