I am using this following code to display images using xml.Everything is working fine for me but i have to add background image or border to the displayed image using function BitmapFileMaterial.
using BitmapData or Bitmap Class but same functionality.
i am building an editor which allows you to resize images and to do this (once an image is selected) I add a visible border to the image that allows you to resize the image. so i want to have a function something like,
[Code]....
and i have to call this redrawborder function inside the MOUSE_MOVE listener that controls the resizing (so that i am constantly removing and redrawing the border). constantly removing and redrawing the frame seems very inefficient. is there some property or better why to do this? i want to have, displayobj.scaleChildren = false or something like that
My question isn't directly related to a random image or xml but I'm using it in my example. really want to know how to load an image when the swf file loads. Please have a look at my example and you'll see what is wrong. It's a little funky resizing the border at the moment when the file is loaded.
Cello posted an excellent example of resizing a border around an image when a thumbnail is clicked: [URL] My question isn't directly related to a random image or xml but I'm using it in my example. I really want to know how to load an image when the swf file loads. Please have a look at my example and you'll see what is wrong. It's a little funky resizing the border at the moment when the file is loaded.
I got the following code from Adobe's 'Serverside ActionScript Language Reference'. Here it is:
myLoadVars = new LoadVars();myLoadVars.onLoad = function(result){ trace("myLoadVars load success is " + result);}myLoadVars.load(http://www.someurl.com/somedata.txt);
My questions is, if the purpose of the onload event handler is to confirm if the load operation is a sucess,than should it not be placed after the load command? In the above code, the onload event handler appears before the load and yet it works.
I posted this in another forum, no response yet, so I thought of posting it here as well. I got the following code from Adobe's 'Serverside ActionScript Language Reference'. Here it is:
Code: myLoadVars = new LoadVars(); myLoadVars.onLoad = function(result){ trace("myLoadVars load success is " + result); } myLoadVars.load("somedata.txt");
My questions is, if the purpose of the onload event handler is to confirm if the load operation is a sucess,than should it not be placed after the load command? In the above code, the onload event handler appears before the load and yet it works
I got the following code from Adobe's 'Serverside ActionScript Language Reference'. Here it is:
Code: myLoadVars = new LoadVars(); myLoadVars.onLoad = function(result){ trace("myLoadVars load success is " + result); } myLoadVars.load("http://www.someurl.com/somedata.txt");
if the purpose of the onload event handler is to confirm if the load operation is a sucess,than should it not be placed after the load command? In the above code, the onload event handler appears before the load and yet it works.
I'm working on a basic flash gallery, when the user clicks a thumbnail, the large image above it will load (using loadMovie ("whatever.jpg")...that's all working fine, but I want to have the image center on a frame once it's fully loaded since I have some portrait and some landscape images. What I'm wondering is, is there a simple way to check if a jpg has been completely loaded, similar to an xml.onLoad = function()? I've tried the getBytesLoaded and getBytesTotal thing as well as an onEnterFrame that checks the width but these have both had issues, maybe there's just some really simple way to check?
I have modified hga77's gallery and made some changes with the style. I am still having some problems and need three things sorted out. Well, two aren't essential but the first one is.1. Most importantly, On Load I need the first image in the XML file to load in and have a border.2. Get the percentage preloader working.
I'm embedding a flash object in an html page and calling windows.onload to initialize the Flash movie. The problem is that the windows.onload does not wait for the Flash object to completely load. Is there way to make sure that the Flash object has fully loaded?
Here is the code I'm using: <head> <script> var falshObj = null; function pageInit() { thisMovie(); [Code] .....
I am working on an custom container and I need a border for this container. I have a 15x15 image that I am creating a 9-slice border skin with. The issue that I am having is that the border skin does not appear the way that I had hoped it would.
Here is a ss of the skin in place.
Ideally I should have a transparent box with a 5 pixel border around it.
I load my images using XML and tween them + putting a border with this script (not including the xml loading code, dont know if I need to change this?) Everything works fine with doing the same thing with all images. What I want to try to accomplish is putting no border on the first image?
My question is related to putting a border around an image. I am dynamically loading images from an xml file and they appear as thumbnails. I want to put a 1 or 2 pixel black border around the image when I load it. The problem that I see is that some of the images are portrait and others, landscape. I hope there is a way to do this in AS? I have searched the forum but nothing.
I have a dynamic border with a loader and buttons and whatnot. It works for the most part, but when the images have not loaded on the persons machine before, there is an occasional glitch preventing it from displaying properly(the border shrinks to nothing, the loading bar goes to aobut 10px, etc.)
What I want to do is add a border on the image that I load into my scroll bar via XML on the rollover. So when I rollover the image a border appears around it. I created a movie clip of the just the border and I am having trouble getting it to appear on all my images when I rollover them. I am not sure how to fix this. How can I do this?
Code: scrollBar_mc.visible = false; var space:int = 10;//space between cells var w:int = 47;//width of cell
My question is related to putting a border around an image. I am dynamically loading images from an xml file and they appear as thumbnails. I want to put a 1 or 2 pixel black border around the image when I load it. The problem that I see is that some of the images are portrait and others, landscape.
I have a dynamic border with a loader and buttons and whatnot. It works for the most part, but when the images have not loaded on the persons machine before, there is an occasional glitch preventing it from displaying properly(the border shrinks to nothing, the loading bar goes to aobut 10px, etc.)Here is the gallery thing (only 1 - 11 are uploaded)I assume it's some kind of issue with loading, as in resizing before loading properly or something...but to me the code looks fine. The big problem with this error is it's extremely hard to troubleshoot as i have to upload the SWF, and clear my cache everytime.
I'm trying to write some ActionScript which will accept a mask and an image, then mask the image and put a border around the result (assuming that the mask is always 100% opaque).
For example, if my mask is a poorly drawn star, and my image is a bunch of flowers, I want the result to be a poorly drawn star with flowers inside it and a border around it. Something like this:
I have a dynamic textfield that is html formatted and loads text from an XML file. On the XML file I have the following image that contains a link[code]...
I am trying to make one of those Resizing borders for an image gallery ... Is there an Actionscript 2.0 function that whilst Loading in an external jpeg, Flash can be told the dimensions of the picture it is currently loading > before it has loaded it fully.? ie: getWidth (as a guess). Thus, preparing the size of the border, whilst the image is loading. Or, does it have to initiate that once the jpeg has loaded 100%.
I have a background with a border that is behind dynamic images. I am trying to resize the background to custom fit each jpg that is loaded. However, I cannot get the width/height from the movieclip the jpgs are loaded into and I can't get the width/height from the jpgs.
How can i have 15 buttons load different images into one border.When the swf loads picture 1 is loaded. When you click some of the other buttons picture 1 stays into the border. A preloader bar and percent shown up under picture 1. After the preloader and percent bar reaches 100% picture 1 "alpha-fades" out and the picutre correspnding the button you clicked "alpha-fades" in ?
This transissions will happen beetween all the pictures you load.The pictures must be loaded dynamic .
How can i have 15 buttons load different images into one border.When the swf loads picture 1 is loaded. When you click some of the other buttons picture 1 stays into the border. A preloader bar and percent shown up under picture 1. After the preloader and percent bar reaches 100% picture 1 "alpha-fades" out and the picutre correspnding the button you clicked "alpha-fades" in ? This transissions will happen beetween all the pictures you load !
I have a simple full screen flash site with mc's that are positioned in relation to the stage, and I also have a background image that is bigger than the stage that shrinks and expands when the user resizes the browser, and it doesn't distort.My problem is that when i publish it normally at 100% width/100% height I get a weird acting vertical scrollbars, so I'm forced to publish it at 98% height, which then shrinks my swf file exposing the black background giving my freaking swf an unwanted black border.