ActionScript 2.0 :: Connect Two Different Flash Animations?
Feb 20, 2009
I am making a Flash site and I need to have my site connect to a different one so I can edit the main site without editing it and re-uploading it every time I have something else to add.
UPDATE: Now I've moved the AMFConnection var declaration to outside the functions in Main, and commented out some trace() commands, and now it gives new errors:
Error #2044: Unhandled NetStatusEvent:. level=error, code=NetConnection.Call.BadVersion at AMFConnection/init()[/Users/Jan/Downloads/amfphp1/AMFConnection.as:32] at AMFConnection()[/Users/Jan/Downloads/amfphp1/AMFConnection.as:23]
[code]...
I'm trying to connect to AMFPHP on a server (with Flash AS3), and the swf borks when it reaches the .connect() stage. To make things easier (?) and more reusable (?), I've put all the NetConnection mechanics into a separate class, AMFConnection, which I call from the Main document class like this (details changed):
public function testConnection(e:*=null):void { var conn:AMFConnection = new AMFConnection(); conn.table = "some_table";
[code]...
AMFConnection actually starts the connection and calls the AMFPHP service with the function gogogo(), and here's where the connect() NetConnection function just won't work. Here's the main section of the AMFConncection class
private var _netConnection:NetConnection; private var _responder:Responder; function AMFConnection()
[code]...
It also fails to display the stage, instead showing the loading dots. Now, eventually I'm going to move this application to the same server as the AMFPHP service, but even when I try it there with a relative url, instead of an absolute one, it still breaks down at connect(). I've tried changing the publish settings from local only to network only, to no avail.
anywhoo i have minimal actionscript training tho i know a bit... im trying to make an Item system were i make an object like a key or a helmet... and if i collide with it it disapears. and i get the item, then somewhere put _root.playerMC.standing.gotoAndPlay ("item"); .. maybe in the item i dunno..
so basically i set my characters up like playerMC then in that animation i have a body head arms and legs.. and in those i have different items equipped on each body part on each frame how should i set this up!!!.. i cant call those items deep in the animation the farthest i can go is like Playermc.gotoandplay ("walk") when i try to do like.. playermc.walking.head.gotoandplay ("item") it doesnt work..
I just started to make flash animations using Adobe Flash CS4, but there's something I just don't understand. To create an animated object, I know I have to create a new movie clip symbol, animate it, and then put it in the main scene. But when I drag the symbol from the library to the main scene, only the first frame of the animation is copied! How can I copy the entire animation of a movie clip symbol to the main scene?
I have uploaded my Dreamweaver CS5 web site and the flash/swf files don't appear.What files are suppost to be with exported swf files when uploaded so they appear on the web on my web site
i am totally new to flash and want to ask Is it possible to create complete flash animations in .net platoform with C# by using the flash APIs. Can anyone explain how it is done(which apis tools needed) and provide/link to some of the examples.
I bought a package of animations that are stored on the server of the company i bought it from. Now i'm trying to embed the animations in flash. I used this steps that the company gave me.
Im developing an interactive in wich I use many animations either frame-by-frame (image-by-image) or with an embedded flv in the timeline and I have noticed that all of them don't play smoothly when first played, but once the animation has occured once they play the way its supposed to be. Im assuming is because once played an animation gets into the machine cache or something, so I wanna know if there is any way to force an animation to get into the display cache before is played.
i made a animation with flash, well. i made two animations.i want to put them togheter but i don't now how.so two different filesDesign.fla It has to be:Official Design.fla
What is the best way to convert an animation created in Flash to a .mov file. I've tried the export movie command in the file menu, changing various settings in the publish settings in Flash and and in the Quicktime options boxes. But the resulting .mov file has all kinds of fragments and artifacts. Has anybody had any luck creating animations in Flash and then converting them into a format that can be assemble in iMovie?
I'm fairly new to Flash and I'm having a bit of trouble. I've created two animations. One's a bouncing text animation and the other animation is a series of twinkling stars. I've added a key frame stop to keep the bounching text from looping, but I want the twinkling star animation to continue to loop. Is there any way to have one animation stop and the other loop?
I know that all the cool animations are created in Flash (the program) unfortunately, I am not very good with it. However I like flash builder, because you can use a markup language and because it is better optimized for large projects.
Can you create animations that are as good in flash builder?
I'm working on some generative art animations using Flash ActionScript which appear much smoother at a frame rate of 72 FPS compared to 30 FPS or lower rates.On a Intel Pentium E2200 Dual CPU @ 2.20 Ghz, Flash Player hardly uses more than 9% during the animations at 72 FPS. The animations are meant to run for a quite short period of time (less than 10 seconds each).Is it safe to use this frame rate?
How does something like this work without Flash? http:[url]....I right-clicked on it but there's no Flash menu.I love Flash because its stable and works. But is using some sort of Javascript hack for this kind of complex behavior actually a good idea?
I'm trying to make a game where the user has a board full of tiles, similar to memory. I made one tile, it looks good, and I put a motion tween on it. [code]...
Ive just started messing around with flash cs5 and trying to make a simple app for the ipad and have it eventually on the app store. The thing that has me concerned is that the animations seem to be struggling on the ipad.
im running it at 24 fps and there is zero physics and very simple AS3 for touch to stop animations. But the animations are running so slowly and the sound layer is no longer in sync with the animation.
Does anyone have any experience with this that can advise me on what the issue may be? why would a simple flash cs5 animation struggle as an ipad app? would the file type of the sound files be an issue?
I'm developing a flash game and I hired a graphic designer to make it look more professional. The problem is that I don't know if I should use timelime animations or sprite sheets.Here is an example of his graphics:[url]...
How should I proceed for better performance? Also, if I just split the sprite sheets in many images, put them on an array and keep using add/removeChild() on them will it work properly when talking about performance?
I've a MovieClip symbol with 5 frames (let's call it the main MovieClip), each frame holds a different MovieClip symbol and each of those symbols has a small motion in them. If let's say I move to the 3rd frame in the main MovieClip: object.gotoAndStop(3);Then symbol's small motion animation, which frame 3 holds, automatically starts as I saw. So I'm thinking here do the other frames (1, 2, 4 and 5), which are not visible on stage though, are stopped and I don't need to worry about stopping each of them myself (like attaching code to each 1st frame to call .stop()) ?Because if I would now call right away object.gotoAndStop(1); it would start that frame's animation right away.
These stories are already made in flash. My problem is how to add to the storys That app. Initially one of the approaches was to create an app in Coco2D and make the animations in this language (converting the animations in pictures). However due to possess many animations and sounds, this process is very complicated Thus, I asked opinions on what approach should I do to solve this problem.
I've been having a strange problem with Flash 9. This morning I opened my project and at some point, some animations became "corrupted". The tweens I had flicked and didn't work properly. After some investigation, I discovered that changing something within those animations "reset them" correctly and back to fully fonctionnal. Does anyone know why this problem would occur and what I can do to resolve it, or better yet to avoid it?
I have been seeking for months to try to put my flash animations in myspace blog but I haven't succeeded in doing that. I have tried to put the code source of the html document but it doesn't work . When I saw the animations pre-maded in websites for myspace , it's exactly the same code as I have saw in the code source of my html page. Why it doesn't work? I have tried to convert to anothers format, to put them in youtube , but it wasn't very good.
I have tried a files hosting where I put swf files format and I put the links , but myspace doesn't accept this kind of links , they say that it brings spams. I have just think about it and I haven't done it yet. If I convert swf files into flv files and I put the correct video code , Will it works? I read that myspace doesn't accept the flash animations but it's not true because there are a lot of flash animations to put in that.
I am new to the community and to web designing and I want to learn how to build a flash website. I am looking for the basic and/or easier way to build a flash website with the links and animations to it.
I want to get adobe flash to make animations at home, but im not sure what version to get or where to get it. I don't need the best version and i dont want to spend that much. Thank
I have recently developed a standalone Flash entertainment system, containing Flash games and screensavers etc., i have also included a third party mp3 player.
The problem i have is the PC is left switched on daily and the system is used quite heavily, i.e mp3's playing in background while screen savers are displayed and games are played.
Everything starts fine but after a few hours the flash animations slow down to about 2 or 3 frames per second, then the PC will finally crash.
In Adobe Flash CS3, is there a way of copying a complex animation from one document to another, differently sized document and have it appear in the same relative position, i.e. bottom left of my stage?I created a growing flower for a 300x250px file, and I want to use it in a 728x90px file. It has many keyframes. I tried pasting in the frames, but it appears off stage. I need to move it upwards. Do I have to move the elements at each individual keyframe, or is there a way of moving it universally at one go?
I am creating a flash animation which has to be converted into Html 5. The reason for the conversion is the i-pad, so that my animation can run on i-pad or i-phone. I have tried using the WALLABY tool from adobe but haven't get the accurate animations. Though I have saw some adobe videos in which these people are perfectly running their flash animations through this WALLABY tool.
I notice when I run animations in the flash player, the image quality because very pixelated and blocky when I enlarge the animation.
I need my website to scale to different screen resolutions, so this can be a problem. Is there any way to make images smoother when the flash file is enlarged beyond it's native resolution? I really need to know since my website has to scale to a LOT of resolutions.
I am looking for someway to do Flash type movies but with AJAX instead? Flash requires plugins, SEO is difficult and my experience is people tend to stay away from Flash websites unless they are really really good. [URL]