Flex :: 4 - Is There A Way To Have Global 4 States (user Roles)
Sep 16, 2010
I am having an issue with flex states in my application. What I am looking to do is on creation complete of the application, obtain a user role guest/user/superUser (based on username and password) from a server, then set the state client side based on that information. My .mxml classes need to include certain graphic elements based on that state. I am running into the issues of including elements based on the states defined at the Application level of the project. I am trying to avoid having to define the states in each .mxml file that needs it.
I'm using Spring, Spring Security, BlazeDS, Flex and spring-flex.I know that I can call channelSet.login() and channelSet.logout() to hook into Spring Security for authentication.channelSet.authenticated apparently only knows about the current Flex session, as it always starts off as false, until you call channelSet.login().hat I want to do: Check from Flex to know if a user is already in a session.
...to a totally dynamic UI based on what is returned from the DB.I've read about role-based access control and understand that it's best that the server generates the UI after a user is authenticated, but apart from re-doing the entire backend to store MXML et al., is there a better approach? Is it a bad idea to have a Permissions object that has properties like:
The components visibility and includeInLayout properties will be bound to these values. The UI will also allow a user to create new roles and set permissions.The only drawback I see is that every time a new feature is added, the app will have to be recompiled to update the bindings.
I am trying to use global application states to manage roles in my application. How can I use <properties.state> everywhere in my application if I declare it in my top level application?
I have 5 buttons. Each of which have different movie clips in the up, over and roll out state. To be more specific, each button looks like a window. on the up state curtains cover the windows. on roll over the windows open. on roll out they close again.
What I want to do is ON PRESS force the button to go to its roll out state and then cut off all user activity from all the buttons until the transition to the next page takes place.
1. I would like to make an animation where a dice roles from the left of screen towards the middle. Bit like this: I am thinking an animation, then put it on a path (not sure how to do this, but I know it can be done.) I have heard that swift3d could help me here, if so, give me a heads up. I could also make it an animation and make it bounce on the spot and use the inflash camera and draw back the distance to seem as if it is moving forward. Basically the main problem is how do I make the animation of the cube?
I'm working in Flex 4.1, and I have a viewstack and tabbar as my main navigation. A user logs into the application and should then only be able to see what tabs are available to his user level.I am trying to stick with MXML as much as possible, since it works well with the framework. But I'm goin numb thinking about this. What are the common practices for doing this?FYI: the user level is slightly to complex for states. There are lots of options, way to many to comfortably do w/ states and state groups.
Chimp is a pretty cool library for those interested. It's a little old and there doesn't seem to be much motivation to expand it past UIComponents. So for my purposes it wont do.Again, what do you do for setting up these systems?PDATE: I had to compromise, but it actually worked out pretty well in the end. Instead of destructively laying on permissions (having everything available at first and removing the elements thereafter), the system now works constructively. Here's a sample:
[Bindable] public var managePage:ManagePage; [Bindable]
I'm interested in finding out the best approach to this issue, it's not technically difficult but there must be an elegant solution. Basically i have a form that features mostly text inputs, i would like to change the style of the input boxes based on the current state. I can do this in the mxml on each input...
I'm trying to work out how to use states in my Flex app.I've created two states, State1 and Stage 2. Both are based off the base state. I've created a few visual elements for State1, and given each of them includeIn="State1".But when I'm in design mode and click on State2, these elements are still visible?If I try to delete them while State2 is selected, all that happens is RemoveChild is added to the State2 tag.
I have an app that I am currently using a viewstack to display each page and I am wondering is this the right way to go, or should I use different states (or something else).
The site is powered by a menu bar with the top level items of Home, Tools, Support. Underneath the Tools menu is a submenu with Tool1, Tool2, Tool3. Currently when the user clicks on any of the tools in the Tool submenu I bring up a child container from the viewstack (each child is actually in a separete component).
I have the following panel component called AdvancedPanel with controlBarContent:
<!-- AdvancedPanel.mxml --> <s:Panel> <s:states>
[Code]....
Using the CustomAdvancedPanel inside an application component shows an empty panel with the "Go to edit" button. But when I click it, the "Extra edit button" becomes visible, but the "Show in edit" button inside the controlBar doesn't.
When the CustomAdvancedPanel is empty, without redeclared states and "Extra edit button" the panel works just fine.
I think it is because the State object declared in AdvancedPanel isn't the same as CustomAdvancedPanel, so the state is different, even if they have the same name. However. I can't use the states of AdvancedPanel inside CustomAdvancedPanel without (re)declare them in mxml.
Is there any way to achieve this kind of state-reuse? Or is there a better way to obtain the same result?
I am creating an interface that has a few different states for the different steps. For those steps, there is data that I am pulling in from a database to fill certain fields. As of right now I am doing one db query to get all of the data back and want to fill in all of the fields at the same time but it is giving me "access to a null object reference".
It seems as though there is a scope issue when you are trying to access a text input field with actionscript when the state that the text input is in, isn't the current state.For Example (This would throw a "Null object reference" error):
I'm developping an mobile program with the Flex 4.5 SDK, this for my thesis for school. I have a bug in my program that I can't fix. I have a view where I have 2 states. When I change from state my program doesn't listen to the backKey event anymore.
In my flex project i used one option like Link button . If i like it will be open new page contain more information and components . Which container is suitable one ? Where is used viewstack and stages ?
I was recently profiling my application that uses Degrafa States in the skins and noticed that doing so uses more memory than I expected. Between the SetProperty and State, they were using about 10% of the total used application memory.
Would it be better to use css for the state changes and a new skin for each state? or Are there some simple tips to reducing the memory footprint of degrafa?
I have a button with the various states (up/over/down etc) that uses a skin file to render the display. I want to achieve animation between the states. For instance, between the change from 'up' to 'over' I want to fade in a color and a border.
The way I am doing this at the moment is to use viewstates and animate between them using transitions and the mx:AnimateProperty. However, using this method I can only animate one property per viewstate. So only the border, or the color can be animated.
Does anyone know how I can achieve multiple animations on multiple properties of a programmatic button skin?
Below is a very simple example, randomly, if I click the step2 button the state will change but the Step 2 panel will not be there.
I suspect the children of the state are not getting created for some reason, which is why I set the itemCreationPolicy to "immediate", but it makes no difference This is catastrophic for the application because the user is left in limbo and is forced to refresh
State transitions in flex are very helpful. Is it possible to add an automatic state transition between state A and state B in case there is no user response for 5 mins in state A or pop-up an alert?
I have several custom components all of which are included in the parent application.When I try to change state from a custom component, I get an error saying "undefined state: state name". How do I change the state of the application from within a custom component ?
I have a mobile app where I have 3 states in it. There is the default portrait and landscape and I would to add a third state that includes the other two.
I came across this piece of code and it intrigued me. I haven't seen skinning like this before. I'd like to know if there are any downsides and alternatives to it. For example, is it cpu intensive like addChild calls are?
I want to change the view states in my flex app when it resizes in the browser window.I have the swf embedded at 100% x 100%. So when the user resizes the window below a certain width, I want to switch to a different state. I tried adding an event listener like this, but it only fires the event when I resize the swf outside the browser, not inside. I used:
I've just found out about View States in Flex (v3.0), but I am not really sure how widely this is used in real-world applications. Is it a good practice to use it? Are there any pitfalls such as maintainability for instance?
While in Design mode in Flash Builder 4 (gumbo, beta 2), is it possible to edit multiple states at once? In the "states" window, it would seem like I should be able to shift-select multiple states so changes made will affect all the selected states, and if all are selected it will not add the state selector to the property in the mxml tag. No?
Is it possible, in flex, to assign multiple states as base for another state? Say I have state "stateA" that adds a button "buttonA" and state "stateB" that adds a button "buttonB". Is it possible to create a state "stateC" that is based on state "stateA" and "stateB"? If not, is there a workaround to accomplish that? Also notice that the button IDs should be "buttonA" and "buttonB" and I can't have several buttons in different states with the same ID ... Here is an example of what I want: