ActionScript 2.0 :: Buttons Interacting With Other Buttons
Jun 11, 2010
I've to do a presentation in flash. I need to create buttons that will interact with other buttons. An example:
I've an electronic circuit with 4switches (ON or OFF state). Each switch it's a button. I've to close 2 switches so that closes the circuit and then i want to show to where the current flows.
I'm trying to do something like this, but I think this isn't a good solution:
on (release) {
if(_root.btn1 == "btn1_on")
gotoAndStop(<number_of_a_frame>);
else
gotoAndStop(<another_frame_number>);
}
I think this is gonna take me an HUGE time to create all the possibilities. Because I can open the switch1 and close switch4, or open switch3 and close switch2... Do you know what i've mean?
I have a movie clip with 15 frames. Each frame has buttons on it (mc's)... I was going to put the actions on the main timeline/stage and navigate within the MC from the main timeline. Is that possible? I can get the buttons on the first frame of the MC to work, but I can't seem to figure out how to target/make the buttons on the other frames work? I was thinking I could identify the path of the MC with the frame labels, but that doesn't seem to work. like: _root.RMChanger.(frame label).buttonOnFrame = function
I have to move a text box in and out over the MC backgrounds on the main stage... which is why I was thinking to do it this way? I've been switching back and forth bwtween AS2.0 and 3.0
I am having trouble with a job I am doing at the moment which has an mc with buttons within it. I want it so that when I roll over the mc it tweens from a small version to a larger version, and on this mc there are some buttons. At the moment I can get the mc to move but the buttons remain inactive and also the rollover states on the buttons don't work. I have attached a simpler version of what I am trying to do to this post.
I'm working on a site and I have 2 movieClips/buttons that I would like to use as use as next frame/ previous frame triggers respectively. Is there a way to set the buttons up once and then access the functionality from the various levels of the site? Note that the prev/next buttons will not always be on the stage.
I am creating a navigation bar in Flash (which will then be used in Dreamweaver). When you mouse over each topic in menu (ex. Products), i want it play a movie clip (so it shoots out a sub-menu underneath). so far so good, but the only thing is, the sub-menu won't stay open in order for me to click on buttons in it. For each button, I assigned it the Behavior to go to a url. Also, I tested the buttons within the mc and they don't seem to direct me to url. do you think maybe it's because it's nested within the movie clip?? Is there an easier way to go about this?
im working on a zoom/pan gallery and i have a problem that i can't solve.URL...the pan buttons are not working but the zoom and reset buttons works. im working on movie the image using the mouse now, if you will hold the image and move it it will drag it on stage.the image is a loader the loads and image and placed on screen.there is a mask on top of it and a frame that indicates the size of the gallery.when the user pan the image loader content i want it to stop as soon as it gets to the gallery frame,but i cant seem to find the best way to do it.so basicly when the image is in 100% i dont want the user to be able to drag it but after you zoom the user will be able to drag it but only to the edge of the frame so there wont be any white spaces.i tried a lot of different ways to do it but all of them are complicated and not working the way that i want them to work.
I'm trying to make a menu that has onRelease buttons on top of onRollover buttons (the onReleases are on a separate layer from the onRollovers). The onRelease buttons take the user to different urls, and the onRollover buttons are supposed to allow different parts of the menu to appear.
The onRelease buttons work fine, but I can't get the onRollover buttons to work consistently. Sometimes the onRollover buttons will correctly advance to a different frame, and sometimes they "stick" and do not advance. The script has no errors and I've tried changing the sizes of the onRollover buttons (in case they were too large and the cursor was hovering over more than 1 at the same time), changing the order of the code for the onRelease and onRollover commands (in case the onRollovers were being superseded by the onRelease commands), and countless variations of the layers and frames.
I'm sure that you'll want to see the script, but I don't think that pasting it all on this post would be reasonable? So I've put the .fla and the .swf on this page for reference: [URL]
I have 4 buttons , one container and one background movieClip as the attached file shows. Well.. at the Gallery movieclip displayList I add the other three BLACK buttons like this:
[Code]...
Everything I need consist on swap the buttons when i CLICK or ROLL_OVER those buttons, how do I do on thats circunstance? With a container and a background at the same displaylist.
I'm creating a menu system, the text buttons should, on rollover, move all buttons to the left (of the button currently rolled over) 100 pixels, in the gap created a sub menu running vertically will appear which will break into a 2nd horizontal submenu etc. I'm still in the early stages, and have hit a stumbling block, I placed a trace (this); cmd in root of the roll over function then again in each segement of the IF/ELSE loop inside that fuction. The trace CMD in the root of the rollover gives me the feed back _level0.btn1 or 2 or what ever button I have rolled over but the ones inside the IF/ELSE loop all say _level0.btn0 regardless of the button I roll over!
I have three buttons and when I click the second one, the first stops working (e.g. no trace event and it won't go back to the frame "tab1") but the third still works. Then when I press the third button both the first and second no longer work. If I take out the gotoAndStop lines, the buttons work fine. The subsequent frames simply have stops on them.
b1.addEventListener(MouseEvent.MOUSE_UP,b1Pressed);b2.addEventListener(MouseEvent.MOUSE_UP,b2Pressed);b3.addEventListener(MouseEvent.MOUSE_UP,b3Pressed); function b1Pressed(event:MouseEvent){ trace("b1 pressed");
-Alright so I have made a next, and a prev button. That navigate the timeline inside an mc "tabs_mc." This mc ison the the main stage.-When the next and prev buttons are pressed they goto 1 of 4 frame labels on this timeline inside tabs_mc.-When one of these lables is reached an mc "thumbs" appears on the screen / stage.-These mc's "thumbs1, thumbs2, thumbs3, and thumbs4" contain buttons that SHOULD be clickable.-But are not after the prev, and next buttons are press. They are before the next, and prev button are press, but not after.
way this is or even better how to keep these buttons enabled after the next, prev buttons are clicked?I thought of making some sort of boolean to tell the each button that is needs to stay "true" after prev, and next are pressed.But I'm a beginner so I don't know where to start.Heres the next, and prev button code:
HTML Code: //Button Listeners /////next_mc.buttonMode = true;
I'm having problems with the flash buttons on the flash website i made for a client. or some reason the buttons in the top and bottom menu work on some people's computers but on some they don't. I don't know what to do, i had this code for all the buttons,
on (release) { getURL("http://legaldepartment.ca/","_self"); }
and they worked on my computer but on others the buttons didn't work at all so i added this code to each button also
I am making a banner with an animation (Image change into movie clip "3D Spiral") and added buttons but I cannot get the buttons to control the animation.
I have been using Flash since it was Flash 3 and AS2 for about 3 years now. I have never ever ever been a fan of buttons. I find them limiting and icky. I just moved to AS3 and OOP this week (it's about freakin time, I know). I am just wondering who here likes to use buttons and why? Is there a point to them? I mean, apparently with AS3, you just have to add "mc.buttonMode = true" and you are well on your way to having all the functionality you need without all the hassle or up states and all that.I am open to adopting new techniques and strategies if they are worthwhile so I am just curious as to what the community thinks. What are the pros and cons to using MovieClips as buttons instead of using an actual SimpleButton.
I've used flash like twice in my life, but I think I know how to make a button. I'm working on my artists portfolio online and I'm making it in flash. Basically it has buttons which link to photos and videos. There are 5 videos and 5 photographs. Now the problem is when you click on a button and watch a video buttons 1-3 of photos don't work. But the 4 and 5 buttons for photos work. It seems to only happen after you watch a video. The same actionscript is on all of them GotoandStop is the command I'm using for the photos and GotoandPlay for the videos.
I am attempting to create a flash site for my mom's company. I am having problems with the menu bar. Right now in the timeline the actions for the menu are:[code]but the buttons aren't even showing up as buttons, they are just text?
here is my issue, so i have a main page with a slideOut movieclip which basically is a movie clip button and the "over" state sends a tray out of the movie clip with info and anothe rmovie clip button. i cant seem to get that movie clip button to root.gotoAndPlay("frameLabel");i have the actionscript on the same frame as the movie clip i need to act as a button. but it just doesnt seem to react to it.i have tried going to the main timeline and doing
How or what do I need to know programming wise in order to interact with the web using c++. For instance i want to wrote a program that automatically sends invites to players on yahoo chess. How would i go about doing this?
I'm searched adobe and android developers sites, but can't find any details on this. Is it possible to use Flash as a part of my app? E.g. like a widget/GUI element? Or it's integrated in browser only and can't be simple accessible? I know, Adobe AIR apps are supported as standalone .apk. So it must be some API/SDK (from Google) to connect with Flash player. Is there any details, how to program it (more clear: launch swf from my app and interact with it)?
First, I should mention that I haven't used Flash for years and I'm feeling a bit out of my depth.I've created an offline presentation for a client using ActionScript 2, authored with Flash CS3 (to run off a laptop).The presentation has an FLV (currently attached to the stage via the FLVPlayback component) which must play through it's entirety and at the end present 3 questions. Each question will present an answer once clicked. The user will then be presented with a "watch again" button which should restart the FLV from the beginning.
The second time the FLV plays back it should pause at 3 key points and present the user with questions and answers as before. Once the user has dealt with the Q&A's they should see a button to continue and the FLV should continue playing from where it was paused.I'm happy making the various interactive Q&A's, but have no experience of interacting with video. After a brief search in the web "cue points" look like the best tool for the job.
I've recently gotten myself Flash CS 5.5 and I'm having quite an issue developing applications using the ActionScript frame. Whenever I type inside the AS frame there's major lag. It takes ~1 second for the content to appear after I've typed it using my keyboard. I've got an i7 CPU so there shouldn't be any issues directly related to my CPU's power.
What languages/techniques are used for letting the web browser interact with the desktop, e.g. dragging files to the web browser, dragging files from web browser to desktop, and maybe more features that I'm not aware of.
On a webpage there would be multiple swfs. There could be one, there could be 15. It depends on the client.Each instance is the same swf but with different parameters. The swf is a simple toggle button, play/pause.When the page initially loads up, nothing happens.All the swf's default to the pause icon.An ID is passed from the html using flashvars i.e., FlashVars="Playerid=1" in the code, for each instance.When a user clicks on one swf (here is the problem), all the instances need to be listening and if they are not the clicked swf they need to change from play to pause if they were the previously playing swf or if the were in the 'pause' state to do nothing.
I was looking at using localConnection but it seems that a single swf can only listen to multiple swfs but multiple swfs cannot listen to one swf.I need them all to be continually listening for a user interaction (addEventListener.CLICK) and then all acting accordingly.I tried an enter.frame event for every instance to check if they were no longer the chosen track and update accordingly but it didn't work out.I have been playing with sharedObjects, storing the currentID (after being clicked), the previously played swf and whether the status is playing or paused.None of my efforts worked properly.Having re-written the above question many times, It is still a little unclear. I'll try again.
There will be say ten tracks from an album. Next to each track name will be a simple flash button the user can press to hear a 30 second sample. On clicking the icon, if no track is currently playing the icon will change from pause to play and the track will then play. If there IS a track already playing (say track 3) then on clicking say track 1 will stop track 3, change it's icon and then start track 1 and change it's icon from pause to play.The problem is that each swf on the page is exactly the same apart from an ID from flashvars and trackname which will be from an XML file or passed as a parameter when instantiated such as flashvars.
I have a class that has a couple of events after each other:It loads an image, loads another image, fades in a player, and plays a video.Now when the user goes to somewhere else, this instance keeps on doing all it's stuff.. Setting it to null doesn't help..
Basically I have a SWF file, there is a movieclip in this SWF file with instance name "stage" and I can alter the parameters of "_level0.stage" from within this SWF file to change the way it acts. But now, I am making a second SWF file, which loads the first SWF file, and from this new SWF file I want to interact with the same "_level0.stage" variable from the first SWF, does that make sense? This is the AS3 code for the second SWF, I have a movie clip with instance name "LoadSWF" in this SWF.
Code: var movieLoader:Loader = new Loader(); var movieRequest:URLRequest = new URLRequest("load.swf"); movieLoader.load(movieRequest); LoadSWF.addChild(movieLoader); load.swf is the file which contains movie clip "_level0.stage"
I've tried referencing this movie clip from this code using "_level0.LoadSWF.stage" but it doesn't find it?
I'm a newbie in actionscript. I created a world map in flash. The map has regions (Europe, North America, Latin America, etc.). The regions on the map are defined as buttons.
The final flash map will be embedded in an html document (map.html). The idea is that when you click for example the "Europe" button on the flash movie, this will open an html document called Europe.html and will show it underneath the map flash (inside map.html). The "Europe.html" for example contains a list of countries. In this mission I have 2 problems:
1. What script I have to attach to every region button on the flash map so it will call the right html file into the div on the map.html?
2. What script do I have to put inside the html document?