ActionScript 1/2 :: Instant Effects In OnEnterFrame?

Apr 23, 2009

I normally use onEnterFrame = function(){} when I want the program to check every frame for things like coordinates, collision detection, if I pushed  button, or clicked the mouse on a specific location.

Normally when I want to make a switch, I use a boolean statement, such as
if(conditionA == 0){effect;} or  if(conditionA == 1){effect;}
if(conditionB == true){effect;} or  if(conditionB == false){effect;}

[code]......

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onEnterFrame=null, onEnterFrame=undefined & delete onEnterFrame....

Which one to use??? What are the performance considerations. If all my movieclips on-stage are running a MovieClip.prototype.onEnterFrame = function() {run initial stuff before setting onEnterFrame=null/undefined... }, will there be performance hits? It's sad that delete onEnterFrame doesn't work unless I delete the prototype enterFrame as well, which would make the clips reinitailise itself again once you declare the enterFrame prototype again (i need to do this since there's more movieclips that end up appearing on-stage, and they need to automatically initialises themselves the moment they appear).

[Code]...

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ActionScript 1/2 :: OnEnterFrame Won't Play?

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I have a script with some onEnterFrame's.. my problem is that I can't evoke more than one of the functions in "onframe()".. after the first function "onframe1()" has ended nothing more happens.. if I switch the two functions ("onframe1()" and "onframe2()"  arround or I escape the first the script still ends after the first function is done

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[code].....

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Say I have 100 MC's (movie clips) in my scene that are spreading out in _x and _y. On every frame I need to check each of those MC's for a hitTest (or anything really). Would it be more programatically efficient to:A) Create a single array to hold all the MC's and do a for...loop to check all of themorB) When each MC is created create an onEnterFrame to check only itself (x100)?Hope this makes sense. This is an argument between me and my partner as to which will be the less processor intensive. My theory is that there would be no difference but I've read no documentation for it

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ActionScript 2.0 :: OnEnterFrame() Only Running Once?

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I have a set of movie clips that are attached to the stage every so often. The attached movie clips all move independently with their own class code. After I changed something in an unrelated class, my attached movie clips only run their onEnterFrame() code once, instead of once per frame. I called up the list of variables, and my movies (which are passed into an array) are all "undefined". I'm not really sure whats causing these movie clips to not run their code properly. This is the code for attaching them:

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[Code]......

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ActionScript 3.0 :: Moving This Out Of OnEnterFrame?

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Ok, This actually works butI want it out of EnterFrame. what is going on is this... The user moves a movieClip called selector.selectorCollisionBox over the movieClip called fG.buidling1 Then the string buildingName is no longer NULL or "", it becomes whatever I set it to. Also a Button is added to the top of the selector so the user can click that and 'enter the building' to view info about it.(or that last part is the plan down the road)

[Code]...

problem is, it seems like it is checking this constantly because I have it on EnterFrame. Is there a way to make an event that just specifically looks for if (selector.selectorCollisionBox.hitTestObject(fG.bu ilding1)) ?? Or better yet, maybe I can have a boolean, overBuilding1 = true that fires all those properties off once instead of every EnterFrame? That way onEnterFrame just fires off a condition? I am so close to understanding this.. I feel like I am at my last brain hurdle.

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ActionScript 2.0 :: Delete A OnEnterFrame That Is Placed On The MC Its Self?

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can you delete a onEnterFrame that is placed on the MC its self, for example:

Code:
onClipEvent(load){i=0}
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the concept is simple and works when placed on the timeline but does not work when placed directly on the MC.

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ok, should this work or am i barking up the wrong tree?

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I have this code to go through all my movieclips and give EACH of them an onEnterFrame function.

Code:
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[code]Why won't the onEnterFrame work?

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I am studying �classes� in order to develop one that allows me to drive a car. After some tries a doubt came out: where to put the controls to drive the car? I mean, where to put the OnEnterFrame handler to refresh the position of the car? In the class or in the main fla?

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//Main .fla
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[code]....

Is it possible to have the handler in the class?

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ActionScript 2.0 :: Firefox/ie Bug With OnEnterFrame?

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The gallery I am working on works fine when I preview it, and fine in IE, but not fine in firefox.

you can see it here:

[URL]

I have narrowed it down to firefox not liking the loader.onEnterFrame, but even when I change it too a movieclip thats already there, no luck. infact, it only seems to work if I change it to the root onEnterFrame, but I need that for my scroller (which lags if you place it in any other.onEnterFrame, annoyingly).

is this something to do with firefox, or is it a code problem?

here is the fla, if you'd like to have a poke around for me (cs3 format, but I can do different ones if needs be):

[URL]

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ActionScript 2.0 :: OnEnterFrame Not Working?

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var mcHolder:MovieClip = _root.mcHolder;
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[code].....

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ActionScript 2.0 :: OnEnterFrame In Mx Not Working

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I am running a test using onEnterFrame in flash mx but its not working for the life of me... Heres the code:

[Code]...

I am trying to get the text box to always register the width of the "test_mc" however it will not change from 100 it doesn't even start at 100! I tried changing the "_xscale" to _xmouse to see if it would change the text and it worked but still not for "_xscale"!

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IDE :: OnEnterFrame Won't Stop Until I Click

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I have a goofy issue going on with a drag/drop scroller. When i stop dragging the following onEnterFrame will not clear/stop unless you click on the movieclip again, then it clears.

Can one of you coder minded people see anything wrong with this? It works great, but i need it to clear as it's taking up that precious memory [code]...

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ActionScript 2.0 :: _x Position Without OnEnterFrame?

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Is there a way in AS to stay aware the _x position of a flash movie, without using onEnterFrame action?

I want to create a dynamic generated movie, but because i'm using Laco's tween class, I may not use onEnterFrame.

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ActionScript 2.0 :: Use The OnEnterFrame For The ScrollPane/MC's?

Jan 5, 2004

I am using createEmptyMovieClip to create MC's based on values from an array. The MC's are placed into the FScrollPaneSymbol component. They load ok however the getURL that should be loaded from the array doesn't work. I've only been able to get it working if I put in an onEnterFrame function but that makes it assign the last url from the array to all the MC's.

Code:
foo.onEnterFrame = function() {
for (q in portfolio.sections[0].items) {
//loader[thumbX] is a dynamically created MC[code].......

If the array values are 1,2,3 it assigns the geturl for each of the MC's to "3";Do I even have to use the onEnterFrame for the ScrollPane/MC's?

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