How to disable PrintScteen in AS2.0 which should work in both Player 9 & 10.I used this ActionScript Code:System.setClipboard(); method. Its works only in Player 9. Its require ActionScript that originates from user interaction to work in Player 10. I want to use it on onEnterFrame
i was creating a program and now i need to send i printscreen of my program to my email so then i can see whst the users created wwith it, how can i do this?
I've created a print button in Flash (that's obviously the easy part), but what code do I need to apply to it so that it prints whatever screen the user is on?
Here is an example of what I am looking to do. I want to figure out how to locate and save the original (LARGE) image shown here in the zoom box.[URL]..
only those who actually got real code to show please Im looking for help on how to create send-email with attachment using AS3.
Furthermore the attachment should be printscreen of the flash movie converted into JPEG (preferrably with no need to upload the file to server - can this be done on the fly?), and the JPEG then should be included as attachment in the email.
Does anybody know how to disable TLF in CS5, specifically, on import of an AI file?
When I import an .ai file into Flash, I want the text to come in as classic text becasue the TLF is to memory intensive and makes my application unusable (the application is very font heavy).
Right now, my workaround is to produce the assets of the file in CS4 and then open it with and convert to CS5. This is fine for the initial build, but is a pain when I need to make updates to the file.
Is there a way to use ActionScript to disable all buttons in a movie at the start of the movie (or at any given time in the movie), and then re-enable them at a certain time? I'm using Flash MX (only version I have access to), and I know how to get to the ActionScript panel and use it for basic things like stopping/playing a movie or jumping to a certain frame, but I haven't figured out much about ActionScript beyond that.
(btw, what version of ActionScript does Flash MX have?
using an FLV, with SeekBar component...works fantastic, but the scrubber clashes with my cuepoints when dragging along the timeline. So i want the scrubber to be inactive. Tried everything but can't get it to disable.disable this, I've looked everywhere, seems a few people have asked here but with no solid response
On the root, I have a movieclip (input). Within it is 1 frame of codes (well, 2 layers, each with 1 frame of code...).
Alongside on the root, I have another movieclip (banana), which has a stack of animation within... the first frame within is labelled "main".
What I wanted was that if banana's current frame was main, then input is untouched (enabled). If banana's current frame WASN'T main, then input is disabled ENTIRELY (everything within is disabled as well, especially the frames of code).
What I have tried was applying this code on a frame on the root timeline:
I've made an AIR Application. It definitely has a .swf file. Running the .swf file alone works till a point where user tries to press keys like A, S, D, etc from the keyboard which will not be detected as the .swf if running using a flash player. So inorder to avoid such problem I'd not allow the users to run the .swf file natively. Only if the .exe is clicked it must run. So is there any functions that implement this??
I have a zoom in function and when I'm zoomed in I can drag the movie clip around with a drag function I have a zoom out function which restores the movie clip to its original size but I would like the drag function to be disabled while zoomed out.[code]...
How do I disable right click functionality for SWF? When I right click on this movie that I have it gives me option to click on a link.How do I take the link out or diable the right click function?
I would like to disable left clicks certain keyframes, i have a movieclip that the user is dragging and when a click is made it has a short animation, but i dont want users to be able to click other things while this animation is running. so i need to disable the left click. the animation is on inside the movie clip.
I want to automatically disable the ability for people to switch to FullScreen when watching my Flash animation. The animation will be downloaded by people and viewed in FlashPlayer rather than in a web browser, if that makes a difference.Here is the Code I have tried so far:
Code: stage.addEventListener(Event.ENTER_FRAME, DisableFS); function DisableFS(event:Event):void {
If I create a Movie Clip and assign a child Movie Clip as the hit area using this.hitArea = this.mcClipName; is there a way for me to disable that hit area? For instance, mcButton is a button. When I click mcButton, it triggers a function that reveals other content in my movie. I don't want them to be able to click that button again unless they close the new content (using another button that appears with the new content).
i have this code in timeline to disable a cue point but it seems that its not working.. flvPlayer.setFLVCuePointEnabled(false, "Cue1");im going to have this disable cue point code in a button function..its possible to only have one cue point and when i click a button for example the time for the cue point changes?This is the rest of my code:
flvPlayer.source = "movies/contouring_1.flv" flvPlayer.stop(); flvPlayer.addEventListener(MetadataEvent.CUE_POINT, cuePointListener);flvPlayer.addEventListener(Event.COMPLETE, completeListener); function cuePointListener(event:MetadataEvent):void { trace("Reached cue point named " + event.info.name + " Time: " + event.info.time + " Seconds"); flvPlayer.stop()}
In my code, when a user clicks on a button, I set the alpha of the button to 50 and set enabled=0. This works to essentially disable and grey out the button. The problem is that even though the button has been disabled, it still sits in the over state until the user moves the cursor off the hit area... Funny, no?
Since you can't tell a button what frame to go to, how do I get it to go back to its up state (without recreating all my buttons as movieclips and doing the whole thing manually)?
Is there anyway to disable the movie from playing when I hit Enter? I've got a button press later on that needs Key.ENTERI could change it, but it is the only key that makes contextual sense.
I have designed a website in Flash AS2 and it is nearly complete, but I have one big problem. On my main page, I have a line of scrolling buttons as well as a slide show which also doubles up as a button. All of these buttons link to FLV movies. When clicked, the movie page fades up to cover the entire stage.This is the effect I want and I like the way it looks, but the problem is, all the buttons remain active underneath the FLV as it plays.So if you accidentally click on the movie while its playing, it's still possible to trigger one of these buttons, causing all kinds of undesired chaos!Here is a link to the current swf, so you can see exactly what I'm talking about.
The row of scrolling buttons (the circles) and the arrow buttons at the bottom are contained within a single movie.I must point out that I am not well versed in action script. I have picked up bits and pieces as I've gone along but I don't speak the language
ForEVER I've been annoyed with tooltips in Flash. Yeah, I've turned them off in preferences, but that doesn't effect the ones in the ActionScript area. I've gone so far as to globally and specifically set tooltips to a delay of 60 seconds in my Mac terminal, effecting every application in my system, but this f^%king program over rides even that.
i hv create an fullscreen menu, manu having many options on wall and i put one transparent desing movieclips over buttons by those movieclips bottom button gone non interactive