ActionScript 2.0 :: MX: Passing Variables To Command String
Apr 6, 2004
I'm trying to design an interface that to simplify the construction of a string. Here's an example: My output (using the getURL command) needs to be in the form of: [URL] I'm able to define variables for x, y, and z, however I am unable to figure out how to substitute the defined values for those variables into the string when it is time to send it.
I'm trying to design an interface that to simplify the construction of a string. Here's an example: My output (using the getURL command) needs to be in the form of: http:[url].....
I'm able to define variables for x, y, and z, however I am unable to figure out how to substitute the defined values for those variables into the string when it is time to send it.
i am trying to load different xml that get generated through .net when I am trying to pass varibels i am getting undefined. Can someone give me a heads up on what i might be doing wrong. from what I have read and learned I can pull via-
I am trying to pass the variable myMOV to my flash using the following additions in my object tag:[code]I want flash to gotoandplay the label "music" but it seems I am not passing the variable correctly.
I have question that I believe should be simple. Here it is; instead of writing for example; test.gotoAndPlay(2); I wrote this but does not seem to work;
x = "test"; x.gotoAndPlay(2);
Is there a format that I should use to get this to work?
I need to be able to pass some variables FROM flash and append it to the end of my address. I assumed that if I used LoadVars, I can append the vars to the end of the string like this:
ActionScript Code: send_btn.onRelease = function () { var my_lv:LoadVars = new LoadVars();
I have a list of strings that I add to an array, then attempt to set those values in a for-loop using data that I read in. The array gets updated, but the values the array contains do not. I also have an array of buttons that I update this same way that works great, but strings don't seem to work the same way. I have tried moving the string array to give it full scope, and still nothing...
public class test extends Sprite { // Declare a list of strings protected var title0:String = undefined;
how to refresh the dynamic varaibles using the loadVariables command? At the moment they are caching on the web - but it works the way i want it when tested in Flash.
I'm trying to figure out which is more efficient in terms of memory and speed. What I'm doing is having a series of messages loaded to the screen. Is it just faster to write them in string variable or in an XML document which is more versatile in terms of editing and adding on to the document.
With out getting into a ton of background I am wondering if there is a command that will reset all the variables in a swf at once with out having to do them individually?
I've googled and searched my books and can't find anything. Another option I could see is having the current flash reload, that would set everything back to the start but I couldn't find how to do that either.
I'm having trouble passing my variable (dayValue ) into my string. The goal is to be able to count backward or forward x amount of days. I keep getting compiler errors. time.
ActionScript Code: var dayValue = "+7"; var myTime:Date = new Date(2008,9,19,12,0,0);
I'm working on an adventure game and I need to find a way to pass the next MovieClip name to the function that loads it in the main timeline.
ActionScript Code: Bowl_btn.addEventListener(MouseEvent.CLICK, BowlClick); function BowlClick(evt:MouseEvent){ var nextMovie:String = "nameOfNextMovie"; this.parent.parent newMovieLoader (nextMovie); }
This is all good but I can't find a way to use the nextMovie parameter in the function and load a movie from the library. I hope you can understand my explanation..
I am working on designing a "flyer" type of advertisement at the moment... and I have pretty much everything working... everything except for this, that is. I need to be able to pass a string into flash that would basically be XML into flash. I know how to pass strings in, but where this has many "'s and /'s. "FlashVars" looks like this as an example...
I also have this in my embed tag and for some reason, this is what I get on my page when I try to load it up...Big Empty White Space " /> " quality="high" bgcolor="#ffffff" width="550" height="400" name="temp" align="middle" allowScriptAccess="sameDomain" type="application/x-shockwave-flash" pluginspage="[URL]" /> It's like the XML is terminating the string or something.
im making a function that limmits text to a specified number... only problem is i cant seem to pass in the text var that contains the text
Code: var textF1:String = "Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Etiam neque purus, aliquam sed, sagittis tincidunt, adipiscing ac, urna. Ut libero urna, nonummy sodalesxxx";
I can then access it and get to to trace from anywhere like this:[code]However...I need to to go into something being converted to a string...like this...txt.load("xml/january/1.xml");Where the Janauary is replaced with the global variable. However, everything inside the quotations is being converted to strictly text, so that txt.load("xml/monthvariable/1.xml");Literally looks for the "monthvariable" folder instead of the January Folder. How can I put a variable into a string like this, so the variable is actually the variable and not the strict text?
If I set my HLED Widget's FCDataURL to some a valid XML the LED shows up fine but now I want to change the HLED's value programatically. For this purpose, I have made a string named xmlData, containing data from an XML file as shown below:
String for XML: private var xmlData:String="<?xml version='1.0' encoding='UTF-8'?>" + "<chart chartBottomMargin='5' lowerLimit='0' upperLimit='100' lowerLimitDisplay='Low' " +
[Code].....
see the chart load up with value = 66 but all I get is "Error in loading data".
I have 190 movieclips which display various types of information. When a user clicks on a movieclip, it has to tween larger but also send a string to a method. I'll probably e.currentTarget to use one function which contains a tween and I wondered if there was a quick way to pass string info in a similar way?
So, each movieclip has it's own value which can be passed to a method which will use that value. The only way I can think of so far is to have 190 functions which send the string data to the appropriate place. I'm trying to avoid that if I can.
How you pass a query string using the AC_FL_RunContent? in the old days you would do something like move.swf?isOn=something;How is that done today using the AC_FL_RunContent.
I'm fed up of having to import the tweener class every time I create a tween, so I want to create a global function that I can call which will import them for me, as well as executing a tween.
The problem I'm having is that I can't pass the parameters as a string... Do I need to convert it into code first?
Edit: I know I could pass each parameter individually, but I want to avoid doing this, as the diversity of the tweens I need to do is great, and it would will mean passing about 100,000,000 variables to the tween... okay maybe not that many, but probably about 20 variables which would probably take longer than the inital hassle of importing the class.
I have a swf with an input text box and a button. When the button is clicked, I need it to open another swf in a new window on a different domain and pass the variables to a dynamic text box in the new window. I looked at local connect but I wasn't sure it would work because the two windows wouldn't necessarily be loaded at the same time and they are on different domains.