I'm trying to play 2 external flash movies. its already running ok but i need the scene to be somewhat to gradually become transparent so that the timebased scene2 will comeout to of the screen.
Here is the script of it:
var myLoader:Loader = new Loader(); var url:URLRequest = new URLRequest("scene2.swf"); myLoader.load(url); addChild(myLoader);
I can't work out why - but when I try to fade out some text (by calling fadeoutSecondText), the text fades out, and then immediately fades back in. Fading in and out struggle against each other, resulting in rapidly flashing text!
when i test the movie all i see is a large grey box (border color) with a medium white box (box color) in the bottom right.when i edit the border and lose the grey box but leave its line borders then i get the image with the white box in the bottom right. i've got an image: instance named 'image', a box: instance named 'box' and a border: instance named 'border' and pasted in the actionscript in
i've done the Fading Grid tutorial that Voetsjoeba wrote but i seem to be de-railing somewhere when i test the movie all i see is a large grey box (border color) with a medium white box (box color) in the bottom right.when i edit the border and lose the grey box but leave its line borders then i get the image with the white box in the bottom right. i've got an image: instance named 'image', a box: instance named 'box' and a border: instance named 'border' and pasted in the actionscript in place but it still hangs.
I am making a flash video game. You will have control of a spaceship that is going to go to space. I made a 550x30,000 JPG file in photoshop to use in flash as the background for the game. 30,000 pixels is about what I need to make a good scale of the earths atmosphere because earths atmosphere is about 36,000 feet high and I was goign to use a scale of 1 pixel = 1 foot.
When I import the jpg to flash and test the movie instead of my background all I see a a plain red box in the movie window. It fills the whole stage. This led me to think that there could be a pixel limitation. If so what are the limitatoions and how can I get around them?
I've trying to make blocks solid so my character can walk across the blocks and not go straight through it ive looked around for around 12-13 hrs at the moment and im still stuck.
I'm trying to simply draw a solid shape consisting of various other shapes, however, when I overlap two shapes, the overlapped area becomes transparent again. For instance:
Code: var myShape:Shape = new Shape(); myShape.graphics.beginFill(0x000000); myShape.graphics.drawCircle(10, 10, 25); myShape.graphics.drawCircle(20, 10, 25); myShape.graphics.endFill(); this.addChild(myShape);
The above code is AS3, but I believe the same thing happens for AS2 as well. The overlapping area between the two circles is not clack.
I am currently creating a game in which the character is stationary in the middle and the world moves in relation to the character. When the character is not moving and not touching anything, I need the world to shift upward to meet the character and stop on collision detection. The problem is I have no idea how to conceptually make this work.
making assets "fall up" and stop when colliding with an object (basically reverse gravity).
I have buttons that load SWF files. when i test the SWF they have a solid background. However, if i use a button to open the swf they have transparent/no background, yet you can still see the contents of the swf.
How do i get the SWF to have a solid background when opened by buttons?
I'm building a map editor for a project and need to draw a hexagon and fill it with a solid color. I have the shape correct but for the life of me can't figure out how to fill it. I suspect it may be due to whether the thing is a Shape, Sprite or UIComponent. Here is what I have for the polygon itself:
import com.Polygon; import mx.core.UIComponent; public class greenFillOne extends UIComponent {
Fairly new to ActionScript 3. I am creating a series of solid rectangles which will be acting as butttons for my site, a new rectangle is created by looping through an XML List, 1 rectangle for each title in my List. They will be displayed 1 above another down the left hand side of my screen.
What I want to do, if possible, is create a vanishing point on the right hand side of my screen which the rectangles will use to alter their perspectives.Obviously the rectangles with a far different Y position to the vanishing points, will display with a greater perspective.
how to make a flash background go from solid to transparent? I know how to make it transparent all of the time, but I want the SWF to play, the background is there, and when it's done I need it to fade away...
I'm trying to duplicate this type of mouse trail. I can't tell if it's deforming a movie clip or drawing separate objects on the stage. I can duplicate it at slow speeds, but at a fast speeds I have no idea how they're doing it.
The MouseEvent.MOUSE_MOVE is way to slow on the update to draw exactly where the mouse is going so I tried using curveTo to create a curve but unfortunately you still hit a point where you get a sharp angle.
I have series of Bezier curves that I want to revolve about an axis to form a solid model in Papervision3D.How would I do this? Has someone created a class for Papervision that can revolve a curve to form a solid?
I'm using Arial for my content font. I'm trying to set it up so that there's pretty solid edging.
Code: var antiAliasEntry_1:Array = new Array({fontSize:12.0, insideCutoff:0.61, outsideCutoff:-3.43}); var arialTable:Array = new Array(antiAliasEntry_1); TextRenderer.setAdvancedAntialiasingTable("Arial", "none", "light", arialTable);
I think it's that insideCuttOff needs to be smaller, and outsideCutOff needs to be further in the negative direction. But when I do that, there's no much of an effect. Here's what my text looks like now:
I am just starting with 3d flash concepts and I was checking this tutorial:[URL]I wonder if there is a tutorial showing the same movement but with a solid cube. I fact, what I want to achieve is this effect:[URL]
For example, I have a transparent png file, the shape is a car.In the png file, I only draw the white border shape.Outside and inside the border are all transparent.
I want to use actionscript3 code to show the car object with different color, it means only fill color inside the border, and for the outside of the border, keep transparent.How to do that?
So far, the simplest workaround is to prepare many images with PhotoShop, but it's not good enough for me. When I have many shapes and use many colors, I've to prepare many many images.Add more details:(Because I'm using white border, you may not see the basic png file if your background of browser is white)
Is there way to use bitmap fills instead of solid colors for the Coloring Book by Zelwyn?I want to color shapes with bitmap fills. If the user changes his mind, then he could recolor the shape with a new bitmap.It would be the exact same as the coloring book, except using image bitmap fills.
I'm having an issue with solid backgrounds showing up behing transparent PNGs in Flash. I know this isn't a lot to go on, but I have no idea what is going on here, My client sent me the attached image.. This is what they are seeing (the green box behind the top of the vehicle). I am not seeing this. Apparently this box, and other similar boxes show up during image transitions.
I am using Tweens to fade between different models and colors of the vehicle. I was originally using Caurina/Tweener, and experienced similar issues myself, but since switched to using the built in tween class, and am not seeing any problems anymore, but apparently my client is.You should be able to see the attached image. You can also view the demo link, to see if you see any issues yourself with the PNGs fading in and out....(you'll have to sit through the intro, then click EXPAND on the final frame)
Is there anyone that can write a really basic physics engine including 1 ball and 1 solid object?
So it should be 1 ball and then 1 solid object like a box. The box should be completely solid, the ball shouldn't be able to go through the box, it should just stop when hitting it at any angle.
i want to collapse a complex scene with all different layers and different transparency into a single layer (or as few as possible) to optimize the flash file for online (were experince proformance issues). I have tried the combine and manually copying pasting into one layer but it cuts the fill below and replace with transparent fill. I want to have a end file that is 100% solid.
I have several movie clips of the main character (one for each primary and secondary direction), each of which contains 7 or so layers, one for each body part, and each layer then has about 6 keyframes, each keyframe containing a different graphic of the body part.All I want to do is create a shadow of the character. Originally, I just duplicated the main character movie clip, changed the _yscale, _rotation, _alpha and applied a color via setRGB(). It sort of worked, but because I was applying the setRGB() to the collective group of graphics having multiple colors, the variances showed up in the shadow, so you could make out the character's features.
so I have this scene in Flash where a song plays. However, once everything is done on the scene, the screen fades and it goes to the next one. I put a layer in the next one that stops the music, but it just suddenly stops without fade. Also it doesn't matter if I select FadeOut because it will still suddenly stop. If I put Event instead of Stop, the song just keeps playing.
Anyway, I want to do something really basic and simple. I want to have a word fade in then fade out. Then another word in another place fade in and fade out.