ActionScript 2.0 :: 3-way Collision Makes Black Line Appear?
Oct 24, 2003
I'm making an info-animation piece, and it involves 3 random moving circles that when all 3 touch eachother, a black line will connect all 3 at their centerpoint, and this black line will disappear when they move away from eachother. Has anyone the code or suggestions for an actionscript like this?
i have been messing around a little with flash, and i want to know how to NOT change the color of a button if i have not set an option in the query line.
example : flash.swf?buttonA=003366 or : flash.swf
here is my code....
if (_level0.buttonA != "") {[code].....
This works when i set the value in the query line, but when i do not set a value, it is black.the default color that i set is Blue. I am trying to get it to show as blue if i have .swf?buttonA= or even just .swf and nothing following.
I'm trying to make a simple for loop that makes a line move. But it won't work, and when i search for "for loop" it gives me all these dynamic things that are WAY over my head.[code]The way i see it, the i should increase by 1 each time the loop is run, and then the line will move up by 1 until it is at x = 0 (it starts at x = -77). But when i preview it in flash and html, nothing happens at all.
I have simple black line on white. It needs to crack like a whip. And it needs to recoil nicely. I'm not sure if top-notch tweening would do the trick. Or maybe a dense 'Inverse Kinematics' bone structure. Or if actionscript is the best course. I'm using a pen-tool/bezier-curved line right now and trying to shape tween with hints? I've never been bad at math, but I'm not a programmer and it's been a while.
I have two particles (mc's) that are linked together to a line. Both particles use xspeed and yspeed when they are moving.
Then to my question.. how will the particles xspeed/yspeed change when the line collide into another movieclip? I know how I can check the collision, but I don't know how I'm going to change the speeds.
I am trying to figure out how to draw a line, from a movie-clip, downwards until it hits another movie-clip. And also if another movie-clip intersects the line, how would I make it draw to the new object that intersected with the line.
How can i get a line to start in the middle of the screen (on click) and end either where i click or if it hits a certain mc? i guess the best comparison for this effect would be a gunshot with a line coming out of a gun and ending where you clicked/when it hits an enemy.
Is it possible to convert an image (runtime) in Actionscript 3.0 from black/white to black/*color* ...Does someone know a solution? Matrix? Blending methods maybe? Pixel bender?
In my file (AS2), I have a small square at the middle of the page. Diagonally to the right, I have a vertical wall which is a rectangle. Pasted inside my small square, I have the code:
onClipEvent(enterFrame) { if (Key.isDown(Key.RIGHT)) { if (this.hitTest(Wall._x, Wall._y, false)) _x =
I'm trying to work out how to create a simple demo that works as follows: A ball falls from the top of the stage.Player is able to draw a line anywhere on the stage. The ball will bounce/roll along the line such that the player can guide it at will. I don't think the coordinate rotation will be a problem for me but I can't figure out how to transform a line drawn by the player into a hit detectable sprite -- or realkly any way that I can get those line coordinates into my coordinate rotation routine. To keep it simple, I'm just working on the first part of the problem, getting the line to where I can hit test or know its position.Here is my code so far:
in Flash CS4 I have static text like: Line1 and line2 It's in 9 point Arial Regular as a device font. If I set the line spacing below 3.9 the second line dissappears from the compiled SWF file. It still shows in the FLA file. The same thing happens at 6pt but NOT at 5pt or less.
Is it possible to load a text file using line breaks as a delimeter rather than having a &var= at the beginning of each line? Like by a for instance? I have a text file with about 1000 lines that I need to load/display.
I'm in the process of teaching myself the components of the CS4 Design Premium package using the Adobe Classroom in a Book series. I'm currently going through the Flash CIAB and i've started using the pen tool. The task involves creating a wave like design across the stage. Whilst this in itself is simple, the final instruction is to click on the first anchor point to close the shape. In the illustration, the closed shape seems to automatically extend around the stage, however when I click on the first anchor point, the line automatically connects between the two points in a straight line.
Am I doing something wrong? The next step is to fill this area, but with the straight line effect that I am getting, this becomes impossible. I should point out that the instruction states that the pen tool line should extend off the stage. I have done this, but even then on clicking on the first anchor point the shape is closed incorrectly.
I am trying to dispatch an event but not sure when I should do it to get the right results. The first event "submitClicked" is in the right spot and works great. However, the second event "dataReady" seems like it might be a problem. I need it to be dispatched after this.compiledFormData is set.Does AS3 wait for each line of code in a function to be executed before moving on to the next line?
// -------------------------------------------------------------------- public function submitForm() {
I am using Flex 4 and AS3 and I am trying to make it so that the user can draw a freehand line with the cursor - I have this part done.However, I also need the line to be a dashed line instead of one solid line like it is now. below is my code I am using. I have found some examples on how to do this, but they are all for straight lines, not for a freehand line.
When a Dynamic Multiple line text field is used in Flash CS3, it has a very annoying feature that auto inserts a line break at the end of inserted text. It also auto inserts a line break if no text is entered too.
I'm having a problem with this because the text is being saved from flash to a text file on the desktop. With every multi-line text field there's a nasty looking line break.
Any way of "turning off" this auto-line-break-at-the-end feature?
I need to replace multiple contiguous new line/line feed characters in flex with a single new line character.
Example:
The string
"My name is blah blah
My name is blah "
Should be converted to
"My name is blah blah My name is blah "
Hope the example makes it easier to understand.
I am using a component to render it.
I guess using regex would be the easiest way to do this, but still it would be great if people can point me out to references/examples to get this done with ease.
I am developing a white board application which allows the user to draw line with arrow head (some like Microsoft Word line with arrow feature). I am using graphics property along with lineTo() method to draw a line. Now i have to draw a angular arrow on the last point of line. I am drawing the arrow by connecting the points around last points. As 360 line can pass through this point and each line can have a different angle of arrow.
I'm trying to produce a game that on mouse down a dotted line (or just a line) gets dragged out following the mouse until it is realized then it disappears.
I'm attempting to add line breaks after the code I've included below. I know that I need to add a " " after the line of text, but I haven't had any success.
I need to read a large CSV file (8-15 MB) and generate a LineChart in Flex AIR. Since Chart need data in structurd format like XML. When I read CSV and convert it to XML object 8 MB file size become 24 MB XML object and not able to graph.
Best solution is to read Line by line and read only part of data. How can I acheive this in Flex AIR ? Is it possible to read line by line in Flex.
Otherwise what are the best ways to draw a graph in FLEX using large data.
I want to create a line tool exactly like flash line tool. But the code that I am using shows the line when we release the mouse button. How can I show the lines while it is drawing[code]...
I'm making a very simple game that lets you draw a curve by hand (using lineTo to the mouse position on mousemove) but now, I need to check wether the line intersects wiith another part of the same line (e.g. a loop)
I first used an onrollover command, and that worked, but not always because the mouse moved too fast (same with hittest with mouse). Then I pre-drawed the line in another mc, used hittest on it, and if it wasn't intersecting, draw it in the real mc. But that didn't work because it used the bounds to test. I guess the best way is to use some mathematical formula, but that would mean I have to save all my coordinates in an array..
This is sooo anoying! I can't type anything properly! The longer a line gets, the further the blinking line thing intersects with what you typed, and punctuation obstructs the text
i embedded a swf into a page recently. I got it outsourced as i dont know my flash but the guy sent it to me like this.[code]however, the logo was then black in the background. which was really annoying, cause i'd asked for a transparent background and now i had a black one which didnt match the gradient of the header of the page.so i went back to the logo designer and i asked, he didnt know how to make the background transparent with this new code i've used. So, i asked him to make a new one with the gradient in the background. he did, and there are still black bits to the side of the logo..so i thought best to come to a knowledgeable place and ask - how do i set the background for this embedded swf as transparent?URL...