ActionScript 1/2 :: Loading External Images Causes Memory Leak?
Aug 8, 2011
I have been working on an Actionscript 2.0 project that basically loads external images.Everytime i load and unload a new image, memory increases to 1 or 2 MBsIf all the images are in cache, then it increased to 4 or 8 KBsIn the unloading of images, I have removed loader and the container of the image.
////////////btn_load.onRelease = function(){ loadImage();}btn_unLoad.onRelease = function(){ unLoadImage();}var mcListener:Object = new Object();var container1:MovieClip;var mcLoader:MovieClipLoader;var loader_reference = this;var n=0;function loadImage(){ var image_arr = ["http://xyz.com/image1.png","http://xyz.com/image2.png","http://xyz.com [code]...
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Aug 20, 2009
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The document class has lots of code (of course) so I'm just showing the code that relates here:
Code:
package {
public class Interface extends MovieClip {
static public var _ui:MovieClip;
[Code].....
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Jun 13, 2011
I have a loader SWF that runs some code in the background and loads other SWFs. Using this code:
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[code]....
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Oct 20, 2011
I'm very new to flash,and have been digging through google and this site for information on how to piece together an AS2 shooter game.Its going well enough, but I'm having slowdown issues the longer the games runs, and I was hoping someone here could point me in the right direction.To paste an enemy movie clip on the screen, i'm using this:
Code:
var spawn =_root.attachMovie("monster1","monster1"+_root.getNextHighestDepth(),_root.getNextHighestDepth())[code]........
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Mar 1, 2012
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Dec 9, 2010
I'm making a photo browser. I load 15 photos as Images and add these Images to HGroup every time. When user presses 'next page', I first unload the existing Images by 'Image.unloadAndStop()' and 'Image.source=null', and then load new photos. However, it seems that the GC never works. The task monitor shows that the memory use of my AIR reaches as much as 1.2G! Some people said it's a bug of Image when you load a picture larger than 1.5M. Is it true?
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[Code]...
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Nov 20, 2009
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Aug 3, 2006
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Code:
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[code]....
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Mar 24, 2009
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Code:
////////// UrbanRevolution :MoD
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Mar 31, 2010
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May 26, 2011
I'm having what strikes me as a stupid problem, but I can't figure it out myself... it could be a subtle nuance of Flash or just some knowledge I don't have, anyway... I'm making a Flash game with a main menu and multiple levels. We didn't organize our project right (just self-taught college students doing it in our free time) so we made a level before the main menu. I ended up putting the entire level, code and all, into a MovieClip. It creates an instance of that MC when you start a level (I'm sure this was a terrible idea).
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http:[url]......
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Aug 11, 2011
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ActionScript Code:
var server_nc:NetConnection = new NetConnection();
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[code]......
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I am creating mcs in a Timer loop, and I am not keeping any references to them; I am using tweenmax ( but it has a great reputation for being clean, so I doubt that it is the culprit );
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//--------------------------------------------------
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Dec 7, 2010
I have designed a site with a looping MP3 and video.
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Apr 8, 2011
It's caused by memory leak. Every time a slide is shown, the memory usage increases a few hundred kB. I've tried everything I could come up with, but even if I kick a whole lot of movieclips out, disable basically all AS3 and let only one slide loop, the memory usage still increases everytime the slide is shown again.Of course it helped to make the movieclips simpler, but the main problem remains: if you keep running the slideshow, it will slow down.
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Nov 17, 2011
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Select allpackage {
import flash.display.Bitmap;
import flash.display.BitmapData;
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import flash.display.GraphicsSolidFill;
import flash.display.GraphicsStroke;
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[Code] .....
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[Code]...
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Mar 20, 2010
I'm developing flash control which plays images from WebCam as video. By each request FrameProcessor.aspx returns JPEG from my WebCam. It's working fine. To avoid caching I've added random value to URL. My Flash control is working fine, but I have a problem with memory - each second Flash.exe grows up to 2-4 Mb. It takes about 1-2 minutes to fill all my memory
[Code]...
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