ActionScript 2.0 :: Flash - Onload Start First Button?
Jan 13, 2010
Basically, I have a movie with a set of buttons which show some information when clicked or mouseover. Effectively, until i have clicked onto a button there is white space and when clicked, the information shows in this whitespace.What I would like to do is when the movie is loaded I would like to pretend the user has already clicked the first button, thus showing information and not white space. I can get the movie to do this however I cannot get this to then following the rest of the actionscript. It remains loaded.
In short what I am looking for is some sort of onLoad function to pretend the first button has been clicked and then ignore or unload the command and ONLY repeat this if the movie is loaded again (refresh etc)It is a movie clip NOT a button, sorry. So I would like to load the first movie clip (there are 15 in total) then cancel this command when the user interacts and clicks to move on.I have added this to the first moviemc.onLoad = function() {this.gotoAndStop(10);}But this just keeps repeating itself when the user clicks another mc to move to the next item. I need this to only happen once on load.
I've got 30 songs loaded into two playlists 15 songs each. Right now everything works great when clicked, I can not figure out how to get this thing to auto play. I am hoping there is a way to start playlist1 onload, and when it plays through the 15 songs then go onto to play, playlist2 = mp3_playlist2.xml and playlist1 = mp3_playlist.xml [URL]
I'm trying to broaden my horizons with it and so I'm trying to do an update of a quiz program my employer has. Everything has worked well, except for the timer. The button that starts the game has two options, "study" or "exam"; if the study is selected, there is no countdown, just the score keeper. If the exam option is selected, the timer is show (counting up). But, press "Start" and while the quiz begins, the timer, in either case, does not.
I'm going to post the actionscript for the timer that was already there, as well as the start button. I'm hoping someone can explain how this timer is supposed to work and why it's not; and where the disconnect lies in pressing the start button and making it run.The timer is embedded in a movie clip, with two dynamic text boxes, that are for some have no instance name; and actionscript spread out over several frames.Frame 1:
I am trying to create a sound button to start a sound and then stop it when clicked again. I thought it would be easy because there is a code snippet for "click to play/stop sound"
I have my sound file in my library.
Below is the code that is not working:
Instructions:1. Replace [URL]below with the desired URL address of your sound file. Keep the quotation marks ("").*/
CYOA2bttn.addEventListener(MouseEvent.CLICK, fl_ClickToPlayStopSound_11); var fl_SC_11:SoundChannel; //This variable keeps track of whether you want to play or stop the soundvar fl_ToPlay_11:Boolean = true; Proxy-Connection: keep-alive Cache-Control: max-age=0 Cp>function
I need assitance in creating start button to a small flash movie I created.I like to put start button on very fist frame of the move .I did incest actionscrip stop() to prevent of it start running on load but now I need a button and scrip to start running.My skill in action script are limited.I try create simbol as button or movieclip.
I am writting an image gallery that loads one intial xml file named galleries.xml.From this point each xml node loads a XMl file for that gallery that holds all the images.The problem arises in the fact that to do this I need a onload function within an onload function.Onload functions dont accept parameters so I can pass down the variable that shows what loop the gallery loop is on as I need that in the function that holds the images.
I have a interactive movie clip with buttons. The problem I have with my movie clip is that whilst the movie is playing and I click the forebtn, it stops the movie. Ideally I would like the movie clip to start playing straight away when I press the fore button.
i have a flash clip that i am trying to imbed into a joomla website of mine, and the problem is that it doesn't auto-start. If i open the swf file it will show a blank screen until i right click play or ctr+entr, on the website it simply doesnt show the flash. here is the link to the swf file [URL]
How can I have a video (or youtube video) play on loading my website with the option to "skip". If the skip video is clicked then that will redirect to the index.html however how can I set it up so that when the Video finishes playing it automatically loads the index.html in the website.
(If the video has to be embedded in the index.html so that the rest of the website is elsewhere that's fine too).
I am using the following code to load my flash file, contact a php script and decide what frame to play based on the results. THat is all working fine, the problem is that when the animation starts from Frame 2 - gotoAndPlay(2) - it seems to repeat a few frames over and over until the whole animation is complete.
I have done some reading up and the enterFrame is called many times so I can understand why the problem is there but I don't know how to resolve it. The interesting thing is, when I just use gotoAndPlay(2) in the if loaded section, it all works fine. It's only when it's in the onLoad for the loadVars that causes it to break. Using: Flash CS5 and Actionscript 2.0
I'm embedding a flash object in an html page and calling windows.onload to initialize the Flash movie. The problem is that the windows.onload does not wait for the Flash object to completely load. Is there way to make sure that the Flash object has fully loaded?
Here is the code I'm using: <head> <script> var falshObj = null; function pageInit() { thisMovie(); [Code] .....
I've made a very basic mp3 player with simple play and stop buttons and it works just fine. However I have noticed that when you click play again while the song is playing it plays the song again from the start over the top. Same if you click it 3 times 4 etcetc. I have no idea how to disable the button while the song is playing/until the user clicks stop. This is the code I have on the play button:
on (release) { weddingSound = new Sound(this); weddingSound.attachSound("wedding"); weddingSound.start(0, 99); }
This is the final part of a website I built and the owner is holding out on payment until this is done
I have a timeline with a movie clip with the instance 'first'. this is a series of logo with buttons that move from left to right. you can click and drag them right or left, and when you roll over them, it pauses the movie.
The problem is now I need to make each logo link to a url.When I add for eg:[URL]..to the button within the movie, it does not work, it doesn't open up the url? Any ideas what actionscript or changes I need to make to allow each button to link to a url??
I have used the actions panel to write a stop code on frame one of my timeline.When I test my movie it stays on the home page, which is good! I have also created an 'enter site' button on the home page. I want to click this button and have the timeline start rolling over to frame 50 (where my next label 'contents' will be). At frame 50 I want it to stop, and so on for all of my labels/pages. The action taking place on the timeline is a pan across a panoramic photograph, which will stop at different points.
I'm very new at Flash and while Ive picked up the basics of tweening and creating animations. I'm trying to create an image of a post it note that is revelaed via a mask when a user rolls over a seperate image. I have created the animation of the mask and it revelas the note fine. My question is how do I create an invisible button and code it in action script so when I roll over image 1 my mask tween begins playing to reveal the post it.
I currently have an action that starts with a button click. But I want it to start on frame 1 automatically without a button. How do I need to edit my code to make this work correctly? It's a typewriter effect and I plan on exporting it out as a .MOV and importing it into Adobe Premiere. I also need to figure out how to get the background transparent if possible.[code]
I'm making a Century club timer, it is to execute on pressing the start button, and then run until finished (our paused, but thats not implemented yet). To keep the timer accurate I had to use the Date() function.The timer() function is used to update the displayed time. I tried using a while-loop for this, but then the whole thing would just freeze. :S So instead a use a infinite timer that ends when currentTime == targetTime.
How would i make a button to start an animation, and only do it once?(Also, make the button change when finished? like a cellar closed, then opened :/) (AS2)
I need to make a point in a Flash video where the video stops and pressing a button will move to another frame. I understand there is something called a "stop action" but not what this means. Using other online instructions, I end up with the video not stopping and the button not doing anything.
All I want, is to have a button (play_but) to start the process. I want to get rid of the enter frame business. I tried, but I had to click every time the button to draw the line. I just want to click the button once and have my line plotted.
var xspeed:Number = 2; var yspeed:Number = -2; var xpos:Number = 0; var ypos:Number = stage.stageHeight; graphics.lineStyle (2, 0xffffff); [Code] .....
I'm fairly new at AC2 (Yes, I need to update), and I have Flash CS3.I need to find out if I can have a button that when you click it, plays a music file, and then when you click it again, the music that was playing for that button would stop.I have a text box on top of a rectangle and I selected them both and converted them to a button symbol, named it MusicFile, double clicked on the new button, inserted a new keyframe in the timeline on "down" (where it says Up, Over, Down, Hit), and then dragged the music file from the library onto the button. It works fine, until I click the button a second time, and it just keeps playing as if I pushed play twice and two copies of the sound started playing.Is it possible to make the button play the music when it's clicked the first time, then stop the music that it was just playing the second time it was clicked?
im using actionscript 3 with a button to play a sound, the only thing is I dont want to play the sound from a URL i want to play it from a sound imported into the library, im sure its simple I just dont know how.
I have a scene for the title screen and a scene for the game itself. On the title screen i have a start button, that when clicked it is supposed to go to the game scene; but for some reason this wont work. This is the code I have so far,
I want that when someone clicks on the button, my movie will start downloading instead of showing. (meaning, you can either save or open the file). Like downloading a clip from the web.