Php :: Holding The Session In Flex?

Jun 23, 2009

I am getting the session generated in Flex Application in a hidden text field, but when i refresh the page it gets back me to login page...

How can i hold the session of the page until the browser is not closed...

I am getting the session value from PHP.

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I'm developing a FLEX application which has a Java Server as back-end.

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[Code]...

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[Code]...

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Mar 28, 2011

scripting for holding a button down and having the action take place once.So thing is, I have code for pressing a button (which is the up arrow button)This was suppose to show the animation for someone shooting constantly until released:
 
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but I can't understand this technobabble and everytime I try to work it, it only puts error outputs.

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ActionScript 3.0 :: Pressing A Key Vs. Holding A Key Down?

Jan 15, 2010

How can I differentiate between these two actions in AS3? I'm working on a side-scroller,and I want to require the "attack" button to be pressed for each successive attackCurrently you can continuously attack by holding down the attack key. I'm using a standard event listener, i.e.

ActionScript Code:
private function keyDownFunc(event:KeyboardEvent)
{

[code]....

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ActionScript 3.0 :: 2D Array For Holding MC's?

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I have a mc which is a square. I want to make a grid with it. Everybody knows how a grid looks like. Heres the main issue: I want to have a full control over each single element of the grid. I want to put them all in a 2d array, so I can access them by giving a row and a column number, e.g, so as to remove a specific mc, Id write: container.removeChild[_myArray[i][j], where i and j stand for the row and the column.This is how my current method for creating the grid look like:

ActionScript Code:
private function drawGrid():void
{
var startX:uint = 0;

[code]...

It does draw a grid, but I dont have a power over it. And even if I do, I cant see any way of accessing a specific box.

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ActionScript 3.0 :: Textfield Holding PlayheadTime?

Feb 1, 2010

I've created a textfield which I want to hold the time that is left of a flv being played. I also created a timer which will see to it that it gets updated.

Here is the code:
"import flash.utils.Timer;
import flash.events.TimerEvent;
var myTimer:Timer = new Timer(1000);
myTimer.addEventListener(TimerEvent.TIMER,updateCo untdown);

[Code]...

However, when i try to compile i get this error message: "1067: Implicit coercion of a value of type Number to an unrelated type String.

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ActionScript 3.0 :: Input During A Holding Loop?

Apr 9, 2009

I have separated the background info on the "WHY", from the "WHAT" so that people can give me feedback on my question directly, but if they require more information, they can read my background info to understand the purpose of what I am doing.
  
======================================================
Background Info (the WHY):
======================================================

I am working with an actionscript structure as follows:On a specific frame exists a controlling function or "node".  It contains a user defined array of "branches" or sub functions.  These sub functions(branches) are of a user-defined class which can hold other code.  Other programmers will be using this structure.  When they work with it, they will be dynamiclly  adding new  "Branches" which the node will then run in whatever way they specify.  I am coding the node, and creating the different execution options that the other programmers will be able to use.
 
One of these types of executions is for the node to LOOP through the branches (however many there may be) waiting for either a key press or a mouse click.  On either input it should exit the node and continue on to the rest of the frame, and then the rest of the program.

My original structure is based on user defined Event Listeners and Dispatchers. Upon Entering the node I begin by defining:
 
addEventListener("BranchComplete",nextBranch);  addEventListener("RepeatDone",runComplete);
 
runComplete executes when the node has finished, nextBranch is fired after each branch has successfully finished.
 
I originally fired off:

dispatchEvent(new Event("BranchComplete"));  

as the last line of the Branch executing function.  The problem with this was, the function "nextBranch" does not return until all that it has called/triggered has finished.  "nextBranch" ends up being called recursively by the EventListener.  This causes a stack overflow.
 
I then changed the code, by moving the 'dispatchEvent' command into the same function that added the EventListeners.  This ensures the function "nextBranch" has finished and returned before the EventListener triggers it again.  This prevents the recursion and the stack overflow, but creates a new problem:  The 'DispatchEvent' only occurs once, as after the second time through the branch, it returns and continues on the line after the dispatch.
 
In order to get around this, i placed the dispatchEvent inside a do...While loop, that tracks a variable that is only set to false when the user gives Mouse or Keyboard input.  Voila, problem solved, code loops forever while calling "nextBranch" and triggering "BranchComplete" events as they complete.  The only problem is, user input doesnt seem to be caught, due to the infinitely repeating while loop.
 
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Php :: What Design Should Be Used For Holding File Information

Jul 31, 2011

I want to create flex/actionscript directory view for my files with php/mysql. I have some ideas that I want to share:

1)I am thinking of creating table (in mysql) "files" and another table "folders", when user loges in i will require all data from "files" and "folders" where Username = 'something'. But the problem is, I will create a lot of entries inside of tables. For example if I will have 100 users, and each user could create 100 entries (files or folders) it means that i will get 10000 entries inside table.

2)My second idea, and I think more safe way of doing it is creating table "users" where will be set id, username, password, ... , files, folders. In files (text format entry) will be listed information about files, and they will be dividend by "*" symbol like this:

id*file name*size(in kbytes)*path*status
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15*test.exe*150*/root/*private
16*test2.exe*200*/root/folder1/*public

[Code]....

Now here is only 3 file info but there can be more than 1000.

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ActionScript 3.0 :: MC's Holding Custom Variables?

Nov 3, 2009

Having a bunch of dynamically-created MC's, what is the best way to store custom variables for each MC?Do I just make a hidden textfield inside each MC to hold the data?For example I have MC's called:-Apple1-Apple2-Apple3-etc...And inside each MC I have a variable appleEaten = X.And eventually I could use the data in an IF statement like:

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ActionScript 2.0 :: Holding Instances In An Array?

Jan 24, 2006

I'm working on a project where I have Multiple instances with the same actions.

Instead of typing out

btn1._visible = false;
btn2._visible = false;
btn3._visible = false;
btn4._visible = false;

Could I store these instances in an array so that I could minimize my code to something like:

btnArray._visible = false;

I've tried to do this but it seems to read the instances as strings instead.

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ActionScript 2.0 :: On(release) Firing When Holding A Key?

Apr 26, 2006

I'm working on a ACAD flash system, and one of the functions is to draw lines. Now I'd like to be able to draw vertical/horizontal lines by holding a key down (i.e. Shift). But I'm finding that the system is detecting me releasing the mouse (I'm not) while I hold another key.

Attached is a .fla file where you can click and drag a box.

Don't worry about posting "oh you should use startDrag()" and whatnot. The architecture of the actual application makes such things not feasible. This is just a test .fla.

The code is here:

ActionScript Code:
on (press) {
this.onMouseMove = function() {
trace('Mouse is moving');

[Code]....

So yeah, as you run it and drag the object around, you see a lot of "Mouse is moving", but if you press and hold any key, you'll also notice the "Mouse released" as well.

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ActionScript 3.0 :: MC's Holding Custom Variables

Jun 22, 2010

Having a bunch of dynamically-created MC's, what is the best way to store custom variables for each MC? Do I just make a hidden textfield inside each MC to hold the data? For example I have MC's called:

[Code]...

And inside each MC I have a variable appleEaten = X. And eventually I could use the data in an IF statement like: if appleY.appleEaten == X then do something. What is the best method, or generally common way of doing this? Maybe I'm already doing it,

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Oct 19, 2010

I need to have the user click on a button, and until another button is clicked, keep that button on the "Down" state.

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ActionScript 3.0 :: FullScreen On Container Holding Image?

Oct 5, 2008

Working on an important piece at present; I need to make theimage wihtin a holder_mc go fullScreen, not the whole interface.Heres my code thus far:

masker.addEventListener(MouseEvent.CLICK, fullScreen);
function fullScreen(MouseEvent):void
{

[code].....

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