ActionScript 1/2 :: Passing Video Into Flv Playback Component With Extra Parameters?
Mar 9, 2010
I've been given a video url that I want to pull into an the flvplayback component. The url for the video I've been given is:The problem is when I set the contentPath with the above url the component won't load the video with the extra parameters ?var_log=102|441100001-1|- added as it says the path must end with .flvI am asumming that the video provider needs this extra var/parameter to be called in order to track the number of video requests, in which case I will need to keep this in.
I've got 2 files, my Application and a custom component. In my component I have a httpservice and a string named _requestUrl that is bindable. The httpservice uses this.
I am wanting to play a number of movie clips and flash produced video clips. On the main timeline I have a frame for each clip I want to play. In that frame is a flash movie that contains the video that I have embedded onto the timeline for the movie. The filesize for this project is massive and I am struggling to work on the file. I want to be able to play the video files with the playback component in each of the frames where the video was.
I have trouble in choosing between external video with playback component and embedded video . I have tried adding video to dynamic page and everything is perfect .This video I have imported using the option File ->import video -> external video with playback component. If I try to execute flv on another system , the video is not playing eventhough it is in library.
So, I have imported video using the option of embedded video and this worked fine on another systems as it embeds video. The video plays for only 2 min 54 sec. I have compressed the bit rate to how much ever I can in premier pro. It resulted in reducing the size of the file but still I see the video occupying more than 3500 frames in the timeline. I feel this is not optimal.
I have a frame where I have added an flv playback component to play a flv file. Everything plays fine, but when I test the file and navagate away from the frame that the playback component is on, the video continues playing.
Is there any way to get the video to stop when the user navigates away from the frame? I'm sure this could be done if I add the video using AS 3.0 (that is what the navigation of the site is coded with).
I am using the following code to load my video into the playback component, but the video is the wrong size, it's too small and isn't centered in the video player.
Code: import fl.video.*; var myVideo:FLVPlayback; myVideo = new FLVPlayback(); myVideo.source = "videos/Logo Animation WEB.mp4"; myVideo.addEventListener(VideoEvent.COMPLETE, completePlay); [Code] .....
We're creating video that is destined for multiple countries - we've created a framework that has a video page (using the FLV playback component, w an external FLV w/ progressive download) for the given languages we're using, and subtitles for each, etc.. Until now, we've been using the same English video & audio for each, but the client is looking into having the videos dubbed into different languages.
We're hoping to avoid re-encoding the video for each language in order to accommodate for the different audio tracks. Also, having different video files for each language would mean using more storage (since we're talking about a lot of video files, so it adds up). Is there a way to use FLV playback to progressive download an FLV file (video only) while playing a separate mp3 file? Most inquiries into playing separate audio and video has led me to embedding video, which isn't feasible in our case.
There seems to be tutorials on starting the next video at completion of the previous one using the FLV2.5 Playback component, but stopping a video playback event when a new one is triggered. Ex. Video one button is clicked and video starts playing, viewer clicks video two button mid way through playback of video one and starts video two. How do I stop the playback of video one when video two button is clicked to avoid both playing simultaneously?
I'm attempting to use Flash for displaying "scrolls" on our educational access channel. I have an announcement on each frame, which has a 7 sec delay, and a footer that displays the current time. What I would like to do, using the vars the Hours and the Minutes trigger a command that at a set time, like 8:20, it would jump to another swf file that might contain a video playback component. I can't seem to come up with the right combination to trigger it a set time. Here is what the frame 1 AS contains.
ActionScript Code: stop(); var wT:uint = 1000; //wT = waitingTime var ttL:uint = 1; //ttL = times to loop function customTimer (timeToWait:int = 1):void { [Code] .....
everyone out there that is smarter than me. I have made this little prototype video player, and it isn't working. It'll eventually become a nice little player show videos from our summer camp for the last few years, but first I want to make it work in a basic stripped down version. There is a playback component with one of the skins right above the three buttons.
Here's the ActionScript: btn1.addEventListener(MouseEvent.CLICK, vid1);btn2.addEventListener(MouseEvent.CLICK, vid2);btn3.addEventListener(MouseEvent.CLICK, vid3);
function vid1(e:Event):void{vidPlayer.source = "Video1.flv"};function vid2(e:Event):void{vidPlayer.source = "Video2.flv"}; function vid3(e:Event):void{vidPlayer.source = "Video3.flv"};
It runs fine when I test in in flash and even the .swf file runs fine alone, but when I put it in a .html file via Dreamweaver and in the published .html it doesn't run. What up?
I have a simple button class. When the button is pushed I'm triggering an event on the parent level. What's the best way to pass a parameter to that upper level event?
I like to make a fullscreen desktop application, with an FLV, using the FLV Playback component. However, I�d like there to be a Fullscreen button on the playback component, which will allow the user to toggle the video fullscreen.I cant, for the life of me, figure out how to do this with various settings�it should be easy! This is what I have--is there a better way to do things (without a custom movie player)? My inital settings are as follows:
I have one event handler for several object's events. I would like to pass a value through to the function from the event listener:
function chkEmpty(event:Event){ if(event.currentTarget.text==){ thisIsBitIWantToBeAbleChange.text = You haven't entered anything in the box, please try again hisIsBitIWantToBeAbleChange.setTextFormat(validate_frmt); } }
Could I give the event.currentTarget a value that I could test for? So if the value is 1, I effect output1_txt, if 2, output2_txt, etc etc. If so, are there customisable values that I could use that wouldn't do anything to the display object,?
So I'm building a little contact form in flash and it works, but it is passing along all of the font styling information into the email sent to the client. Kind of annoying. I want it just to send the plain text.
Here's what I'm using:
This code is in the actionscript, picking up the input text fields and posting them to the PHP file. It also tells a status box to update with current info:
Code: loadVariables("send_email.php?flashmo=" + random(1000), this, "POST"); message_status.text = "sending..."; var i = 0;
i have done a project, in which, i have loaded set of check boxes in to a empty movie clip and i load that movie clip in to Scroll Pane component. all are working fine, but while scrolling, in the bottom of the scroll pane i got so much of extra empty space. How can i corrrect this.
I need to dynamically pass 2 parameter to an swf movie to make it work properly, they are a number and a boolean. To do this I've changed the html page which contains the movie to php, I pass to the page the parameters' values through GET. The values are correctly passed to the page, I've tried to print them.
I build the call to the swf in this way collpreloader.swf?connid=<?php echo $_GET['connid'] ?>&animazione=<?php echo $_GET['animazione'] ?>
collpreloader.swf correctly reads the connid parameter, but animazione results always true.
I've somewhat decided n Anvsoft flv player for a flash website project. There seem to be many of these players free and otherwise, but they seem to all publish for HTML, not from anothe SWF.. The published html is below, and my question is how to call the SWF from Actionscript 2 rather than HTML? I believe I can figure out the rest of the mechanics to a recent education .
So I have an MC that has 6 labels and 6 buttons all with different names. When you click on a button, it needs to direct you to it's appropriate frame label in the MC. Now, since AS 3.0 has done away with inline functions, how the heck do I code it so I don't have a function with a bunch of if statements inside of it in addition to all of my eventListeners that I have to add to each of my buttons? In AS 2.0, I would have done it like so:
With AS 3.0, you have to add eventListeners to each of your buttons where each eventListener calls a function, but how can I write it so I don't have to write a bunch of if statements inside the function the eventListeners are calling in order to test for which button is being clicked? Like so:
What I want to do is to pass parameters from the browser to flash. I searched and seems like the best way is FlashVars. However, I have tried different codes and can't get Flash to detect the parameters. I decided to follow the example here and just copy and paste the whole thing (just changing the "main.swf" to my swf name): [URL]. The flash loads, but it only shows "param:" without anything else. I gathered that it probably is a more fundamental problem. (e.g. the way I am debugging, or some settings, etc.) I am using CS4 trial version AS3.
I want to open a .swf file with a parameter for instance test.swf?beer=good and set "good" (the "good" parameter is going to constantly change) as a variable in the script so that I can add it to the stage in the swf file. The problem is I can't seem to figure out how to read the parameter so that it can be placed in the script.
For instance I have it set to:
var beer = ""; on (release) { getURL("http://www.google.com/search?&q="+ beer , "_self"); }
I'm stuck with an issue and I cannot understand why it behaves like that. In a for loop, I'm passing the for index as an event parameter. However, the eventHandler is getting the wrong index, but the right target...
I'm trying to create four cubes in Papervision using a for loop. The cube class requires, as its first parameter, a MaterialsList. I've created four different MaterialLists in my code with the names materialsList1,materialsList2, materialsList3, & materialsList4. In a for loop, I'm trying to pass those variables as the MaterialsList parameter. It's not working. If I use the variables themselves in the code, it works fine, so I know my problem has something to do with how I'm trying to data type the dynamic name (see Actionscript below)The Actionscript:
PHP Code: for (var i:int = 1; i<5; i++) { [COLOR="red"] var cube:Cube = new Cube(("materialsList"+i) as MaterialsList,396
after 3yrs doing this stuff, i feel like I'm still learning the basics of .as and .html and am wondering how I can pass a parameter to another server using Flash. ... Man, how do I explain this? ... An html guy set up his server to display my content- ie: He setup his server..