Flex :: Utility To Indicate Why An Object Can't Be Deleted?

Sep 21, 2010

Is there any utility that indicates in a comprehensible way what is referencing and object and why it can't be garbage collected.

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ActionScript 3.0 :: Utility To Indicate What Is Referencing Object

Sep 24, 2010

I have a fairy sizable class, a`nd an mx:Application that will periodically instantiate a new object of this class, which results in member functions of the class being assigned as event listeners to the application, and also other member display objects of the class being added as children to the application. When the application creates a new object of this class the old object is destroyed: to accomplish this, removeEventListener and removeChild are called on various members of the old object (to decouple them from the parent application) and then the final reference to the old object is set to null, and then finally the well known localConnection hack is called to force FP to actually free the memory.

And the thing is, the above destruction procedure always works to deallocate an object - except for the very first object allocated. it has proved impossible thus far to release the memory of the first such object created, or find out what is preventing it (i.e. find out what is still referencing it). So my question is - is there any useful utility that will tell you what is still referencing an object and keeping it from being garbage collected. Someone implied to me that the flex profiler would do this (which I do not have access to) but another 3rd party profiler I found for flex would not do this (i.e. tell you what is referencing an object and keeping it from being deleted.)

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ActionScript 3.0 :: Deleted A Project In Flashbuilder And It Seems To Have Deleted Everything

Dec 15, 2010

I deleted a project in flashbuilder and it seems to have deleted everything. how can i get this back?

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ActionScript 3.0 :: Object Not Deleted From Memory?

Oct 11, 2009

what I have is:

- listener added with weak refference, therefore it shouldn't keep the GC away

- object set to null

- trace of the object m shows null

- debugger shows the value of m as null

But the "frame" trace still keeps on appearing, so where exactly is that object and how to check for it, how to delete it and kill it. I know that listeners keep objects in the memory, but then how to find them, and at the end of the day also used weakReference=true while assigning it, so that should take care of it. What exactly is going on here?

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ActionScript 3.0 :: Quick Object Instancing - Original Instance Get Deleted Or Will It Remain In Memory?

Apr 20, 2009

I just wanted to check something if anyone can clarify this:

If I create an object with

Code:

And then replace it by doing

Code:

Does the original instance get deleted or will it remain in memory? If it does, how do I remove it properly?

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Flex :: Ensure An Item Gets Deleted Inside Repeater?

Aug 4, 2010

I have a code like this:

<mx:Repeater id="allItemRepeator"
dataProvider="{_model.allItems}"
>
<components:ComponentSelector id="componentSelector"

[Code]....

When code changes for allItems the item disapears from screen as expected but still sits in memory! I know this by a function inside a compoenent that has "trace" so the trace output still displays even after the component disappears from screen. How do I ensure that the element is deleted when it's reference is deleted? Will using List-based component to display items instead of "Repeator" solve the problem (it requires significant refactoring of my code so I'm asking before trying it out)

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Flex :: Restoring Deleted Flash Builder 4 Project

Aug 7, 2011

I was just putting the finishing touches on a flex project that loads files from a second project.

In attempting to delete a second project, I somehow deleted the project I needed. I confirmed that I wanted to delete the files. I have a backup but it is a couple weeks old now. I feel like throwing up.

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Flash - File System, Native Process Utility Libraries For Adobe AIR/flex Applications?

Dec 20, 2011

I am looking for utility/helper classes for Adobe AIR/actionscript 3.0 file system and native process utilization. Could someone point me to opensource library projects specific to Adobe AIR..

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ActionScript 3.0 :: Utility Functions Without A Class?

Nov 3, 2010

I have a web application created using Flash Pro and I want to use external ActionScript files to support it. I have a package with multiple classes. I want to be able to create utility functions to do things across classes. How do I make these functions accessible to any of the classes? I know I can create a class with these functions and then instantiate the class with a dummy variable to be able to access the methods but is there a better way?

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ActionScript 3.0 :: Get A Handle On Interfaces - Theory And Utility

Jul 22, 2009

I am trying to get a handle on interfaces with AS3 and am kind of at a sticking point. Someone tried to explain them to me using legos and conceptually I get the idea of consistent interaction. Where I seem to get stuck is, I don't really see how the implementation of interfaces accomplishes this.

[Code]....

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Actionscript 3 :: Access A Var Array In A Utility Class?

Jan 25, 2011

If my main class I define

var arrItems:Array=[];

and in a utility class (in a different file) I define

[Code]...

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ActionScript 2.0 :: Simple Utility That Will Disable Maximize Of Projector?

Mar 22, 2009

I am aware of Zinc (which was disappointing) and SWF Studio (demo didnt work for some reason, I contacted them with nor eply just yet) but there were problems with these and they simply offer more than I need. Is there a simple utility that will allow me to eliminate the users ability to maximize the player window? Something that wont force me to bundle my 50 FLV videos into the EXE making an EXE thats like 300 MB...something that will not change anything about how the projector works but allow some projector top bar modifications?

I tend to remember long ago there was a very simple 1-2 screen utility that allowed you to simply check a few boxes, export and it acted in every way like a regular projector (exe) but simply disable a few options (like maximize).

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ActionScript 2.0 :: Simple Utility That Will Disable Maximize Of Projector

Jan 25, 2012

I am aware of Zinc (which was disappointing) and SWF Studio (demo didnt work for some reason, I contacted them with nor eply just yet) but there were problems with these and they simply offer more than I need. Is there a simple utility that will allow me to eliminate the users ability to maximize the player window? Something that wont force me to bundle my 50 FLV videos into the EXE making an EXE thats like 300 MB...something that will not change anything about how the projector works but allow some projector top bar modifications?I tend to remember long ago there was a very simple 1-2 screen utility that allowed you to simply check a few boxes, export and it acted in every way like a regular projector (exe) but simply disable a few options (like maximize).Anyone know of such a utility?

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Media Server :: Fmscheck Utility Playback Timeout?

Apr 10, 2011

I am seeing fms utility time during the playback. What could be casuing it to timeout. when size around 179KB it starts to throw this error. Don't know exact size when it throws. For small sizes it is successful.

[Code]....

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ActionScript 3.0 :: Online Demo Works Without Utility Classes?

Mar 11, 2012

I have just uploaded a new swf and its packages to my server, and it works has expected. However, inside my Document Class I have two imports:
import com.utils.calendarFunctions;import com.adobe.serialization.json.JSON;
Neither of these are on my Server - believe me I've checked, repeatedly. So how is it possible that my swf still functions as if these two packages where there. Does the import actually embed these inside the swf or what?

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Flash :: Javascript To Actionscript Keypress Passing Utility?

Mar 25, 2009

Is there an existing javascript library for relaying key press events in the browser (or certain divs) into flash? I am hoping there might be a library kind of like this one for mousewheel events?Something like this handles javascript keyboard shortcuts great. I suppose I could just listen for those events and pass the ones I want into flash?These are great examples, however, if flash has focus, then javascript keystrokes are lost. How can you ensure that all key events go through javascript?

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Flash :: Unable To Compile Clippy (swf Clipboard Utility)

Sep 25, 2011

[url]...I've downloaded clippy and have tried compiling on Mac, Linux, and Windows and I keep getting the same result: The swf compiles with no apparent errors but when I try to load the clippy.swf in my webpage it is unresponsive. I've tried custom builds that others have done and it works fine - just building my own results in a dud. (and yes I do have haxe and swifmill installed). The only thing I can think of is perhaps the latest version of swifmill or haxe is causing the issue.

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ActionScript 3.0 :: Static Utility Method Requires Loading?

Jun 29, 2010

I have a bunch of functionality which is going to be used throughout the application.I already have some utilities which work ok such as changing an AS3 object into XML.public static function convertMyObjectToXML(o:Object): XMLThis can go in a UTIL class somewhere.nother thing i would like to do is create a "createDirectory" via php. public static function createDirectory(name:string, path:String): voidThe problem is, in order to get the response from the server, i need to listen for the load to complete (or fail).So am i right to think that static methods are not possible or desirable here? How else can i solve the problem of reusing such a method throughout an application?

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ActionScript 2.0 :: XMLObject Inside A XmlLoader Utility Class?

Jun 27, 2005

i'm using Sephiroth XMLObject to parse Xml and it works nice (handling actions inside the Xml Onload event), but i would like to cut shorter coding writing a class calling Xml and XMLObject, it's possible?. This is an attempt but it doesn't work, or better, Xml file is parsed correctly but is not available.

This is the class:

Code:
import mx.utils.Delegate;
import XMLObject;
class XMLLoader {
private var xmlFileName:String;

[code]...

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ActionScript 3.0 :: [flash Cs4] Memory Usage Utility Classes?

Oct 4, 2010

I have a class just full of random STATIC functions and vars that I use often on alot of other classes. things like the classic randRange(min, max) function. . just silly things i dont want cluttering my code My question is does importing this class into other classes increase the memory used by instances of the class. Cause i may import this class of 30 objects and only use 2 of them. I'm thinking it doesn't. But i could be wrong as I haven't found much material on flash memory usage other than garbage collector stuff.

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Flash :: Utility To Create Static SWF From SWF With Externally Loaded Content?

Dec 17, 2010

For example, If I have a SWF that loads XML and images, and displays them, is there some kind of 3rd-party tool that will take this SWF and re-render it as if all the text and images were embedded and not external? So I could just use the same SWF without it relying on image and xml data files?

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All Symbol Tweens Got Deleted?

Oct 1, 2010

I was sorting my symbols in my library moving them to folders and what not and then saved it, did some more drawing etc. Then tested movie and noticed that all my symbols are gone on my timeline, also noticed whenever there is a tween the symbol got deleted from that to. I was so pissed, I undo'd as far as I could go and it wasn't enoughI have ALL my symbols in my library, just ALL of them got removed from my timeline... there is a lot of them.

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All Symbol Tweens Got Deleted

Oct 1, 2010

I was sorting my symbols in my library moving them to folders and what not and then saved it, did some more drawing etc. Then tested movie and noticed that all my symbols are gone on my timeline, also noticed whenever there is a tween the symbol got deleted from that to. I was so pissed, I undo'd as far as I could go and it wasn't enough -_-

I have ALL my symbols in my library, just ALL of them got removed from my timeline... there is a lot of them.

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ActionScript 2.0 :: MC Gets Deleted Before It Can Hit The Last Coords

Mar 8, 2005

I'm trying to save some CPU resorces here but donno how.. my MC script is deleted before it can reach the current point.. what should I do?..

[Code].....

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ActionScript 2.0 :: Particular Mc To Be Deleted From The Array?

Mar 2, 2005

I am doing a small test with arrays. I have 5 purple movie clips, their instance names are: p1,p2,p3,p4,p5.

I have declared an empty array called purple. On press of each mc I want the particular mc to be added to the array, and on press again I want the particular mc to be deleted from the array.

However, this does not work, it seems to be deleting the lastly added mc name from the array no matter of which mc I unpress.

I am new with arrays, I am using pop and push. I will upload my file. Could someone have a look at it please? Is there another array command to add and delete the particular mc which is presses and unpressed, and not the one that was last added to the array?

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ActionScript 2.0 :: MC Gets Deleted Before It Can Hit The Last Coords?

Mar 8, 2005

I'm trying to save some CPU resorces here but donno how.. my MC script is deleted before it can reach the current point.. what should I do?..

MovieClip.prototype.moveIt = function() {
this.onEnterFrame = function() {
menu._x = Math.round(border._x - ((border._width/2) + 68))+5;

[code].....

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ActionScript 3.0 :: Make A Utility Function To Convert An Array Collection Into A String?

Sep 8, 2010

I'm just trying to make a utility function to convert an array collection into a string.

Supose my item within the array collection (named 'ac') is something like:

Code:
var ac:ArrayCollection = new ArrayCollection([{property:'foo'},{property:'bar'}]);

I can get the items property if I use a 'for' loop like:

Code:
var acToStr:String = "";
for (var item in ac)
{

[Code].....

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Professional :: Get Deleted Files By Flash Cs5?

Sep 7, 2010

I created a empty folder on my desktop "Test" and then in the create a new project thing I linked it to the test folder, and then in the settings I clicked on delete project folder and it gave me two options and by mistake I selected the second one and then my worst nightmare, all my multimedia files which were on my desktop got deleted. I tried running 5-6 data recover softwares but none of them and I mean none of them found the files deleted by flash. All were showing me the files those were deleted by Shift+Delete, but that I dont want. How can I get those files which were deleted by flash cs5.

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Actionscript 2.0 :: Reuse A Deleted Function?

Oct 24, 2011

We area trying to create a virtual world application. We are using hitTest to make the avatar enter the room. That hitTest event is inside an onEnterFrame event of the avatar so every time the avatar is on the stage it runs the function and detects if it hits the hot spot or not.

So onEnterFrame we have: (shortURL is a variable that points to the movieClip)
Code: Select allif(this.hitTest(shortURL.detectRoom1)){
attachDialogue(1, "room.swf");
}

[Code].....

The code works, however when the user clicks on no, the dialogueBox still appears since the avatar still hits the room's hotspot. If I remove the commented "delete attachDialogue" clicking the no button will remove the dialogueBox movieclip without any problems. However when the avatar walks on other hotspots it doesn't call the function again.

Are there other ways how we can remove the movieclip and set the attachCounter to 0 when the no button is clicked? Or how can we reuse a deleted function?

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ActionScript 2.0 :: How To Get Deleted OnEnterFrame Back

Mar 31, 2004

If I delete the "onEnterFrame" with this code:
myClip.onEnterFrame=function(){
____if (this._x<300) this._x+=5;
____else delete this.onEnterFrame;
____// to erase it, but you can simply empty it
____// else this.onEnterFrame=null;
}
How can I turn it on again?

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