Actionscript 2.0 :: Reuse A Deleted Function?

Oct 24, 2011

We area trying to create a virtual world application. We are using hitTest to make the avatar enter the room. That hitTest event is inside an onEnterFrame event of the avatar so every time the avatar is on the stage it runs the function and detects if it hits the hot spot or not.

So onEnterFrame we have: (shortURL is a variable that points to the movieClip)
Code: Select allif(this.hitTest(shortURL.detectRoom1)){
attachDialogue(1, "room.swf");
}

[Code].....

The code works, however when the user clicks on no, the dialogueBox still appears since the avatar still hits the room's hotspot. If I remove the commented "delete attachDialogue" clicking the no button will remove the dialogueBox movieclip without any problems. However when the avatar walks on other hotspots it doesn't call the function again.

Are there other ways how we can remove the movieclip and set the attachCounter to 0 when the no button is clicked? Or how can we reuse a deleted function?

View 1 Replies


Similar Posts:


ActionScript 3.0 :: Deleted A Project In Flashbuilder And It Seems To Have Deleted Everything

Dec 15, 2010

I deleted a project in flashbuilder and it seems to have deleted everything. how can i get this back?

View 1 Replies

Flex :: Reuse A Single Function Across Multiple Components?

Aug 20, 2011

I have created a custom component that I am using, more conveniently, as a SkinnablePopUpContainer and I want to use the same function that calls and receives data from it for several Buttons in the UI. What is the best way to achieve this without having to create a new function for each button?

<fx:Script>
<![CDATA[
import spark.events.PopUpEvent;

[Code]....

View 2 Replies

All Symbol Tweens Got Deleted?

Oct 1, 2010

I was sorting my symbols in my library moving them to folders and what not and then saved it, did some more drawing etc. Then tested movie and noticed that all my symbols are gone on my timeline, also noticed whenever there is a tween the symbol got deleted from that to. I was so pissed, I undo'd as far as I could go and it wasn't enoughI have ALL my symbols in my library, just ALL of them got removed from my timeline... there is a lot of them.

View 2 Replies

All Symbol Tweens Got Deleted

Oct 1, 2010

I was sorting my symbols in my library moving them to folders and what not and then saved it, did some more drawing etc. Then tested movie and noticed that all my symbols are gone on my timeline, also noticed whenever there is a tween the symbol got deleted from that to. I was so pissed, I undo'd as far as I could go and it wasn't enough -_-

I have ALL my symbols in my library, just ALL of them got removed from my timeline... there is a lot of them.

View 1 Replies

ActionScript 2.0 :: MC Gets Deleted Before It Can Hit The Last Coords

Mar 8, 2005

I'm trying to save some CPU resorces here but donno how.. my MC script is deleted before it can reach the current point.. what should I do?..

[Code].....

View 3 Replies

ActionScript 2.0 :: Particular Mc To Be Deleted From The Array?

Mar 2, 2005

I am doing a small test with arrays. I have 5 purple movie clips, their instance names are: p1,p2,p3,p4,p5.

I have declared an empty array called purple. On press of each mc I want the particular mc to be added to the array, and on press again I want the particular mc to be deleted from the array.

However, this does not work, it seems to be deleting the lastly added mc name from the array no matter of which mc I unpress.

I am new with arrays, I am using pop and push. I will upload my file. Could someone have a look at it please? Is there another array command to add and delete the particular mc which is presses and unpressed, and not the one that was last added to the array?

View 1 Replies

ActionScript 2.0 :: MC Gets Deleted Before It Can Hit The Last Coords?

Mar 8, 2005

I'm trying to save some CPU resorces here but donno how.. my MC script is deleted before it can reach the current point.. what should I do?..

MovieClip.prototype.moveIt = function() {
this.onEnterFrame = function() {
menu._x = Math.round(border._x - ((border._width/2) + 68))+5;

[code].....

View 3 Replies

ActionScript 3.0 :: How To Reuse External Images

Jan 17, 2010

[code]Now once I have an image externally loaded, how can I reuse that image? Like do I need to load it everytime or can I duplicate someMC?

View 4 Replies

Professional :: Reuse A Keyframe Sequence?

Mar 16, 2010

Is there an easy way to reuse a keyframe sequence? I have two characters that will animate the same. I want to animate the first, and then transfer all those moves to the next character.

View 3 Replies

ActionScript 3.0 :: Save A Symbol So I Can Reuse It ?

Oct 15, 2011

Now, my problem is that my schedules are tight now, I can't finish a sprite animation for a day. My sprite animations are symboled or SYMBOLS . Now, if I can't finish an animation, I doubt of closing flash, cause it will vanquish all my symbols. . I just want your help to help me determine how to save a symbol, so I can open it nex time I use flash. .

View 4 Replies

Flex :: Reset/reuse Progress Bar?

Dec 29, 2009

I'm using a progress bar to let a user know how much more live streaming video data is to be buffered before it starts playing.Have that much working fine.Problem is, if the buffer gets used up, and I need to rebuffer, I can't seem to get the progress bar reset and visible again. Seems once it hits 100% on app start up it can't be reused.I'm catching the proper NetStream.netStatus events.The hook for the empty buffer is there and is executing.I'm just not seeing how I might redisplay and start a fresh bar there?

I've tried bar.visible = true and nothing appears.Also tried making a new one and setting visible each time the buffer is empty but no dice.Seems to just be ignored.

View 2 Replies

Flash - How To Reuse XML Object In ActionScript

Feb 10, 2010

I am writing a bit of actionscript that loads an xml file and displays movie clips etc.. appropriately on the stage. However I have come to bit of problem where I want to reset the display via a function through loading a different xml file. I have loaded the new file but the display doesn't change as if its still loaded the previous xml.

Below is the first bit of code that loads the first xml object and runs my function that alters the mcs on the stage.
function CallLineFunction1() {
xmlFile1="test.xml"
// set up XML object
var my_xml1 = new XML();
my_xml1.ignoreWhite = true;
[Code] .....

Whilst I've tested that my second generateRW2 statement is run (which it is) the display stays the same using the attributes of the old xml. I've tried using the delete command but to no avail. I'm hoping I don't have to copy everything to a second frame and run it from there as there are multiple layers and hundreds of mcs that require alteration depending on the xml data.

View 3 Replies

Actionscript 3 :: Reuse Animations In Flash?

Feb 11, 2011

I'm trying to make a game where the user has a board full of tiles, similar to memory. I made one tile, it looks good, and I put a motion tween on it. [code]...

View 1 Replies

ActionScript 3.0 :: ReUse MouseEvent Functons?

Mar 25, 2009

I am trying to avoid having to rewrite a few functions that I use for mouseEvents that I am going to also have to use for keyBoard events.eg.

btn.addEventListener (event:MouseEvent.CLICK,btnClick);
stage.addEventListener(KeyboardEvent.KEY_DOWN, EnterBtn);
function btnClick (event:MouseEvent):void {

[code]....

View 2 Replies

ActionScript 3.0 :: Object Not Deleted From Memory?

Oct 11, 2009

what I have is:

- listener added with weak refference, therefore it shouldn't keep the GC away

- object set to null

- trace of the object m shows null

- debugger shows the value of m as null

But the "frame" trace still keeps on appearing, so where exactly is that object and how to check for it, how to delete it and kill it. I know that listeners keep objects in the memory, but then how to find them, and at the end of the day also used weakReference=true while assigning it, so that should take care of it. What exactly is going on here?

View 2 Replies

Professional :: Get Deleted Files By Flash Cs5?

Sep 7, 2010

I created a empty folder on my desktop "Test" and then in the create a new project thing I linked it to the test folder, and then in the settings I clicked on delete project folder and it gave me two options and by mistake I selected the second one and then my worst nightmare, all my multimedia files which were on my desktop got deleted. I tried running 5-6 data recover softwares but none of them and I mean none of them found the files deleted by flash. All were showing me the files those were deleted by Shift+Delete, but that I dont want. How can I get those files which were deleted by flash cs5.

View 12 Replies

Flex :: Utility To Indicate Why An Object Can't Be Deleted?

Sep 21, 2010

Is there any utility that indicates in a comprehensible way what is referencing and object and why it can't be garbage collected.

View 2 Replies

ActionScript 2.0 :: How To Get Deleted OnEnterFrame Back

Mar 31, 2004

If I delete the "onEnterFrame" with this code:
myClip.onEnterFrame=function(){
____if (this._x<300) this._x+=5;
____else delete this.onEnterFrame;
____// to erase it, but you can simply empty it
____// else this.onEnterFrame=null;
}
How can I turn it on again?

View 2 Replies

ActionScript 2.0 :: MovieClip Gets Deleted For No Reason?

May 4, 2008

I'll cut to the chase, here's my code:

Code:
function loadThumbs(){
for (var i = 1; i <= totalImages; i++){

[code].....

View 3 Replies

ActionScript 3.0 :: Reuse Cached Images With Loader?

May 28, 2009

I need to load a range of images and make them crossfade over time in a never ending loop (rotating gallery).

Using the Loader I display a preloader everytime I load an image.

The problem is that the next time I load the image the damn preloader shows up in a split second (because I'm using the Loader to load the image again).

How do I write the routine of loading an image and reuse it again WITHOUT calling the loader a second time?

I read online to read a the bitmapData into a variable. Well, that's all fine. But HOW do I reuse that Bitmap in a never ending carrousel?

View 9 Replies

Flex :: Possible To Reuse Effects By Id In MXML Transition?

Mar 4, 2010

I have a <mx:Dissolve id="dissolveOut" ... /> Effect in an Flex page I'm working on, and I would like to reuse this effect in a <mx:Transition> sequence. Is there a way to call dissolveOut from MXML inside the Transition tag, or do I really just have to duplicate code?[code]

View 1 Replies

ActionScript 2.0 :: Load External XML File & Reuse Same Swf

Dec 30, 2005

I have one SWF file that I want to reuse and I want to load external XML files with it, is it possible to do something like this in the HTML:

Code:
<EMBED src="mymovie.swf?myFile=text1.xml" ...

then in the actionscript, get the file with something like this:

Code:
xmlData.load(myFile);

then reuse the same SWF on different HTML pages, ex:

Code:
<EMBED src="mymovie.swf?file=text2.xml" ...

Is this possible?

View 1 Replies

ActionScript 3.0 :: Removing Eventlistener From Deleted Instance?

Jan 18, 2010

in my main I have a system that allowed certain classes to be loaded and unloaded. When I load Game.as, it contains a trace statement when you press the left arrow key. When I remove the game instance from the stage, and set it to null, I can still press left arrow key, and the trace will come up. If I then make a new instance of game, it traces twice with only 1 click. When I close/load another time it traces three times.

I very specifically set:

Code:
mainContent.removeChild(game);
game = null;

Even trace statements confirmed that the game was being nullified, and the trace still continued.

View 10 Replies

ActionScript 3.0 :: Drawing Shapes So That Anything Inside Gets Deleted

Aug 7, 2010

I want to draw lines to make a region so that anything inside that region is deleted. The Case : You could say that there are many movieclips in stage but when I just selected by drawing circle or something even complex shape to it purposely then anything inside that shape is just gone.

View 3 Replies

ActionScript 2.0 :: Using Query String To Maximize Code Reuse

Dec 19, 2009

i've read a tutorial about passing variables to HTML. But this tutorial isnt clear for me.. [URL] EXAMPLE 1 Using Query String to Maximize Code Reuse I really dont have an idea what to do inside flash, bec the author only said: Quote: Assuming the image filename is image1.jpg, located at a folder named images. And assuming that the Flash movie will use a variable named imageFilename to refer to the file, then we can do this

How do I do that? Like having a empty movie clip and giving an instance name of imageFilename?

View 7 Replies

Make An Armature Into A Symbol That Can Reuse In Multiple Scenes

Nov 2, 2009

I've created an articulated drawing with the bone tool and converted it into a symbol. However, when I drag the symbol into my scene and manipulate it, it changes the original symbol instead of using it as a instance that can be animated independently>

View 6 Replies

Professional :: Reuse Moveclip Symbols In My Drag And Drop?

Mar 3, 2011

My issue is that I want to not continue to draw the same movieclip over again, but reuse it to drag and drop in different locations in the project I am working on.review my Flash project and tell me how this can be done, I was told about bitmap cache, but that does not seem to work or I am missing some code needed, I really need guidance on this issue.Again attached is the one of the projects with action script

hyp1.onPress = function(){startDrag(this);}hyp1.onRelease = function(){stopDrag();}hyp2.onPress = function(){startDrag(this);}hyp2.onRelease = function(){stopDrag();}hyp3.onPress = function(){startDrag(this);}hyp3.onRelease = function(){stopDrag();}

View 11 Replies

Actionscript 3 :: Reuse An Image Thats Been Loaded Into Flash Via Loader()?

Jun 12, 2011

I'm displaying an external image in Flash with the loader object, and then addchild() and that whole thing. Im wondering how, if possible, I could then add that same child to another movie clip. So far, when i do, it doesn't show up in the original movie clip anymore. Is there a way for me to display an image twice by pulling it from the same source like you would do with html,css?

View 1 Replies

ActionScript 2.0 :: CreateEmptyMovieClip() - Reuse The Empty Movie Clip Again With The Same Name?

Jul 13, 2004

c_mc2 = _root.createEmptyMovieClip("main_text", 4);
c_mc2._x = 0;
c_mc2._y = 359;

If i use this method to create an empty clip and then once i am done with the clip i unload the movie which was previously in it, what happens to the clip. Do i have to re-create it if i want to reuse the empty movie clip again with the same name?

View 6 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved