ActionScript 2.0 :: Make An External Swf File Exact Size?
Jan 13, 2010
I have a script that calls for an external swf file. It can import the file no problem but it is always the same size. The problem is that I made the swf file with smaller dimensions and it is still to larger in my window.[code]...
Anybody have a simple script to open an html file to exact size of 526 x 380 with out any toolbars, scrollbars, sizing etc from a flash movie? I am using MX
I have tried a few tutorials and not having any luck. Sorry for being so remedial...but I am ultra-wet when it comes to this stuff!
I'm looking for code which will use my buttons instance name and when the button is clicked a new window will open up a new web page at the exact size referred to in the code. I tried playing around with this code but it comes up with errors.
test_btn.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler1); function mouseDownHandler1(event:MouseEvent):void { navigateToURL("hhtp://www.website.com/onlinesurvey.html","_self"; var jscommand:String = "window.open('http://www.website.com
I've got some swf's that I want to be able to load in to an mc and for the swf's to fit to the size of the mc. This works with jpeg's but not swf's, maybe to do with the way they've been set up, but I can't change these swf sizes.The code I have, (that's from another thread) will load a jpeg and make this fit, but not an swf is:
Code: // container movieClip x and y positions var container_x = 116.45;
I bought a template website and I understand pretty much all of the AS by now that they use. But I would like to decrease the file size so I wanted to load things externally. Here's a layout:Main Timeline:page1movieclips of all kinds plus a thumbnail scrollbar to load some other movieclips inside page1.page2page3page4code on the buttons inside the thumbnail scrollbar:
I normally work with print design but am designing some flash banners for a client. Just have some questions about file size.My current banner is 125kb but they want it under 25kb. Is that practical for a flash banner?Also, I have done tests with import options and it looks like if I import my artwork as an .ai file and convert to symbol then it gives a lower file size than importing as a png or jpg.How can I make my file size lower? I know it's hard to answer without seeing the file but is there an option similar to 'save for web' in photoshop where I can adjust the quality to reduce file size?
This is the third thread I've written for my current project (1st was answered perfectly, 2nd failed [but I still figured it out anyways]) but I'm not sure if there is a solution to this problem. I can't really explain my problem, so once again I've included a helpful animation to show you what I mean. Bear in mind that the pale-blue box represents the movie clip's borders, and those borders are usually changed to include the animation (instead of the borders moving with the animation, the borders get bigger).
For the animation problem, I've already got a solution: create an invisible movie clip that has the exact size and shape of the animated movie clip and make it follow the movie clip as it animates, and make the hitTest check the invisible movie clip instead of the animated one. As for the rotation problem, well, I don't know how to fix it. Is there a way to change that?
I'm making a mockup for a client and I need to Load the .swf with the exact stage size so the graphic elements do not float outside the loaded movies stage area. [URL]Basic load code I'm using...
I have a problem where I have a flash file that constantly loops. It reads 3 different variables from a txt file and outputs their data. I also have it refreshing the swf so that when I change data in the .txt file it updates it realtime in the swf without having to reload the file. but what I also need is a way to tell it to make an array a certain length to populate this data. And instead of a fixed size as it is right now, to make it X long where X is declared in the .txt file that i am using.here is the code that im currently using:
i try to implement a preloader for my site but i have the following problems:once the preloader is finished it opens my external swf but this one appears below the preloader and very little in the window (almost smaller than my preloader size)
I want to record speaking and used in the flash. But I don't have digital recorder or something like that. I then use digital camera with the ability to record about 10 secs movie with sound. It's an avi file. so anybody can tell me how to exact the sound from this avi file so that I can use it in the flash.
My swf file is rather large, so I tried changing the quality settings and the publish settings, but nothing I do seems to change the size of the final swf.
can any one tell me that how to make an swf file lager than its original size when mouse is rolled over to it .eg)like yahoo.com they have flash banners when the mouse is rolled over to it the flash banner enlarges than tis original size.
I would like to know how to make flash size (width and height) full size in the browser? the real size of flash is w:955px h:600px I tried to make w:100% and h:100%, it makes pictures pixelate.
When I preview my flash file it says that the filesize is 29kb. However when I look at the properties of the outputted swf it's coming in a t 36kb. Which is the correct size? Also what extra information is being added to push it up by 7kb?
When I preview my flash file it says that the filesize is 29kb. However when I look at the properties of the outputted swf it's coming in a t 36kb. Which is the correct size? Also what extra information is being added to push it up by 7kb?
I am currently working with Flex 4. I successfully use custom preloader by s:application ... preloader="path"..., but i want the preloader to load external file as well, can it do that? How can i call the variables in the preloader?
I made a preloader for my single scene movie and although the preloader is about 16k, when placed into frame 1 of the movie and tested, the frame is shown to have about 256k, which is larger than the movie it's loading. I've gone through all the files and made sure that export in frame 1 is not checked and made sure the publish settings also are set to export in frame 1.
Im trying to make a class that loads in some external data, and then creates some arrays in the class, which names and content are based on the data that are loaded. What i have now, is something like like this:
Is there a way to make external streaming audio sound file "mp3" loop. my understanding is that streaming audio won't loop, only works for attached sounds...
var my_sound:Sound = new Sound(); my_sound.loadSound("jazz.mp3", true); my_sound.start.(0, 99)
I have combed the Web and I can't seem to find the answer. All I want to do is display some html-formatted text, located within an external XML file, in a dynamic text field in Flash CS3.
I don't have any code to supply because at this point the only thing I'm trying to display in the text field is "<b>This</b> is a <a href="http://www.google.com">test</a>." For this hypothetical example, I could call the text field myTextField. I just need to know how to format the AS3 code to get the XML to display inside myTextField.
I'm building a game in which I have different player objects which will behave differently. I want to make a player(i call it professor) class held in an external .as file. I need to be able to assign onEnterFrame attributes in for this class in the external .as file and I'm encountering some difficulties. here is my .as file
The constructor is working fine, along witht he getSkin function, but I can't get the onEnterFrame function to work. It is my understanding that once I instantiate an instance of the Professor class that the onEnterFrame function should kick over and start sending my trace statement to the debugger at the current frame rate.
ps. here is the code in my .fla
#include "Professor.as" playerOne = new Professor("mathews"); playerOne.getSkin();
Is there any "mainstream" library used for this purpose? Commonly spread, well maintained, documented etc.I found these (using flash):
Uploadify - not many releases, latest 12/2010, no documentation (!) SWFUpload - latest release 03/2010, documentation fancyupload - looks buggy.
phpfileuploader - looks heavyweight, and looks commercial (?) I cannot read the licence (you can download it but are you allowed to use it forever without paying?) plupload New version of pure javascript (no flash) Valums' ajax upload claims to handle file size limit and progress bar, which is quite suspicious to me: these features require to guess the file size before the upload, which seems impossible in javascript (look also here). Or can it work?
I have developed a video player in adobe flash cs4 and used all vector arts but when I open this fla file in Adobe Flash CS5 and published it, the swf file size more then fla file.