ActionScript 2.0 :: Duplicate Movie With A Time Delay?
Nov 16, 2003
delay the duplication a certian X time. so, say my MC is a tween that goes for 50 frames.. I would like it to duplicate itself at the end of the 50 frames. Also, at the end of the 50 frames I would like to unload the MC underneath the 1st MC. I know sounds complicated. but simple idea. 1 MC, duplicates itself over top on the first, and then unloads the 1st MC.
I was looking at the duplicate movie tutorial and was wondering if there is a way to delay the duplication a certian X time. So, say my MC is a tween that goes for 50 frames. I would like it to duplicate itself at the end of the 50 frames. Also, at the end of the 50 frames I would like to unload the MC underneath the 1st MC. I know sounds complicated. but simple idea. 1 MC, duplicates itself over top on the first, and then unloads the 1st MC.
i want to duplicate a line 4 times, and move each line on Yaxis, with a delay of 1sec each time. I know i must use setinterval+duplicateMovieClip, but i've got pbs :-( actually, i've got my AS code on my line :
I have a rotating menu that when clicked rotates and loads in swf movies, OnClick.The problem I seem to be having is that because the swf movies load in on click it seems to be causing the rotation of the menu not to run smooth.Is it possible to get the swf movies to load in once the action of the click has completed its action. some kind of 2 second delay before the movies load in? what happens:you can click or mouse scroll through the menu, when you click, the action repositions the selected Item (ActiveItem) in the center and resizes larger. this works great, is it possible after this action is complete to then load in the swf movies?? URL...you will see at the moment onClick the movies load straight away which makes the rotation not smooth when rotating around.I can't seem to get the mouse scroll to work the same function as the click at the moment also..
I have a rotating menu that when clicked rotates and loads in swf movies, OnClick.
The problem I seem to be having is that because the swf movies load in on click it seems to be causing the rotation of the menu not to run smooth.
Question: Is it possible to get the swf movies to load in once the action of the click has completed its action. some kind of 2 second delay before the movies load in??
what happens: you can click or mouse scroll through the menu, when you click, the action repositions the selected Item (ActiveItem) in the center and resizes larger. this works great, is it possible after this action is complete to then load in the swf movies?
to see how the movie runs at the moment this is the link: [URL]
you will see at the moment onClick the movies load straight away which makes the rotation not smooth when rotating around.
I can't seem to get the mouse scroll to work the same function as the click at the moment also.....thats for another day
I am trying to duplicate a loaded movie clip multiple time. Below is the code. how to dublicate it using loadClip method.
ActionScript Code: var thumbImgLoader:MovieClipLoader = new MovieClipLoader(); var thumbImgListener:Object = new Object(); thumbImgListener.onLoadProgress = function(target:MovieClip):Void {
I have some video which I have converted into .swfs I am trying to set delays to the three videos, so that the first swf plays on page load. The second loads after 30 seconds and the third after 45 seconds.
So on frames 10, 20, and 30 on my timeline I have these llines of code on each of them respectively:[code] This essentially "bounces" on my images. Can someone give me direction on how to set up a delay to make this happen all on one frame?[code]
does anyone know of any actionscript i can use for a time delay. Say you have only 3 frames on a time line is there some way using actionscript that i can delay the playhead so for instance it stays on each frame for 20mins and once that time is up it moves on to the next frame and so on and so on.
I have a rotating menu that when clicked rotates and loads in swf movies, OnClick.
The problem I seem to be having is that because the swf movies load in on click it seems to be causing the rotation of the menu not to run smooth.
Question: Is it possible to get the swf movies to load in once the action of the click has completed its action. some kind of 2 second delay before the movies load in??
what happens: you can click or mouse scroll through the menu, when you click, the action repositions the selected Item (ActiveItem) in the center and resizes larger. this works great, is it possible after this action is complete to then load in the swf movies?
to see how the movie runs at the moment this is the link: [URL]
you will see at the moment onClick the movies load straight away which makes the rotation not smooth when rotating around.
I can't seem to get the mouse scroll to work the same function as the click at the moment also.....thats for another day
Is there any way to change the delay time. i used a variable to set the delay time but it wont works for me. The delay time is Working as the previous value.Here is my code.
ActionScript Code: var delay:Number = 1000 timfun()
I have a short animation mcl that has an enter button (loader) on it. Once clicking the enter button, the main website content (another swf) loads. For some reason when users click the enter button, there is a 12+ second delay in loading the content swf
The code show's the movieclip "nav" when "bg_inv" is clicked, and fades it out when 5 seconds have passed. What I want to achieve is this:When I click a button inside "nav" called "next_btn" the delay needs to be reset, so that "nav" doesn't fade out until five seconds have passed since I clicked the button.
I need to load 3 SWF's file after a certain period of time (loading first SWF, see 5 sec and loading next SWF, see this SWF 2 second and loading Final.swf and stop load)
I've been having some trouble with this line of code. This is being used in an .as class file for my Ball class. I can get it to move within the main .fla by using a timers but if possible I would rather avoid the timer. I'm trying to develop a system for my FLA like this:
Ball starts at x,y Ball moves to waypoint x,y Ball leaves stationary copies of itself along the way forming a line as it goes.
The file will do this several times so I am trying to base this on if/else rules rather than animate it out. I feel like I should contain all movement activity within the class file and leave the waypoint rules for the main .fla. My current issue is that the code below (without the hittest) works if the FLA has a timer triggering the moveTowards function. Without the timer in the fla, it still works but the ball just warps to the destination.So I have two questions:
Is there a way to control the while loop so that it pauses at the end of each loop enough to look like the ball is moving incrementally?Is there a way for me to have a drawball function within the ball class itself or should I make a new package/class within the class file? Ideally I would have the new ball creation be relative to the "step" variable.
Code: public function moveTowards(pX:Number, pY:Number, step:Number) { var dir:Number = Math.atan2(pY - y,pX - x); //find angle direction[code]...........
When a page appears I want to delay the appearance of the button so users stop to see the animation i have put there but the help file just tells me how to create classes when I'm sure there must be a few lines of code to do it? can someone tell me what is wrong here as when I make the alpha of the button to 0 the whole page becomes 0 alpha and it wont do anything or give out any errors[code]...
I have a function, loadXML, that loads an xml file with a list of locations to OTHER xml files. Within this function I load each individual xml file and run a new function, parseXML, to pass each of the variables I desire from the individual xml files into an array.
This all works fine and dandy on my computer, but when I run it online it breaks down.
What I believe is going on is that the initial xml file loads fine, but because the referenced xml files are on the web and are varying sizes, they stop loading sequentially and the data no longer corresponds to the xml file referenced in referenceListA array. (ie. all the data from each referenced file, item1, item2, and item3 will stay together because they are called at the same time, but will become mixed up from the referenced xml file).
This normally would not be a big deal, but because I want to also create a link BACK to the referenced xml file, sometimes the link will not lead back to right location (it will lead back to another xml file in the list).
I was thinking about adding a time delay somehow in the loadXML function to give time to load the newxml file, but that would still be problematic...
How can I make sure that the referenceListA[i] mathes up to its own information?
I've been working with actionscript 3.0 and have an array that gives me some text and a button on each new page (clicking the button gets me to the next text-page and button). I'd now like my button to not appear on each page immediately, but time delayed, maybe wait 10 seconds or so before it appears.
i have some loop function for the game, this loop for open the 9 box, here the code
function random_item_2(coinsx) { var listItem:Array = new Array(); for (var i:uint=0; i<15; i++)[code].........
the problem is, 9 box open in one time, not one by one, i want to box open the box one by one, after the first box opened so the next box will open, here for some algo that i wanted
How to make time delay in a loop..[code]But I want every containers_array[i] to be added one after another. I don't have them scaled to 100%, they remain being 1%, just like little dots on the screen when I write down:[code]
I'm new to concepts of AS 3 but i'm stumbling through it.So i'm looking to the Fourm for some Mentor ship
I have a simple Regular Flash slide show with 4 slides and an intro label. I need my Intro label to have a Timer or Delay event that holds on the "Intro" Label for a certain amount of time before the Timer expires and calls a function that tells FLASH to go on to slide "Slide 1" label.
The trick is i need this delay to run everytime the Timeline is at the "Intro" label as i have an animation playing while the timer or delay event counts down and finally at end goes to label "Slide 1" Can anyone share some simple code snipets that would point me in the right direction to accomplish this using AS3 ?
I have a rotating menu that when clicked rotates and loads in swf movies, OnClick.
The problem I seem to be having is that because the swf movies load in on click it seems to be causing the rotation of the menu not to run smooth.
Question: Is it possible to get the swf movies to load in once the action of the click has completed its action. some kind of 2 second delay before the movies load in??
what happens: you can click or mouse scroll through the menu, when you click, the action repositions the selected Item (ActiveItem) in the center and resizes larger. this works great, is it possible after this action is complete to then load in the swf movies???
to see how the movie runs at the moment this is the link: [URL]
you will see at the moment onClick the movies load straight away which makes the rotation not smooth when rotating around.
I can't seem to get the mouse scroll to work the same function as the click at the moment also.....thats for another day
On my first frame, I've placed an MC with an instance name of "ball" and entered the following script: ActionScript Code: ball.onEnterFrame = function() { if (Key.isDown(Key.LEFT)) { this._x -= 10; }} How do I create a time delay between the key being pressed and the ball changing position?
(Flash 5/Flash MX). How do I delay/pause using actionscript? I have tried using a for loop for a time delay like this: for(i=0;i<1000000;i++){ } But it does not work?
Flash gives an error like: Time-consuming actionscript. Abort running script? OR the loop simply does not produce a noticeable delay. How I can introduce a time-delay or a pause using actionscript?
Im trying to fade 4 pictures in and out.I want a 30 second delay between each photo. From what it looks like in order to use timer function each photo would have to be in its own movie clip.
I have a rotating menu that when clicked rotates and loads in swf movies, OnClick. The problem I seem to be having is that because the swf movies load in on click it seems to be causing the rotation of the menu not to run smooth.
Question: Is it possible to get the swf movies to load in once the action of the click has completed its action. some kind of 2 second delay before the movies load in??
what happens: you can click or mouse scroll through the menu, when you click, the action repositions the selected Item (ActiveItem) in the center and resizes larger. this works great, is it possible after this action is complete to then load in the swf movies?
to see how the movie runs at the moment this is the link: [URL]
you will see at the moment onClick the movies load straight away which makes the rotation not smooth when rotating around.
I can't seem to get the mouse scroll to work the same function as the click at the moment also.....thats for another day