ActionScript 2.0 :: Centering A Movie Clip?
Apr 13, 2006How to center a movie clip ? I have a movie clip that moves, and I want to center it in the center of the flash animation window when I press a buttn.
View 5 RepliesHow to center a movie clip ? I have a movie clip that moves, and I want to center it in the center of the flash animation window when I press a buttn.
View 5 RepliesSo I am working on a full screen website, and background_mc I want to be centered and scaled 100% to the stage. But I also do not want the image to loose it's proportions. Here is my code so far, it is only seeming to center the movieclip:
Code: Select allfscommand ("fullscreen", true);
Stage.scaleMode = "noScale";
Stage.align = "TL";
[code].....
I'm having a hard time setting up my website page to center (vertical and horizontal) my flash movie in a browser. I was finally able to get it to fit screen no matter what resolution, but it looks more to me like it's aligning itself top/left.
[Code]....
Im having a problem with centering an object in my movie. When it loads in flash player, there is no problem. But when it opens in the internet browser the movie clip isn't centered and once I go to re size the Internet browser, the code starts to work and centers the movie clip from stage.[code]
View 4 RepliesI have a 2037px wide flash movie that I purposely made that wide so that it would take up just about any screen.
What I'm trying to do is simply center it and basically hide the overflow on smaller screens when the movie appears on the end user's monitor. I can't get it to center, however, as it always just wants to align to the left. I don't want to use the 100% feature because that distorts the movie.
I've tried using the "overflow: hidden; text-align: center;" CSS feature, to no avail. Is there a way in CSS to make this work? Do I need to use javascript or something? If so, which script do I use?
i need a code that can center the movie when you release a button or any other function i just need the code for centering,,,
View 8 RepliesI want my flash movie to be centered in the browser window.how to do this? The following is a link to the site[url]...
View 2 RepliesI am needing to load an external image (probably jpg) into a movie. I am using an empty movie clip, giving it an instance name and the code:
Code:
instance1.loadMovie("image.jpg");
What I also need to do is be able to either place that image in a specific location on the stage or just center it. Any advice you can give me on that?
I am attempting to do something like this: Use two movie clips. One is a holder that contains the second movie clip, which is where the image is actually being loaded. Then, I am using the following math:
Code:
instance1.isntance2.x - instance1._width/2 instance1.isntance2.y - instance1._width/2
Does this look like it would work? Is there anyway I can set instance1 to have a width that is equal to the size of the main movie (1024 x 768)?
I'm working on a dynamicly resizable photo gallery...I've got all the pics loaded into thumb MCs, and everything is working...except I don't know what the best way to center the objects is.The closest I got was putting one MC in the center and putting one MC on one side, then the other and so on. However, this doesn't work for odd numbers of clips...what do I do?
View 9 RepliesI have a request to bulid the Flash website looking somewhat similar to LabelloI need a fullscreen flash that position elements dinamically, based on the stage dimensions. I found this tutorial on Kirupa:I need to do the same, but in AS 2.0, since it is the requirement.Is there any tutorial or finished script for this or I just need to write the code from scratch, as I'm not so good in AS3?
View 3 RepliesI'm currently working in Flash 8 with Actionscript 2.0.
I've been trying different alternatives and none of them are working. I've even posted here previously and tried a few things but I haven't quite resolved my centering to stage problem. Some of you may have already read pieces of this from another post.
I have a landscape that functions sort of like a 360 vr tour. The main movie clip directly on the stage is labeled, "mainMovie", and within it is another movieclip labeled, "singleStrip".
To simulate the 360 vr tour, there's script inside, "mainMovie" to duplicate "singleStrip". Also, inside the "singleStrip" movie clip, I have different elements appearing through the landscape, in this case, we'll use letters as an example. The letters A - Z are sitting on the landscape throughout the entire "singleStrip" movie clip.
Everything rotates fine with the script that's placed some sensitive area movie clips that are placed on the root level. When you place your mouse pointer to the left edge of the stage, the landscape shifts left, when you move the mouse pointer to the right edge, the landscape shifts right, (or vice versa, I can't remember).
The problem I'm having is for the letters that are in view on the stage, I want the user to be able to "click" on them and then that letter zoom up to the center of the stage, (through the "x" coordinate). I'm having difficulty with this since the letter movieclips, (example, "letterA"), are within the "singleStrip" movie clip, which sits inside the "mainMovie" movie clip, which are both constantly moving and their x position continues to change.
I've been using the tween class in order to animate them with easing and it's usually the "endx" variable that I'm having trouble because I don't know how I can match it up to the center of the stage, whether it's a "endx = stage.width._x /2; " or something else. Here's an example of some of the [code]...
I have this flash website where i use Stage.scaleMode to dynamically resize the swf depending on the browser size. (i use A.script 2.0). So the width takes the whole screen and the height is scaled in proportion. My design is in a landscape format. It works fine, except that i need the swf to also be vertically centered in the browser Window. (explanantion - on certain screens, example a 19 inch PC monitor which is quite "squared", my flash movie expands the whole way across the width, and the height in proportion, but as my design is in landscape, i have a big empty space in the browser below the swf.)
This is how it is: This is how it should be:
Here is the code:
stop();
Stage.scaleMode = "noScale"
Stage.align = "TL";
[Code].....
Im able to link to a movieclip inside a movieclipUnfortunately one of the movieclips now are a scrollbar and scroll. Now the actionscript isnt working?cal.onPress = function() {gotoAndPlay(2);message1.contentMain.message.total = unit1;
View 17 RepliesI am pretty new to ActionScript 3 and Flash. I don't want my movie clip to play unless the person's mouse curser is on the movie clip for more than a second. If the person just runs their curser over the movie clips really quickly, then it should do nothing. It must be more than a second. How do I code that?
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I'm creating a small drag & drop activity, and I want to be able to check and see if the dragged movie clip is completely within the bounds of another movie clip (or at least in the bounds of a certain x/y zone on the main stage. I can't use dropTest because it returns true if any tiny bit of the movie clip overlaps with the dropTest movie clip.
I also thought of something that just checks the x/y coordinates of the dragged movie clip, but I'd need this to reflect a range of values rather than one coordinate. For instance, I'd want to return true if the movie clip's x is between 50-60 AND the y is between 50-60. I'm attaching a small graphic to illustrate in case my explanation isn't clear enough [URL]
I have created a flash website, each button is a movie clip with an invisible button over it containing the following script
on (rollOver) {
_root.mouse_over_profile_btn = true;
}
on (rollOut) {
[Code]....
each page is also a movie clip and on release of a button its played. the problem is that when i press another button to play another movie clip 'page' the old content is still there.
Is there a way of reversing the page transition i have used to bring out the movie clip and then bring in the next movie clip.
i am making a pacman game, and i need to know how to make it go to a certain scence when a movie clip collides with another movie clip.
View 2 RepliesThere is a bad gap in my knowledge with Event Dispatch and Event architecture, and this problem proves it. I've been getting nowhere on this problem for two days, I've posted everything to my Flash site. Go here, please: [URL] Click on "Flash Banners" The two thumbnails represent two different classes. Each class is identical. Both are "extends Movie Clip" classes. Tweeners of various types control the hover and click methods. URL Loaders load the thumnails which I then wrap in MC's and make them buttonMode = true, etc. Hover and click to load the Banners on the thumbnails.
I can't send an event from the Eagle movie clip or the T2D movie clip to tell the other to fade out. Both Banner classes are instantiated through a separate Base class. I'm sure this has to be an Event Dispatch from one MC to another and that it can't be done by the Base class. how I can send an Event or Event Dispatch and what the code structure is so one movie clip can in one class can tell the other movie clip in the other class to disappear while it's neighbour is playing. I'm happy to post code or explain / clarify anything that's not clear.
I've got a main timeline .swf file called "blank.swf" which contains nothing but two blank movie clips one called called "pproduct", the other called "ppalette". In the script frame of this main timeline I use the simple "Loader = new Loader();" method to load a URL of an .swf file into the "ppalette" movie clip. The "ppalette" movie clip contains several color chip buttons, each of which use the same Loader method above to load an external .swf into a clip. Here's what I want to do: let those color chip buttons, when the "blank.swf" file loads, be used to load an .swf movie into the "pproduct" clip on the main timeline. I'm wanting to be able to swap depths with various movie clips which will take out the movie which has the palette, but I want whatever that palette has loaded in the original "pproduct" clip to stay there.
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it seems simple enough but i have no idea on how i could get a movie clip to slowly move to the coordinates of another existing movie clip
View 5 RepliesI created a movie clip which plays ok. But when it ends there is a slight jump, if you will, when it goes back to frame 1 to begin playing again. Does anyone know how to make the transition unnoticeable from the last frame of a movie clip to the first frame of a movie clip?
View 4 Repliesiam tring to make a new project , i just wants to know how to make a movie clip ( constant speed ) follows anther movie clip <--- "which can be moved by the user "
<<<>>>> i believe that this idea is good , that i records the X and Y postion of the User's movie clip and just make the other movie clip points at this postion and move toward it ,
how to make the other Movie clip (( which is a car ! .. so it have acceleration , speed , steering , etc )) go to this position or let us say try to??
Q1) The registration point of a created clip is top left - my question is how can I dynamically change it's registration point - say to center center?
(I am trying to attach a movie clip to a created clip and I wanted it to be centered inside the container - a related sub-question, how can I find the x-y coordinates of the attached movie clip within the created movie clip?)
Q2)When I tried to create two different movie clips, I found I had to create them at different depths, else the first would load and the second would not. Why would that be so? I'm on MX 2004 Pro.
I have a very simple problem but I can't find the very simple solution to it. I've create an animated menu with animated movie clips inside to work as buttons. All the main buttons work perfectely but I've got just on button with a sub-menu. On this sub-menu I've placed an invisible hitarea button in order to place some gotoAndStop action. The thing is, it seems to me like this submenu hitarea are underneath something else (even though is the seccond layers right about the actions layers). I've placed a simple trace action whenever the mouse rolls over this area but I get nothing... Am I doing something really wrong? I'm losing all my hair already.
View 2 Repliesi am trying to use the Tween class to change the size of movie clip to certain height.the code works for me but when resizing the parent, it effects the child.i tried the height and scaleY property for the thum, but does not work.
ActionScript Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
[code]....
I've imported 9 .mov files in my flash presentation. Each lasts for about a minute, and the language is english. I have translation of each video clip in Serbian language as .txt files. And now i need that text to go below the movie clip simultaneosly with the voice in movie clip. And for example when i press pause,the text stops,and when i resume it,the text goes again.
View 1 Repliesit isn't such a big problem bur for a beginner like me it is.I have a movie clip called "Lion_beginning_mc", inside of it I have 3 Key Frames and Inside each and one of them I have different shapes.For example:Key Frame number 01 - DogKey Frame number 02 - CatKey Frame number 03 - MouseI want to move this movie clip "Lion Beginning_mc" form Key frame number 1 to Key frame number 20.I want the Dog,Cat and a mouse to change between each other only once while moving from Key Frame number 1 to 20.And then when the movie clip "Lion Beginning_mc" reaches his goal another movie clip or a frame (with a shape) will start.
View 5 RepliesI have in my root:
1 Movie Clip instancied as a "cursor" 1 Movie Clip instancied as a "Mc_Obstacles" with others 5 Movie Clipsand the 5 Movie Clips inside the "Mc_Obstacles" are instancied as "Obstacle" , all with the same instance...I want this: when the mc "cursor" hit one of mcs "obstacles" gotoandstop to frame X then i did in frame with actions in another layer:
cursor.onEnterFrame=function(){
this._x=this.x+10;
if(this.hitTest(Mc_Obstacles.Obstacle)){
gotoAndStop(4);
}
}
I really have two questions: How do I affect both a movie clip and its child movie clip in the same function? and how do I pull info from one component into a function for another? My basic setup is a movie clip of font choices, one on each frame: "bodyText_mc." Each of these frames has a child clip "bodyText_mc.bodyText" with alignment choices for the font. For instance, the user picks "Script" in the first ComboBox and then picks "Align Right" in the second. (All of this text is static because I need more design control that I can get with dynamic text.)
First of all, I have a combobox "cbBodyFont" that I use to go from frame to frame on movieclip "bodyText_mc." This works nicely:
[Code]...
CS3 Flash - Complete newbie to Flash and I'm trying to change an existing flash piece.It consists of 4 different text statements that appear on a Black background - the first appears and stays on-screen for 10 secs, then it starts to blur and fade away in about a sec, and then the next statement appears, etc, etc., and the whole lot loops.The 4 statements appear as Video Clips (Symbols?) in the library.I need to add a new statement, which means there will be 5 statements. I duplicated one of the library items and renamed it, which seems to have worked fine... but I cannot then work out how I insert that video clip into the Timeline and still have the same visual effects and timing as the existing ones? I can insert a blank frame, but then I can only drop the new video clip text onto that one frame.I've tried copying and pasting a whole set of frames, and then go in and change the text. Which I thought had worked, but then discovered that it also changed the original frames.... now understand that's because they are just instances and any change will affect the master Video Clip!
So can anyone advise if I can insert my newly added and renamed video clip into the timeframe and create the same effect as the others?Please keep any advice as idiot-proof as possible as this is my first venture into Flash... not finding it as intuitive as I hoped, spent 6hrs to date just trying trial and error without any real success.