ActionScript 2.0 :: Adjust Text Box Height (createTextField)
Jul 26, 2008
I'm trying to dynamically create a static text field on the stage, but I want it to automatically shrink to the smallest height possible, much like a static text box dragged created using the Text Tool.
I have a textfield 300 width x 300 heigth in the instance.after i loaded the xml into this textfield (xml_txt) , all the content stays within this txtfield. so if i select the text i scroll down..but i dont want this..
is it possible to, after loaded the xml, to adjust the heigth of the textfield to fit in the text, so i dont need to scroll it.?
I've followed the tutorial on here on how load text from an XML file into a dynamic text box. I'd like to also automatically adjust the height of my text box based on the imported XML text
function loadXML(loaded) { if (loaded) { _root.header = this.firstChild.childNodes[2].childNodes[0].childNodes[0].firstChild.nodeValue; _root.content1 = this.firstChild.childNodes[2].childNodes[0].childNodes[1].firstChild.nodeValue; header.text = _root.header;
what i WANT is to put the text in the top middle of the movie but no matter what i change in the number it just moves to strange places in different sizes and sometimes cut in half, heres a screenshot of current one.
also, one other thing, this number basically keeps track of people in a chatroom, how can i get flash to refresh itself every few seconds to ensure it has the latest number, just have 2 frames the same and loop them?
Im trying to create textfield inside my movieclip dynamically (at runtime). So I created a function called "CreateTextField()" which accepts parameters, including the "instanceName" and "txtValue".
Inside that function is a MovieClip.createTextField() function that takes the values and creates a textfield with the "instanceName" provided and assigns a value to the .text property of the textfield through "txtValue".
The code compiles. But it just doesnt want to show the textfield.
What I am trying to do is: have a dynamically created text field change color when i roll over a movieclip. This is what I have: a movie clip with this code:
The dynamically created textfield (lets call it "header") works fine. However, i cannot seem to get the text field to change color once you roll over the instances. I've tried using " Code: on (rollover) { this.header.textColor = 0xFFFFFF;" } but no such luck....
I am resizing a movie clips height automatically to match the height of some dynamic text that is displayed above it (will eventually be loading it from xml ). is there a way to keep a safe margin top and bottom? this is my code so far Text_Box_Graphic.height = Text_Box.height;
on first step (screen) there are 2 text fields user inserts text in a field and on the second text field same text appear as he types. he clicks on a button to go to step 2 On the second step he has the written text from previous screen and buttons to change font, colors and position of the text box.
I'm building a dynamic menu and am struggling to give the same distance to the text fields with different widths. When I turn on the "autoSize TextFieldAutoSize.LEFT" some text fields are overlapped, and, aligned when I turn off, but, they all get the same size (100px by default - dont know why), which makes the distance between them unequal.
Here is the code:
Actionscript Code: // main timeline objectvar index:Object=this;// New Xml Objectvar fileXml:XML;// check how many menu items we have.var totalMenuItems:Number;// Main Menu Propertiesvar spacing:int=5;var menuItem_txt:TextField;// New URL Requestvar xmlLoader:URLLoader=new URLLoader(new
I'm building a dynamic menu and am struggling to give the same distance to the text fields with different widths. When I turn on the "autoSize TextFieldAutoSize.LEFT" some text fields are overlapped, and, aligned when I turn off, but, they all get the same size (100px by default - dont know why), which makes the distance between them unequal.
Here is the code:
ActionScript Code: // main timeline object var index:Object=this; // New Xml Object
I'm trying to create the following component: Just for information, the blank space will contain a text control, and I'm creating a component that represents the black corner with the (i) icon and the "promotion" text. The part I'm having issues with is this component representing the black corner with the diagonal text. The text has to be able to hold 2 lines. And the black corner has to be able to adjust to the text's size. What's more, the text has a rotation... I'm having some doubts on how to do this:
Should I have different controls for each text line? Should I draw the text in the shape (after doing the rotation) or should I just overlap both components? [When I talk about drawing the text in the shape, I mean in the same way as asked in this question] Is there any way to get the proper size of the triangle shape without doing some extravagant calculations?
As part of my flash design, I want to have some tweening text. At the beginning of the tween, the height of the text needs to be distorted ('too tall'), and at the end of the tween, the text will have settled into its correct height. However, when I try to scale the text in the first keyframe of the tween, the font size changes along with the text field height. Normally, I could just make the text into an image, but this needs to be a dynamic text field. Is there no way to scale the height of the text field and distorting the text height without changing the font size?
I'm using the text layout component offered by adobe labs. I read the documentation and now capable of doing almost all what I need. I just have a small problem. Lets say I have a text layout object on my stage containing some text. How can I know the height of the text or the number of lines in it?
I found their is a porperty: "contentHeight" and a method "calculateHeight()" but they are in another class of the libraries that comes with the text layout component. I don't know how to reach them. Please help and write me the lines of code that do this job.
I'm working with a flash program that dynamically creates a user-specified amount of text fields in an MC using the createTextField function. However, it seems only one of the text fields will show up.
I've done some testing, and I found that when you create multiple text fields in an MC using this method, only the most recent one shows up. Is there any way to avoid this?
I am making something where a user is able to type text into an input box and it is added to the stage inside a movieclip. I then make that movieclip draggable.Problem is the textbox height is sometimes even double the height of the height of the text inside. I need it to fit tight
I have a mc and inside of it I have 9 dynamic text. I want to be able to set its height dynamically so it will look like a table. And in addition, once the height is set the text inside of it will be vertically aligned to center. Is this possible? Here's the sample file.
[URL]When you double click on the picture the photo descrpition box is the same and I'd like to make it dynamic. The movie clip that contains the text box is called "flashmo_pic_info" and the text box name is "photo_description". How can make it so that the text box is the size of whatever is in photo_description? Here is the AS so you don't have to download the template. I had to take out some of the variable declarations to make this fit.
code: function load_gallery(xml_file:String):void { var xml_loader:URLLoader = new URLLoader();