I am trying to create a draggable wall (so the wall is 20x bigger than the stage) on which I can place movable/draggable post-it notes, so if I hold onto a post-it note only that specific one drags (these will be individually lockable on the stage) If the user "grabs/holds" the "wall" and moves it, then all the post it notes will move with it. (even the locked ones)If a post-it is locked, then only that specific one is not movable. (This is easy enough to do (Just disable the post it)
I'm writing an app for Android using Adobe AIR 3.0 and facebook action script 3 sdk to enable user social experience. I can't call facebook methods using ExternalInterface, so I have to make all request using GRAPH api. [URL]
So, working with this SDK, provide me with code example how can I post to users wall (text + URL link + image) using:
In the comments of this question, users have commented that it's possible to insert a Flash applet into a Facebook wall post. I was under the impression this isn't possible without making a FB app.
I'm aware that FB will convert links to various media types - e.g. a link to a MP3 becomes automagically a SWF MP3 player, but the Flash applet used is chosen by FB's internal logic, not by the content of the post. Is it possible to embed a SWF applet of your own choosing?
As I haven't been able to find any documentation on this, has anyone else? Or, do you have some PoC code that does this?
I'm absolutely new to programming and just managed to learn the basics of ActionScript 3. Now, I would like to learn how to post on my Friends' Walls via the as3 SDK using the UI class (taken from a nice Tutorial):
I am creating a game that needs to be integrated with Facebook. The game is done and once the user complets that game it adds the button that send score to the Facebook wall of the user.
I have downloaded the Facebook api for flash and is able to connect to the user and get its id. But I don't know what command to use to post the score or message on users wall via swf.[code]...
I have a Facebook application where you can create an animation and share it on your wall. Each feed has a swf player that lets users to play the animation directly on the wall. (like any shared video). As IOS does not support flash, I have also created a native IOS application for playing those animations.
These posts can't be played on IOS devices, when touched, 'Flash Player update required' placeholder is shown.
What I want to do is, to have an alternative link for iPads to play these feeds on my native IOS app (like fb://APP_ID/video_url).
Is it possible to provide a native IOS App url for inline swf feeds?
All I really need is to make a post to the Facebook wall of the user from flash movie.Been trying to find any decent tuts for Flash IDE but everything seems to be for Flex mainly.
I am getting ready to update a past client's website using newer web standards. This particular website has a Flash Intro on the index.html page. I have a feeling this has greatly hindered search engine activity. What would be the best way to handle keeping a Flash intro without it being logged as a main page? Or should I recommend that the client eliminate the Flash landing page?url...
An external application sends an instance name to flash over TCP/IP.I have code that parses out the communication and retreives the instance name (not it's absolute path).I then need to retreive the instance name's parent in actionscript. The instance name that gets sent is a child of specific movieClip, there are several movieclips on the stage. I need to know it's specific parent name..the code is placed on the main timeline.
Given a few months on my own, I could probably hack something together, but an experts input would be much nicer.This is a custom Google Voice widget/form. I have the backend code, and can share, but right now I need all these pieces to fit together. It is mostly ELSE/IF statements, starting with the first page, and transitioning to the next widget page depending on the data input, correct or incomplete/incorrect as the variables determining which widget page to open.This will definitely take some Flash skills too, but minimally.Currently the SCENE1 page just shows each of the different widget pages and is not meant to represent the final widget - the final widget will be the first page and when clicked transition to a widget/form different page in the same spot, and again, depending on the input.If you want to give it a try, you can download the .FLA here:
FYI: This same widget HAS been sucessfully programmed in AJAX, with it's tons of code and multiple files, but the challenge was to make it work the same way in Flash. This is the very first TRUE custom Google Voice widget - all others I've found are custom icons that when pressed launch Googles GV widget - so this widget is one of a kind! You can view the working widget and download all the AJX components here if you'd like
I'm in a bit of a pickle and can't sort my way out. I'm loading an external swf that has a preloader on Scene 1, and the main content on Scene2. While the content on Scene 2 centers nicely, the preloader content refuses to do so.
Here's what I've got on my main project timeline: Code: mcHMI.onRollOver = function() { this.gotoAndPlay("over"); } mcHMI.onRollOut = function() { this.gotoAndPlay("off"); [Code] .....}
As mentioned, the swf loads just fine and stays centered at any resize. The preloader will jump to another position when you resize.
I'm in a bit of a pickle and can't sort my way out.I'm loading an external swf that has a preloader on Scene 1, and the main content on Scene2. While the content on Scene 2 centers nicely, the preloader content refuses to do so, lol.Here's what I've got on my main project timeline:
Im building a reservation form, using actionscript and php. I use sendAndLoad to send variables to php via POST, which returns a different HTTP POST response in case of sucess or not.
Is there anyway to "read" HTTP POST responses with actionscript?
ive been trying to modify this text drag script to enable it to use the mouse wheel. ive managed to make it scroll with the mouse, but i cant seem to make it limit itself to the boundaries of the mask, like the dragger behaves. it just keeps scrolling upwards or downwards to infinity. i was thinking if there was a way to make it behave like the dragger. here is the script if u want to take a look. at the bottom i added the mousewheel listener and attached it to the dragger, and it works perfectly, but as i said, it doesnt stop like when you click it and drag it.
So im opening it up to the commuity as a programming challenge!!For something which i assumed would be very simple, writting a robust and solid multi turn spinner handle for flash in as3 has become the bane of my life.Feel free to download my attempts so far (attached), which cover the basics of a single rotation, and make it look like im further ahead than i actually am.The difficulty lies with the very specific things I personally need the spinner to do,and the fact its SO HARD to explain..Its actually used to control a piece of animation that is 72 frames long.I need the first "lap" of rotation to send the playhead to frames in the 1-36 range and the second rotation to send it to frames 37-72. So two full spins would take it to the final frame, one full spin would go half way to frame 36.
Problem is the rotator handle needs to be locked at the initial position, so a user can't drag it backwards to start with but can drag it backwards once theyve moved forwards. (think of turning on a hot water tap, many turns in one direction until it stops fully on, then the same turns back again to reach the original start position of fully off)I also need the rotator to be able to be used in anti clockwise and clockwise modes.The ideal is to be able to set the total number of animation frames to be controlled and the number of rotations required to reach the final frame, then have the spinner work everything else out for me.
i have one ball and one rectangle in my fla file. i have finish to move ball using arrow on keyboard. but i want to check the collision when the ball hit the wall. i just can check the collision on the right side of the wall, the collision isn't work on the left, bottom and the top side of the wall
I'm trying to learn how to get my own facebook & twitter wall status into flash so that I can export it out and install it in my iPhone.After reading the facebook and twitter API documentation, I'm still very confussed on how to use them.
I'm trying to place the 3d photo wall inside a container mc to enable a full-screen scroller also. I get the repeated error "1120: Access of undefined property con.
I have created a flash AS3 file with two movieclips. One is a ball (ball_mc) and a wall (wall_mc). The ball bounces around off the outer walls of the stage, in horizontal lines.
The ball also changes direction if it bounces off the wall. However its not bouncing off the wall in the right direction?
Code:
var dx:Number=3; //the amount the ball will move horizontally each frame var dy:Number=5; //the amount the ball will move vertically each frame this.addEventListener(Event.ENTER_FRAME,moveBall); // call the function moveBall every frame
This is the URL for an awesome game. I have decided I would like to extend my flash knowledge by making a game like this. Now I have the movement downpat, but using hittests, thats how to create the game so you can not walk in certain places/areas. how to use hittest and give me the code for stopping movement when you hit a wall.
below is the code I am useing I have created a simple frame with 2 layers one named body and one named Code in the code frame I have
[Code]...
In the body I have 4 walls all named top bottom right and left they are movies and they are named in there instance the same I have a circle I named ball and made it into a movie and named it ball yet when I run the flash file the ball flys off the page and doesnt bounce inside the boxes?