AS3 :: Invoke Function Using Array?
Feb 25, 2009Is there a way to invoke a function using the function's name if it is stored in an array?[code]...
View 2 RepliesIs there a way to invoke a function using the function's name if it is stored in an array?[code]...
View 2 RepliesI have a swf that created using flex actionscript 3.0. And I put it into aspx page and I want to invoke this swf's function from aspx.
View 3 RepliesI'm building a game in Flash using ActionScript3 and I have a C# web service which communicates with the flash instances. I want to do chat in my game. So, when user A sends a message to user B, the appropriate web service function is called. I want the web service function to invoke an event in user B, telling it that a new message was recieved.
View 1 Replieshow i can press enter on a Textbox to invoke a function instead of pressing a button. I'm creating a chat application and its very inconvenient to press a button to send a message
View 1 Replies[Code]...
when the movie loads, flash immediately 'getURL' BEFORE i press my button1. how come the code execute even before i press it 1st? what's wrong with my code?
I create a swf with flex. Than I embeded that swf into aspx page.But how can I access/invoke/call swf function from asp.net???
View 1 RepliesCode:
goto = function(where:String) {
getURL("[URL]"+where+".htm","_self");
} button1.onRelease = goto("home");
When the movie loads, flash immediately 'getURL' before I press my button1. how come the code execute even before i press it 1st?
I'd like to invoke a function inside a mc from it's parent, but I want to have the reference to the clip be dynamic. When I path the mc directly and invoke the function it works, how would I make that same reference work dynamically.
Here's a sample of what I'm trying to do:
Code:
var myArr:Array = new Array();
myArr[0] = "galleryContainer_mc.eventGallery1_mc.imgContainer_mc";
trace(myArr[0]);
[Code]....
I'm going to post the full code of the two functions, disregard the "fluff" unrelated to the two functions as it is all working flawless, I've tested this HEAVILY and cannot understand why it keeps setting the entire array to undefined!
Code:
// processReplace Function
function processReplace(transferFiles) {
var processArray:Array = transferFiles.slice();
[Code]....
Basically it's supposed to check to see if the file exists and return as true if it does and add it to a replace array, then the replace array is processed into a single string and put into a dialog box through the flash wrapper prompting them to "replace the files or not".
It makes the replace array just fine, it actually even has the right "count" in it but it's setting all the "filenames" to undefined because of the exists = processSearch function.
I even tried to make a new array and run the search just from that one and set the values from the old one and it's still failing.
Is it because of the "break" or can anyone figure it out? Iknow it's hard because you can't use the code
is it possible to store a list of params needed for a function in an array and then use that in a funciton call?
[Code]...
or something like that?? Prob have to iterate the array but how do i get the params into the function call? Is this even possible?
is it possible to declare function this way
ActionScript Code:
function startShake(e:MouseEvent, num1, num2):void
what i mean is it possible to send to the function not only en event but also a variable and a second question how can i access
ActionScript Code:
function stopShake(e:MouseEvent):Array
this array that function return.
I have this code but I cannot work out how to fill in function parameters based on an array and it's length, see line 7
[AS]
import com.robertpenner.easing.Cubic;
MovieClip.prototype.framesTimeout = function(func:Function, frames:Number, args:Array) {
[code]....
Is it possible to call a function and fill in the parameters based on an array and it's length?
I've created a custom MouseEvent in Flex:
package {
import flash.events.MouseEvent;
public class CustomMouseEvent extends MouseEvent {[code]....
From MXML i'm doing this and it doesn't work as well:
<mx:LinkButton click="dispatchEvent(new CustomMouseEvent(MouseEvent.MOUSE_UP, bookmarksRepeater.currentItem.tags))" />
I have an application built on Flex 2. I am writing a new application (module based) in Flex 3. Will these be able to co-exist? Can I invoke Flex 3 module from Flex 2 application?
View 1 RepliesWe recently updated to ColdFusion 9 (from 8) and Flex 4 (from 3).
Now receiving below error when attempting to load Flex portion[code]...
Do we need to re-export the Flex project to fix problem or maybe code from /flex/remoting-config.xml needs to be updated?
response of one operation is input to the another operation of the same webservice.. like I need to invoke multiple webservices at time.. using actionscript. I need to develop an widget.. As soon as I invoke the widget it should go and invoke the multiple webservices with different operations on each webservices and populate the meta data of the services in the visual components present in the widget.
View 1 Replies1. Is it possible to call into com/ActiveX object from Flash's code? i.e. if click on something, it calls into a com object or download a ActiveX object and get result back to flash.2. can we set up some sort of event handler in Flash, when other application has something then Falsh's eventhandler get called. Is it possible.
View 2 RepliesI have been at it for days now and don't know how to get this going. I have DocumentClass and I have a simple function which returns stage width. I now would like to call this function from othr class which exist within the same package as my DocumentClass. I am able to trace the stage width when I invoke stageWidth() function from the DocumentClassAs I to understand, if the function is public, and it is being accessed by a class that exist within the same package, I should be able to access the function withou any issues.nd If I declare the function as STATIC then it is global and can be accessed by classes from other packages what am I doing wrong,
Function that I have written:
public function stageWidth()
{
[code].....
been working for while in an AS3 project. realize now that any InteractiveObject on key tab focus doesnt invoke its MouseEvents, MOUSE_OVER AND MOUSE_OUT listeners. I know this is not suppose to happen automatically but in AS2 I would define at beginning of project a prototype action on MovieClip that it should rollover when on setFocus.Is there a way for me to set on the entire project that any InteractiveObject on key tab focus should invoke its MouseEvents if they exist?
View 2 RepliesI have a Flex app that uses Flash Remoting and the RemoteObject to pull data from a ColdFusion CFC. About 75% of the time it works, but the other times I get a message using Charles (a debugging tool) that says faultString = "Unable to Invoke CFC". FaultCode = "Server.Processing".
Here's my RemoteObject:
<mx:RemoteObject id="carsSvc" destination="ColdFusion" source="ca.sqmIDash.cfc.sqmIdash">
<mx:method name="getCARs" result="resultHandler(event)"/>
</mx:RemoteObject>
The server set up on our web farm is to use load balancing. I'm not sure if this is causing the problem or not. Probably not, but it's a thought.
While this is similar to another post, that post (does not indicate how to perform this (if it can be done) without instantiating an object. Also, without success I have tried multiple variations on the theme of:
class[method](arg)
class[method].call(arg)
method.apply(class, arg)
I have used Reflection in both C# and Java. BTW, the code that I am attempting to get to work in Flex is mirrored in both those languages and works as expected.
Non-functioning Flex Code:
private function ipMethodTester( ipMethodName:String,
shouldPass:Array, shouldFail:Array):void
{
[Code].....
I want to invoke eventX every day at 14:30,how to do this kind of job in actionscript 3?
View 3 RepliesActionScript Code:
mc.addEventListener(MouseEvent.CLICK, OtherClass.method);
I always had to call a local method that dispatches event to the instance of the OtherClass...
Getting this output from the following code, video streams OK but fills the output log with.Error #2095: flash.net.NetStream was unable to invoke callback onFI
var nc:NetConnection; var ns:NetStream; var nsPlayer:NetStream; var vidPlayer:Video;
function init() { nc = new NetConnection(); nc.addEventListener(NetStatusEvent.NET_STATUS, onNetStatus); nc.connect("rtmp:///video");}
function onNetStatus (event:NetStatusEvent):void { trace(event.info.code); switch(event.info.code){ case "NetConnection.Connect.Success": displayVideo(); break; }}
[code]...
i'm using FLVPlayback in order to load a movie. i keep getting this error: Error #2044: Unhandled AsyncErrorEvent:. text=Error #2095: flash.net.NetStream was unable to invoke callback onMetaData. error=ReferenceError: Error #1069: Property duration not found on Number and there is no default value.
if i get it right, it means that inside built-in onMetaData there is no duration property. so, i tried adding my own call back function:
//creating a custom client
var customClient:Object = new Object();
customClient.onCuePoint = cuePointHandler;
[Code]....
I want to have a movieclip have its alpha tween in, when I move the mouse, and fade out when I stop it. Alas - with either an onEnterFrame or onMouseMove if the mouse is moving - it keeps repeating the tween function - how do I make it fire the tween function only once..? here's what Ive done - but its too unreliable ..
Code:
var mousex:Number;var mousey:Number;
var moving:Boolean = false;
onEnterFrame = function()
[Code]....
i currently have a Java Observer/Observable setup in which i switch on some field within the Object parameter of Observer.update (e.g. event id) to determine how to handle an Observable notification. this creates verbose code like:
[Code]....
How can I find the return value of a executable which has been invoked by a AIR app using the NativeProcess API? I am using Flash Builder 4. The following c++ generated executable
festival --tts "HelloSpeak.txt"
works fine on the Windows cmd line , but on invoking by the NativeProcess API like in the example article doesn't produce the desired result. I invoke the command with the arguments on a button click handler, but there is no TTS generated output.
I'm compiling a Flash project to an iPhone IPA file from the command line. I have an editable TLFTextField on the stage, but whatever I do, the softKeyboard on iOS won't pop up. Trying to set "needsSoftKeyboard" on the TLFTextField gives me an error when testing the movie via Flash: "property not found". The movie does load correctly on iOS, but still no keyboard pops up. It also doesn't matter if I put "pan" in the application descriptor file or not.
Basically I just want a keyboard to pop up to fill in text in an input field. What am I missing?
I have a question to invoke the responder method defined in a flash client within an asynchronous function defined in a flash media server.[code]
View 1 Replies