ActionScript 1/2 :: Instant Effects In OnEnterFrame?
Apr 23, 2009
I normally use onEnterFrame = function(){} when I want the program to check every frame for things like coordinates, collision detection, if I pushed button, or clicked the mouse on a specific location.
Normally when I want to make a switch, I use a boolean statement, such as
if(conditionA == 0){effect;} or if(conditionA == 1){effect;}
if(conditionB == true){effect;} or if(conditionB == false){effect;}
[code]......
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Mar 29, 2008
onEnterFrame=null, onEnterFrame=undefined & delete onEnterFrame....
Which one to use??? What are the performance considerations. If all my movieclips on-stage are running a MovieClip.prototype.onEnterFrame = function() {run initial stuff before setting onEnterFrame=null/undefined... }, will there be performance hits? It's sad that delete onEnterFrame doesn't work unless I delete the prototype enterFrame as well, which would make the clips reinitailise itself again once you declare the enterFrame prototype again (i need to do this since there's more movieclips that end up appearing on-stage, and they need to automatically initialises themselves the moment they appear).
[Code]...
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Feb 1, 2010
i'm very new to Flash (although have plenty of experience in Java, C++, PHP, etc). For a University assignment, I am creating a World Cup Guide and i'm creating a countdown to the tournament. I've followed a tutorial and modified it slightly but i'm receiving an error message. The error message is:
[Code]....
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Oct 13, 2005
i was making a class and creating an instant out of it see how it works.Here's my human class (human.as)[code].....
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Aug 17, 2010
I'm developing a game which will feature a 'light' instant messaging system; 'light' in the sense that I want all logged-in players to receive a "new message!" notification if another player sends him/her a message. It doesn't have to be 'instant' like with a chat service, so I'm thinking about having the game check for 'new messages' every 20 seconds.Now, I'd prefer to use what I already know, which is using AS3 to call PHP pages, querying a database and receive a response in the form of XML which can be used in AS3.
So, my question is this: How feasible / stupid would it be to such a 'light' IM feature using this method: I call "checkForWaitingMessages.php" from my Flash game every 20th second, passing along the player's login id. The PHP page checks if there are any 'waiting messages' in my database under that player id, then returns all 'waiting messages' in XML form, which I use Actionscript to display to the player. This happens every 20 seconds.My main concerns are: - How much of a strain does it put on a nomal hosting service that I request an XML document every 20th second? - What if there are 100 players logged in, making it 100 requests every 20th second? What about a 1000? Is this all in the realm of trivialities, or will this become to cumbersome to realistically implement?
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Feb 3, 2004
where i can get a simple tutorial for making a flash instant message application?
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Sep 26, 2008
any consise methods to restart a deleted onEnterFrame that has been deleted?
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Jun 2, 2009
I am looking for a instant messages server only, no media....is there any server..
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Dec 5, 2010
I use this:
this.onEnterFrame = function(){
if((kropp==2)&&(huvud==4)&&(bg.BGtyp==1)){
bg.nextFrame();
trace("good");
}
to know when different variabels are right. But I don�t want the check to be once every 2 second and not every frame. I could put the code in a looping mc but could I do that in a code?
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Apr 27, 2011
I have a main.swf file and it will load an external swf file.I have this code in the external swf file:[code]So when the external swf file loaded in the main.swf, the color_picker is visible in the main.swf.Everything works just fine but I just need to know how to remove (Kill the onEnterFrame) when the external swf file has been unloaded or replaced with another external swf file?
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Apr 17, 2009
I have a script with some onEnterFrame's.. my problem is that I can't evoke more than one of the functions in "onframe()".. after the first function "onframe1()" has ended nothing more happens.. if I switch the two functions ("onframe1()" and "onframe2()" arround or I escape the first the script still ends after the first function is done
function onframe(){ var i = 0; onEnterFrame = function() if(i == 10) onframe1(); if(i == 200) onframe2();//delete this.onEnterFrame; i++; }}
[code].....
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Jan 10, 2010
as2 this works but in as3 it no work how do you do this in as3
this.onEnterFrame = function() { if(Key.isDown(Key.UP)) { square._y -= speed; }
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Sep 8, 2011
i have a few onEnterFrame functions like 6 to 7 which I want to combine them into a single function. But it doesn't work after adding the function.
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Aug 24, 2011
I'm trying to write some programs with kinect sdk in c# , I'm a flash developer and my skills are in actionscript , and I've written some simple projects with c# , the thing I wanna know is that is there a function like onEnterFrame in C# ? or something like tween functions in C#
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Dec 16, 2009
Say I have 100 MC's (movie clips) in my scene that are spreading out in _x and _y. On every frame I need to check each of those MC's for a hitTest (or anything really). Would it be more programatically efficient to:A) Create a single array to hold all the MC's and do a for...loop to check all of themorB) When each MC is created create an onEnterFrame to check only itself (x100)?Hope this makes sense. This is an argument between me and my partner as to which will be the less processor intensive. My theory is that there would be no difference but I've read no documentation for it
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Jun 16, 2010
my prblem is my mc cant stop after hiting the mc hoe to stop ms after hitingI used this code to stop this Mc and its work Butthe mc hit only one time 2nd time its doesn't touch the mouse
if(this.hitTest(block)==true)
{
//this._x= this._x+60;
[code]....
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Nov 16, 2010
I have a set of movie clips that are attached to the stage every so often. The attached movie clips all move independently with their own class code. After I changed something in an unrelated class, my attached movie clips only run their onEnterFrame() code once, instead of once per frame. I called up the list of variables, and my movies (which are passed into an array) are all "undefined". I'm not really sure whats causing these movie clips to not run their code properly. This is the code for attaching them:
ActionScript Code:
var target = _root.attachMovie("Target", "Target" + _root.getNextHighestDepth(), _root.framework.depth[7]);
target._y = _root.framework.paths[attachlocation][0]._y
[Code]......
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Sep 12, 2011
Ok, This actually works butI want it out of EnterFrame. what is going on is this... The user moves a movieClip called selector.selectorCollisionBox over the movieClip called fG.buidling1 Then the string buildingName is no longer NULL or "", it becomes whatever I set it to. Also a Button is added to the top of the selector so the user can click that and 'enter the building' to view info about it.(or that last part is the plan down the road)
[Code]...
problem is, it seems like it is checking this constantly because I have it on EnterFrame. Is there a way to make an event that just specifically looks for if (selector.selectorCollisionBox.hitTestObject(fG.bu ilding1)) ?? Or better yet, maybe I can have a boolean, overBuilding1 = true that fires all those properties off once instead of every EnterFrame? That way onEnterFrame just fires off a condition? I am so close to understanding this.. I feel like I am at my last brain hurdle.
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Jun 20, 2004
can you delete a onEnterFrame that is placed on the MC its self, for example:
Code:
onClipEvent(load){i=0}
onClipEvent(onenterFrame){
i++
if(i>50){
delete this.onEnterFrame
}
}
the concept is simple and works when placed on the timeline but does not work when placed directly on the MC.
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Feb 7, 2005
ok, should this work or am i barking up the wrong tree?
Code:
onEnterFrame = traceMe("test")
traceMe = function(param){
[code]....
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Oct 24, 2005
Im quite confused its early in the morning i have just made a vnice website layout and i cant think of how to play a MoveClip on enter each page... On enter page to play a "Flash" Effect like a page transaction.
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Jun 19, 2006
I have this code to go through all my movieclips and give EACH of them an onEnterFrame function.
Code:
for (var i = 0; i<menuTot; i++) {
var thumb:MovieClip = holdThumb.attachMovie("thumb", "thumb"+i,holdThumb.getNextHighestDepth());
thumb.onEnterFrame = function() {
//whatever
}
};
So the problem is that the only onEnterFrame function that works is the last movieclip. Obviously there is somthing wrong when defining it as it is only taking the last thumb variable for the name. How do I get it so each thumb clip gets its own onEnterFrame function?
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Aug 11, 2006
[code]Why won't the onEnterFrame work?
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Sep 6, 2006
I am studying �classes� in order to develop one that allows me to drive a car. After some tries a doubt came out: where to put the controls to drive the car? I mean, where to put the OnEnterFrame handler to refresh the position of the car? In the class or in the main fla?
Code:
//Main .fla
stop();
var Car:car= new car ();
var onEnterFrame:Function = Update;
[code]....
Is it possible to have the handler in the class?
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Jul 12, 2007
The gallery I am working on works fine when I preview it, and fine in IE, but not fine in firefox.
you can see it here:
[URL]
I have narrowed it down to firefox not liking the loader.onEnterFrame, but even when I change it too a movieclip thats already there, no luck. infact, it only seems to work if I change it to the root onEnterFrame, but I need that for my scroller (which lags if you place it in any other.onEnterFrame, annoyingly).
is this something to do with firefox, or is it a code problem?
here is the fla, if you'd like to have a poke around for me (cs3 format, but I can do different ones if needs be):
[URL]
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Dec 13, 2007
var mcHolder:MovieClip = _root.mcHolder;
mcHolder.onEnterFrame = function() {
trace"hello");
[code].....
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Dec 31, 2008
I am running a test using onEnterFrame in flash mx but its not working for the life of me... Heres the code:
[Code]...
I am trying to get the text box to always register the width of the "test_mc" however it will not change from 100 it doesn't even start at 100! I tried changing the "_xscale" to _xmouse to see if it would change the text and it worked but still not for "_xscale"!
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Jun 18, 2009
I have a goofy issue going on with a drag/drop scroller. When i stop dragging the following onEnterFrame will not clear/stop unless you click on the movieclip again, then it clears.
Can one of you coder minded people see anything wrong with this? It works great, but i need it to clear as it's taking up that precious memory [code]...
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Apr 27, 2005
Is there a way in AS to stay aware the _x position of a flash movie, without using onEnterFrame action?
I want to create a dynamic generated movie, but because i'm using Laco's tween class, I may not use onEnterFrame.
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Jan 5, 2004
I am using createEmptyMovieClip to create MC's based on values from an array. The MC's are placed into the FScrollPaneSymbol component. They load ok however the getURL that should be loaded from the array doesn't work. I've only been able to get it working if I put in an onEnterFrame function but that makes it assign the last url from the array to all the MC's.
Code:
foo.onEnterFrame = function() {
for (q in portfolio.sections[0].items) {
//loader[thumbX] is a dynamically created MC[code].......
If the array values are 1,2,3 it assigns the geturl for each of the MC's to "3";Do I even have to use the onEnterFrame for the ScrollPane/MC's?
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