ActionScript 2.0 :: Loading And Playing Buffered External FLV's
Jan 30, 2009
what I'm trying to put together is some code that will load in multiple flvs, buffer the vids and have them play one after the other in a loop. I have so far code that loads in an array of flvs but doesn't loop. Also the buffering stops the play back for a moment towards the end of the first video, not sure why but changing Flush into Full doesn't help. Anyone know how to add a buffer that plays after a % of the movie it buffered or will buffer movie one and then buffer movie two while the first movie is still playing? As for looping goes I need a listener waiting for the last video in the array to be completed, but not sure how to pull that off.
[Code]....
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Sep 29, 2010
i have a video in which I can seek to unload parts (Pseudo-Streaming), the server return the video and it loads it from the requested second,the problem, i don't want to make a new request to the server if a part has already been buffered, here's what I have in mind, but can't achieve
Code:
if(netStream_has_been_download){
//Just run the seek() command
[code].....
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May 5, 2009
I've been trying to figure this one out for a couple of days now, and it's driving me nuts! I'm new to flash (I'm using CS3 with AS2), but I've managed to convert a template into an almost finished site. My problem is this: I've made an external slideshow swf which works fine if used by itself. It's saved as a flash 7 AS2 according to the program (Aleo Slideshow Gallery Maker) used to generate it. It's in the same directory as the main swf file. I'm not sure of the code to load and play the external slideshow swf with a button in the main swf file. Do I need to change the html as well as the swf script? I've tried all sorts of things, but I can't figure the script out on how to finish the flash to include the slideshow. The SWF files inquestion are attached - I'm just using sample iamages at the moment. When I go to the gallery page, I want to be able to click on the fly to load and play the slideshow.
Attachments:
slide_btn.swf (17.8 K)
backup70.swf (881.4 K)
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Aug 31, 2009
I'm a semi-beginner with AS, particularly with AS3. I am using a preloader to preload half the main swf before actually loading it. It will be approx. 30mb so I don't want people waiting for all of it to load, I'd rather it preload half, open it, then continue loading the rest. I'm presuming this is possible. If so, I intend to include a progress bar once inside the main swf so that the more it loads, the more menu buttons glow and become active. I've seen this "continuous load" thing done with the Halo Believe ebsite.See heror the Halo website, the developers broke up the swf into five 10mb swf files and stitched them together so they would seamlessly load (much like a streaming video) and the visitor would be none the wiser.
I have no idea how they did it, but I thought it would be simpler to keep mine as one complete 30mb file; preload half and then load half while in the main swf. The main swf is an image sequence similar to the Halo site, and the menu buttons are locatedthroughout the image sequence, so they will be accessible as the main swf continues to load. I'm hoping this makes some sort of sense!I've just switched to AS3. I haven't included a progress bar yet, I'm still trying to get the main swf to load half way first:
Frame 1 of preloader:
Code: Select allstop();
var loadDNA:Loader = new Loader(); //loadDNA is what I've called my loader
[code]......
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Sep 15, 2010
I found this code for loading external swfs and playing them in succession.
It works when I use the external swfs that come with the code, but not when I try to use any other external swfs.
I can't figure out why - does anything seem obvious (the clip swfs are here [URL]
// Array of external clips to use. Variable index refers to next clip to be displayed.var clips:Array = ["clip0.swf", "clip1.swf", "clip2.swf"];var index:int = 0;
// Stuff to load swf filesvar thisLoader:Loader = new Loader(); thisLoader.contentLoaderInfo.addEventListener(Event.INIT,
[Code].....
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Jul 26, 2011
I have a main movie that sets up the loads of multiple swfs with:
/* imports */
import flash.net.URLRequest;
import flash.display.Loader;
import flash.utils.Timer;
[Code]....
How do I get it not just to start the move but play as well? Everything I tried caused an error or didn't work.
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Feb 8, 2011
I have a button on the main timeline. When clicking it, I would like to move the main timeline to a frame label called "history" and load and play a movie clip called "slideshow1".
I have the "gotoAndPlay" code working properly but can't seem to get the external swf "slideshow1" to load and play.
I've inserted the following code into the frame label "history" actionscript.
var myrequest_history:URLRequest=new URLRequest
("http://floramultimedia.com/musicGarden/main/swfs/slideshow1.swf");
var myloader_history:Loader=new Loader();
myloader_history.load(myrequest_history);
[Code]....
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Aug 2, 2003
I would like to have it so that when I click a button, it tells a movie clip to play and it just blinks loading. I want an external .swf to be loading while that movie clip is playing. When the external .swf loads, I want it to tell the mc to stop. How do I do all of this?
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Feb 7, 2011
I have a button on the main timeline. I would like to move the main timeline to a frame label called "history" and load and play a movie clip called "slideshow1".
I have the "gotoAndPlay" code working properly but can't seem to get the external swf "slideshow1" to load and play.
I've inserted the following code into the frame label "history" actionscript.
[Code]....
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Mar 12, 2010
When recording a video to FMIS if the stream is buffered, does this get buffered in memory or does it use up local storage?
I am developing an application that will use a web cam to record videos which will then be submitted to the server. Ideally I would have liked to write the video to disk first and then upload later however, I understand that I can't do this with flash (my solution has to be in browser AIR apps aren't an option). I am ultimately concerned about video quality so in order to ensure that I loose as few frames as possible I'm planning on setting NetStream.bufferTime to a large value. I am concerned however that someone with a poor internet connection and a good webcam will quickly use up local storage assuming that it is set to the default of 100K.
If this is the case then I potentially need to think again about my approach - maybe even look into Silverlight 4, or at the very least try and explain to my users how to go into flash settings and set local storage to be unlimited.
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May 19, 2010
I'm moving an movieclip using the cursor keys. The device it has to run on, is too slow to process the keys realtime, so the keys are placed in a some sort of buffer and the object keeps on moving for a while when the key is released.The device places 8 keys in the buffer per second, but flash can only process 5 per second, so holding the key for a second, will look like I've pressed it almost twice as long. Any way to counteract this? I've tried using Key.isDown, but that returns true, even though they key is released, until the buffer is emptied.
I've tried using the onKeyDown event to start the movement and stop the movement using the onKeyUp event, but it seems like the onKeyUp event only occurs when the buffer becomes empty. Even when I remove the onKeyDown listener, it seems like the buffer only decreases 1 key per frame. It might have worked when there is no keyrepeat in the hardware, but that is not an option. It would be good if there was a timestamp indicating when the key was pressed, or some way to clear the buffer, but I've not found one.
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Feb 5, 2010
Whenever a youtube or any other flash content is buffered on the browser, isn't it true that is downloaded to the client computer ? So my assumption is that, any completely buffered youtube file should be found on my client right ? For example, when i view this video on youtube, i see that it is actually referring to this swf location [URL] How does youtube actually buffer this video on my computer then ?
Note: My objective is NOT to download youtube videos as i know there are extensions available for it. I just want to know how it works :) .
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Nov 4, 2009
i'm trying to build a mp3 player that plays a (for istance) base64 encoded mp3 file.my needs is to protect original files and decrypt them at runtime.now, i'm playing with new Sound apis and SampleDataEvent like this:
ActionScript Code:
public var s1:Sound;
public var s2:Sound;
[code].....
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Feb 11, 2010
I found an interesting questions regarding the events in action script: is the event buffered and ordered?
Ie) In a swfloader example, I setup a timer(1 sec) to run a function, in the function I setup a listener to event INIT of the loaded swf. It depends on the network condition that whether the timer handler or the INIT event will be first executed. Imagine a case that the INIT event fired first but the handler to handle the INIT event be setup later, will the handler be invoked?
Another question, if the loaded swf fired several events very fast, will the events be kept ordered as the fire sequence?
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Jul 7, 2010
I can get which part of file in bytes is loaded using netstream.bytesLoaded,netstream.bytesTotal, I can get the current playing position using netstream.time. But I want to know how many seconds of video are already loaded (not the length of buffer, which remains constant).
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Dec 23, 2011
Normally we use NetStream.Seek method but it will make the seek after the buffer area crossed the seek time length.(HTTP). Can we seek the video that is beyond the buffered area like youtube in red5. Will it start the buffer from the seek point.
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Feb 10, 2010
The upgrade version of FMS 3.5.3 append the new function about buffered stream, in order to resolve problem when the bandwidth no good caused the video getting more and more slow, but I can't find the configuration in which file.
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May 22, 2010
I'd like to start playing a web-based video at a specific time, say 2 minutes in, even if the video hasn't been downloaded that far. I thought I could just "seek" to that time but that apparently only works when the video is buffered first.
So for example, this:
Code:
nc = new NetConnection();
nc.connect(null);
ns = new NetStream(nc);
ns.play("[URL]");
ns.seek(123);
video.attachVideo(ns);
Seems to work if you have the video cached or buffered or whatever, but if you don't it gives the "NetStream.Seek.InvalidTime" error, which makes sense. I want to know if it's possible to start playing a video at a specific time, even if the video hasn't loaded up to that point.
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Jun 9, 2011
I have 4 flv playback instances on a stage.
1. when i load 4 videos and ensure they are fully buffered from video progress event and bytesloaded==bytestotal . and then play them. I get sync issues for every other second.
2. when i download the vidoes and place them in my project folder and then load them ( no loading time) there are no sync issues. I cant understand why 1 is different from 2 as we are completely loading the videos in cache.
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Jul 14, 2011
when uing netsream.seek(), how can i make a new request to the server if the seconds parameter specifies a time outside of the currently buffered video data. I want to seek unloaded time
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Nov 16, 2009
I am developing a SWF player. The application plays SWF instead of FLV. The SWF, that has to be played is a simple static movie. The application requires SWF to be played while it's being loaded just like FLV's get played.
Now, Is there any way to play SWF file while it's being loaded??
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Jan 9, 2009
I am creating a SWF that will act as a SWF player. It will play 4 different short SWF clips. While it is playing the first SWF, I want to to be loading the second, third and fourth SWFs. But I don't know how to load something without having it automatically play once it is loaded.This is the code that I used to play the first movie. The external SWFs are named "1.swf", "2.swf", "3.swf", and "4.swf".
var mclProject:MovieClipLoader = new MovieClipLoader();
mclProject.loadClip("1.swf",container);
var loaderListener:Object = new Object();[code]...........
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Mar 31, 2011
I am trying to create a flash file out of a .flv movie to behave similar to what you can see in [url]ca.gov[/url]. The nice thing about the flash in ca.gov is that before the whole movie loads the flash starts playing it. You can easily see this if you have httpfox or httpwatch installed on your browser [URL] that loads only the flash). The file [URL] loads first and loads [URL] while playing it.
I'd like to create a similar .swf from my .flv file. I use Adobe Flash to publish the .flv file into .swf but what I see in my page is that it loads the whole movie (.flv) file before playing it.
What I am wondering is how I can create my .swf so it starts playing the .flv file while it is loading it. I understand that the movie file I'm using is of type .flv and the one on ca.gov is of type .f4v; but as far as I understand this shouldn't be why it's not working the way I want.
Also, it would be ideal for me to detect the bandwidth of the user and let the flash loads different versions of the .flv file based on the user's bandwidth.
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Oct 17, 2005
I have an swf file that holds 5 buttons, each button calls a seperate swf file. Is it possible to load all of the swfs in the background while one is playing and then when a button is pressed there is no waiting time for the user?
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Jun 8, 2009
Ive got a project with a fairly complex arrangement of menus and a narrated tutorial of sorts that is large (in terms of Mb) compared to the menus themselves. Since the tutorial is likely to be played only once, if at all, I don't want to load the asset unless needed. To do this I'm using the following code to load an external swf (the tutorial) and attach it to an mc container (mc_launch). A loader bar will be added later but for now it works, except: if the user navigates away from the tutorial (jumps to another frame in the menu timeline) the audio of the child attached to the mc_launch continues to play even though the instance of the mc_launch is no longer on stage. Shouldn't all the child objects of the container go away once the instance of the container is gone? If not, do I specifically have to execute a mc_launch.removeChild(loader) before navigating away from the instance of mc_launch?[code]...
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Aug 24, 2009
I am fairly new to Flash and working with MX 2004 with Flash 2. I have tried several methods to play an external .FLV file. Some ideas from this forum and some from the Flash help system. Either I don't understand them and/or I am not implementing them correctly but nothing has worked. I have read of an FLVPlayback component and my system has a MediaPlayback component in the Component window. I have also seen yards of actionscript to play such files. Can anyone supply me with a basic/simple method, with code/example or buttons-to-push if necessary, to have an .SWF play an external .FLV via my MX 2004 system?
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Oct 10, 2009
I've got a flash site that's done in Action Script 2 in Flash CS3. On the gallery page I want to be able to load and play the external swf slides that the links point to where the black rectangle is instead of in seperate windows. I've tried all sorts of things but I just can't figure it out.
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Oct 11, 2009
I have a movieclip clip that plays when the movie starts, the movieclip is a visual assets that show's that the application is loading some information but it's not showing any loading progress, just playing while the assets are loaded.I created a for loop that will load the assets using a simple loader, and then when the object is loaded the application push the object to an array.Problem is that when the loading starts all the animation that i have on screen stops until the loading is finished.The whole point is that the animation will play while it's loading.
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Jan 16, 2009
There are 8 letters in the menu. Each letter provides a linkwhen clicked and a sound when rolled over. The letters will NOTAPPEAR on stage until their corresponding sound is completedloaded. I did this to avoid distortion during playback. The soundbit are pretty small as well. Anyway, the sounds are still distorted during playback and Idon't know why. They are all MP3. HELP PLEASE!! Here's the scriptfor one of the eight letters (movieclips) only to limit size you'llhave to look through:
public function Index() {
var D:MovieClip = new dMC();
D.x = 100;
[code]........
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Oct 31, 2011
function setPlayer(playerSwf:MovieClip,pathFile:String) {
playerSwf.sliderMc.width=0;
var swfLoader:Loader = new Loader();
[code].....
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