I've got this countdown timer that was created back in the days of flash 5. I'm trying to add it to a new movie I've created that I'm exporting using flash 6 and the timer doesn't work. No numbers even show up.I'm assuming that it's due to some conflict with the version and the script that each one supports. Is there anything in the following code that I can change to make it compatible with my flash 6 movie?
This tells text field "sec2" to count down by subtracting one set("/:sec2", (/:sec2-1));
This states that if text field "sec2" is less than 0 then tell text field "sec1" to subtract one and add a nine in text field "sec2", hence completeing the seconds countdown.
if (/:sec2<0) { set("/:sec1", (/:sec1-1)); /:sec2 = "9";[code]......
I've got this countdown timer that was created back in the days of flash 5. I'm trying to add it to a new movie I've created that I'm exporting using flash 6 and the timer doesn't work. No numbers even show up. I'm assuming that it's due to some conflict with the version and the script that each one supports. Is there anything in the following code that I can change to make it compatible with my flash 6 movie?
// This tells text field "sec2" to count down by subtracting one set("/:sec2", (/:sec2-1));
This states that if text field "sec2" is less than 0 then tell text field "sec1" to subtract one and add a nine in text field "sec2", hence completeing the seconds countdown.
if (/:sec2<0) { set("/:sec1", (/:sec1-1)); /:sec2 = "9";[code]....
I'm trying to update an old flash 5 site I made years ago so that I can put video clips in it. I opened the file is flash cs3 and compiled just to see if it would work as is before modifying. It's hanging on a bunch of code, all which have eval() in them. It's been a loooong time since I coded actionscript so while I know that the bracket syntax is what I should be using, after trying various ways of writing it I just can't figure it out. Can someone tell me how the following should be written in Actionscript 2.0 and I can extrapolate from there?[code]...
Is there a clean and efficient way to import documents in a flash presentation?I have a big number of doc documents to import in a flash presentation and i'm wondering what's the best way to attach them. I've worked passing them to HTML before, but the doc to HTML conversion is messy, ugly and doesn't output valid HTML code, besides, it's a chore to clean the embed CSS style the conversion leaves inside the code. is there a library that allow to use a more portable format? if not, is there a clean way to convert a doc file to valid html code?
I have the code which is written in C++ I will like to convert the same in to Action Script 3 code can anyone help me how to coveter is available this is any converter is available for the same?
I have a code for moving objects in and out dynamically according user control in car racing game.I have code in as1.0 working perfectly.I need same code in as3.0.[code]
I have serveral draggable MC's on the stage. When a button is ckicked, I want the MC's to tween to a specific target area on the stage. I can do this in MX, but can't do this in FLash 5..... can anyone convert the code below to work on Flash 5? Or just come up with a differnet way.
***************CODE for flash MX below ********************* on (release) { startEasing(T1, 10.0, 148.9, 10);//"ball" is the name of the object you want to move, then the ending X position, ending Y position, and the number of frames you want it done in
I have a utility function that will display a filesize in an appropriate form like Windows Explorer does, i.e; convert it to nearest KB, MB, GB etc. I wanted to know if the code that i wrote is correct, and if it can be made simpler.The function that i wrote is as follows :
public static function formatFileSize(bytes:int):String { if(bytes < 1024)
I have a flash module in a simple webpage.In that flash module : a short video and some graphic elements.When the user clic on "OK", it should export the animation in .avi format and He could have that.Is it possible to create a AS script for that? (avi exportation)
I want to create a board class from canvas, which will allow to track click position on it in coordinates like A2, where A...D is Y coordinate in some scale and 1...3 is X coordinate [URL]What I want to create is a kind of convertor from canvas localX and localY to my new coordinates like A2.I am thinking of implementing if condition this way if (0.4 - x*size(from 1-3 here)/canvas.width <= X <= 0.4 + x*size(from 1-3 here)/canvas.width) X = x;
This way I can assigned needed coordinates in X range. e.g. 1, 2 ,3 etc But what to do with alphanumeric range. (if for example I want to make it extensible)...
ok so I am trying to draw a curve and then make it into a mask, the problem is, flash only calculates the mask for a fill and thus using the line does not work. Does anyone know of a way to convert a line to a fill with as3 without using something like bitmap data as I would like to keep it as vector data if possible, below is my code:
ActionScript Code: line = new Sprite(); this.addChild(line);
I've got a project that I've been avoiding because it's something I've never done before. I have a concept game that I put together with internal AS3. I wasn't given much time make it work, otherwise I would have done the code externally to start.
The project is now 'go', but I want to convert the crappy internal code to external. I don't have any of those fancy IDE's. I could get one, if it would help.Does anyone know of any tutorials covering internal to external conversion? Has anyone else done this? Is there a simple list of things to convert to make the code work externally?
As stupid as my question might sound, i have spent the last 2 weeks reading oop books; but could use some guidance. I have a flash project that is basically a supped up slide show. On the stage i have the following: main_mc (instance name = images_mc) = movieclip which holds "pictures" ui1 (instance name = ui1_mc) = user interface that allows user to draw on picture (when drawing is enabled) ui2 (instance name = ui2_mc) = activates invisible hit areas (buttons) on select pics, when hit area is clicked, we jump to another pic in the main_mc.
I accomplished all of this on the timeline, but am updating the code to OOP. I am having A HELL OF A TIME trying to figure out how to store references to the instances (images_mc etc..), so i can control them from varying class files. I have found it is easy to control the instances from the documentclass, but not from unrelated class files. Example: images_mc.stop(); works in document class; but ovieclip(Parent).images_mc.stop() doesn't seem to work from any class file.(ui2 class file for example);
I'm looking for a workaround to the "AdSense does not let you choose only images but no flash" issue. I'm rather a newbie to JS, but is there any way for one script to prevent other scripts embedded in a site from detecting the presence of the flash plugin? Even if it doesn't work with AdSense, it would be nice to know if there's a hack to do this that might work in other settings.By the way, I suppose I wouldn't care if it failed to work on IE or obsolete browser versions.
Got to the point where the hole in my AS3 knowledge is getting large!Realising I have confusion about the relationship of:Body of code on first frame of AS3 file.(Which I have so far used to create instances of library objects using addchild and make calls to class code).Is this code called the document code? What do people call it?Numerous classes linked together by extending each other etc.Library objects (usually graphical objects)Should it be done differently? have the following problems due to lack of understanding:Addchild complicated from a class but straight forward in main body code.Cant call functions on the main body code from classes, because class code does not know the main body code exists?
I passed dynamically value for color code But Its number format,but i need Hexadecimal color code?how can i convert numer format to Hexadecimal format in as3?here my code
ActionScript Code: var tf:TextField = new TextField(); tf.text ="jkg"
Basically I'm using the code below to change the colour of the text in a movie clip that I'm using as a button. This works fine, but I have 8 buttons in my navigation and at the moment have to duplicate this code for each one. How to turn the colour change code into a function that I can reuse?
I found this great rotator on Flashkit. [URL]. Love the user interface. Unfortunately it is using FlasVars in the object code to load images. That won't work for me, and I would prefer to load subSWFs. I can't figure out what I need to do to convert it.
<param name="FlashVars" value="imageOne=image1.jpg&imageTwo=image2.jpg&ima geThree=image3.jpg Code: //This is needed in order to take advantage of the tween function import mx.transitions.Tween; //This hides the 3 grow bars from sight TimeBar_mc1g._alpha = 0; TimeBar_mc2g._alpha = 0; [Code] .....
I'm looking for some help converting as3 code to pixelbender code in an attempt to improve the performance of my application. This as3 code goes as follows. I scan through the Number values of a bytearray in chunks. Lets say this chunk lenght was 100 numbers I read 2 numbers (left and right) and try find the maximum values. The numbers in my bytearray are PCM data so there is millions of them and this code can often take a long time to execute, especially on a low spec machine.
The whole aim of this is to render a waveform as quickly as possible. I know very little about pixel bender. I can basically make a new file and create a shaderJob of it in flash but I'm really uncertain how to approach this...
I'm working on a little game/quiz where the user has to get 8 or more questions correct.If they get 8 or more correct and hit submit, their scores will be sent to a server. I don't have the server info yet, but I believe I'm pretty close to solving this on the flash end of things, as far as sending out the url with the total number correct appended.I'm getting the following error.
Code: TypeError: Error #1034: Type Coercion failed: cannot convert "http://www.website.com/complete.asp?13" to flash.net.URLRequest.