ActionScript 2.0 :: Mod-10 Number Validation Algorithm (modulo 10)

Jul 22, 2005

I'm looking for a Mod-10 (modulo 10) validation algorithm writen in actionscript. From a text-field, the user will enter a code and on submit, actionscript will validate if the number is right.

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Dec 13, 2004

how to implement this algorithm: I have number (1-100), however, it will return to 0, when it meets 10, likewise 11 returns to 1, 12 to 2...

90 -> 0
91 -> 1
...

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ActionScript 2.0 :: An Algorithm Of The Number's Sequence?

Dec 13, 2004

I met a problem while I am learning the flash actionscript 2.The question is how to implement this algorithm: I have number (1-100), however, it will return to 0, when it meets 10, likewise 11 returns to 1, 12 to 2...

90 -> 0
91 -> 1
...

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Flash - Get Shortest Number Algorithm In AS Syntax

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I want to put shortest int in shortest:
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for(i = 1; i <= _global.var_process_count; i++) {
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What's wrong with above lines of code?

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ActionScript 3.0 :: Algorithm Break Down A Number Into N Chunks?

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I'm looking for an algorithm that will break down a number into n chunks, so that the sum of the chunks will equal the original number. Example - take 30,000 and break it into 100 random numbers - but the sum of those numbers needs to be 30,000.Seems there must be some algorithm to do this, just not sure what it is called.

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Professional :: Text Field Number Validation?

Dec 13, 2010

I'm trying to figure out Flash CS5 on my own, and this should be easy, but... All I want to do is validate that the text entered in a text field is a number when a button is clicked. It can be a positive, negative, or decimal, but no letters or symbols.

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ActionScript 3.0 :: Validation - User Cannot Enter Same Number Again

Nov 27, 2009

The code that I have is meant to validate that the user doesnt enter the same number more then once (e.g. 12,2,3,4,5,12), and that they dont enter numbers out of the range 1 to 49 (e.g. 12,4,32,34,66,17). What code do I need to add do that they HAVE TO enter 6 numbers? So they cannot just enter say one number and press the 'submitButton' and it will work. Also with my code as soon as the 'submitButton' is pressed it just goes to frame 12, without doing the validation.

ActionScript Code:
submitButton.addEventListener(MouseEvent.MOUSE_UP, numbersChosen);
function numbersChosen(e:MouseEvent):void {
var index:int = -1;
var num:int=0;
var numbersChosen:Array = new Array ();
[Code] .....

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ActionScript 2.0 :: Phone Number Validation IndexOf

Jul 19, 2006

I need some help with validating a phone number. I want to check if the length of the number is ten chars and if the first number is a "0" and the second number a "6".[code]This only checks if there is a "0" and a "6", but not if they are the first and second char in the string.

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Actionscript 3 :: Flex - Number Validation, Wont Remove Red Glow If Click Focus?

Dec 30, 2010

Reproduce problem:

run code
click checkbox
click on the first input box
enter: 100

The red glowing error box should have disappeared, but it will disappear when you focus on another component e.g. the second input box. If you refersh the screen, click the checkbox, and TAB onto the first input box, type 100, the error glow will disappear as I expected. This is what I want for click also.

[code]...

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Flex :: Clear Validation On TextInput When Validation Is Not Enabled?

Jul 13, 2009

I've created a custom textInput componenet that handles it's own validation using a private validator. The validation is enabled depending on the state of the component i.e. validation is enable when the components state is "edit".However, when the state changes from edit the internal validator is set to not enabled but the validation errors on the textbox do not clear - the textInput still has the red border and on mouseover the validation errors come up. What I want to happen is that when a validator is disabled the error formatting and error messages clear from the text input control.

Does anyone have any idea how to do this I tried setting the internal validator instance to enabled = false and dispatching a new focusOutEvent as below but the validation error formatting is still applied to the textInput contrl.

_validatorInstance.enabled = false;
//clear the validation errors if any
dispatchEvent(new FocusEvent(FocusEvent.FOCUS_OUT));

[code].....

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ActionScript 3.0 :: Modulo Weirdness When Using Decimals?

Feb 23, 2010

I'm trying to do a pretty simple modulo equation but i'm getting a weird return.0.03 % 0.01I was expecting there to be no remainder, so the answer would be 0. However the return flash gives me is: 0.009999999999999998If I bump everything up to whole Numbers it works just fine: 3 % 1 = 0However I know eventually I'll be doing something like 3.4 % 1 and I'm concerned that at that point I'll run into this same issue.

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ActionScript 3.0 :: Is Modulo A Taxing Operator?

Feb 24, 2010

If modulo is being executed within an ~300 iteration loop every frame, is it really taxing? If it is, is there an optimized way to produce the same result as modulo? This is an offline project, so I have all the memory I need, I'm more concerned about frame rate performance.

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Actionscript 3.0 :: What Algorithm I Should Use?

Dec 20, 2010

[flash=]
package app.demo.MyTouchApp{
import flash.display.Sprite;[code]..........

how to perform a search in XML, so I use the above method, kinda hard code I know...for example, I try to search " keyIn:String = "BR1014"; " means I wanna search BR1014 in 4 XML files, so I load the XML info into an array, and using for loop to loop the XML array (in this case TitleArray1[i], TitleArray2[i]...) and compare it with keyIn (which store the value BR1014), some how the value is located in TitleArray4[i] which have the length of 12 (trace(TitleArray4[i].length) = 12)

so everytime I run it, I will overwrite abc 12 times... and out put 12 time the abc value, in this case BR1014 was located in TitleArray4[3], so the 4th output of "abc" is BR1014 but others is all 999...

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I have table

words = [aaaa, bbbb,cccc,dddd,eeee,ffff]
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words2 = [aabb,bbaa,ccdd,ddcc,eeff,ffee]

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I have a database which has 2 tables:

CREATE TABLE RecipeDB (
RecipeID INT PRIMARY KEY AUTO_INCREMENT,
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1) Select (all fields) one recipe which has the most of ingredients from the array. If more than one record have the same amount of matches, then divide the number of matches by total number of ingredients in recipe and return the one with the highest ratio. If there are no matches return nothing.

2) As above, but return 10 recipes with the most matches and do not perform check for equal number of matches. Sort the results by the number of matches.

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ActionScript 3.0 :: Algorithm - Stimulate Sea Wave

Dec 15, 2011

I want to stimulate sea wave,but I have no idea about it. Is there an example code for it? I know as3 can make many good graphics and text effect, so I want to learn it eagerly,but I don't know which book should I read. Anyone could introduce a good book for me about as3 algorithm? More example code are better in the book.

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Java :: Sha Or Md5 Algorithm Encrypt And Decrypt?

Feb 25, 2010

I am developing my application in flex and JSP, so when I am passing values through HTTP Service Post method with request object but these values are tracing and modifying by testing team so I am planning to encrypt values in flex and decrypt it in jsp.so is there any algorithms like SHA or MD5 more secure algorithms,

[Code]...

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AS3 :: C - Implementation Of Upper Power Of Two Algorithm

Mar 1, 2011

I have been trying to implement the Round Up Power Of 2 algorithm outlined in the following link in AS3.

[Code]...

The algorithm works great for most of the values I've tested. It is mentioned that this will return 0 when given an input value of 0 which is technically incorrect but I'm ok with that output. What I'm not ok with is when given an input of 1 I get and output of 1. I'm thinking that this must be a caveat of AS3 and its wonky uint implementation but I can't seem to figure it out. I have also tried using the >>> logical shift operator to the same result. My C is a little rusty, but I'm not sure how this would even return 2 in C. Can someone explain to me whats going wrong here? I assume if an input of 1 was a special case it would have been mentioned in the above link.

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Flash :: Erase Algorithm To Be Implemented Using AS3?

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Is there any algorithm to perform erase operation in a bitmap? I would like to create functionality similar to how photoshop or other graphic application performs erase. Is erase operation so difficult that there isn't much help (for bitmaps) available? I am OK even with name of an algorithm, I can proceed from there.

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Flash :: Algorithm To Create Concertina?

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I've searched and racked to no avail.. so, does anyone have an algorithm to create a concertina type rectangle, ideally horizontally. The desired effect is exactly like that of normal horizontal Window Blinds (assume they're closed- doesn't matter) of say 30 parts (or slats) of equal height and uniform width.

When such a blind is raised half-way up notice how the parts at the bottom go from dead flat to an increasing value in height, with perhaps the top-most part hanging normally.

Similarly, when the whole Blind is all the way up, all parts are flat. Conversely, when the whole Blind is fully extended, all parts hang at their own, uniform height. It's this "slightly differing but related to my neighbors height" I'm stuck on.

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ActionScript 3.0 :: Button Animation Algorithm?

Apr 26, 2008

I have 5 Button movieclips, each with different states, (OVER, OUT, and ACTIVATED)Obviously when you rollover the button, itll play the over animation, itll also apply for the rollout event of the button. When you click the button, itll go to the activated state.Here's my question...What condition will i use so that when a certain button is activated and i click on a different button, the activated button will play its rollout state before going to its idle state.. What's happening to me is itll just quickly go to its idle state without playing his roll out animation.

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ActionScript 2.0 :: Making Algorithm Using Two Arrays?

Jul 25, 2008

I am programing with AS2 so here goes my question: I want to create an algorithm that looks up an array and finds the nearest integer in it. Lets say i have different numbers like 1, 2, 4, 5, 8, 9 and i want to find the nearest member to 6 from those numbers. How should i build the algorithm. So far i'm using two arrays and two inside loops, but cant find the right way to make it.

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ActionScript 2.0 :: Cyclic Algorithm In Flash

Jun 5, 2004

my program calculates ax,ay -> using this variables -> vx,vy -> after that I calculate the little step that my mc will make, in other words I calc x,y position [code]as you can see all depend on each other...but the problem is that after getting new x,y I want this x,y to be used to calculate next step!fo every new coordinate I want new vx,vy ax ay!

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ActionScript 2.0 :: Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number?

Jul 16, 2009

Dear Guys I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It , Is There Any Solution

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Actionscript 3 :: Implement SHA1 Algorithm In Flex?

Dec 9, 2010

I am building an application in Flex, wherein I need to encrypt user id and password using the SHA1 alogorithm. I have not come across any standard Flex library which allows me to do this. Does anyone know how to achieve this in Flex?

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ActionScript 3.0 :: Manage The Depths Of The MCs Was A BubbleSorting Algorithm

Feb 5, 2009

I'm currently working on side scroller that has an isometric-type perspective (think Double Dragon) and the only thing I could think of to use to manage the depths of the MCs was a bubbleSorting algorithm.

[Code]...

Now this works fine (because I don't have a huge amount of MCs to sort), so I guess this is more of an academic question. As far as I know, bubblesorting is pretty much one of the worst sorting algorithms out there. Has anyone successfully adapted a better one for this purpose? Not trying to get you to post your code as much as just an idea for me to play around with because I'm a geek like that.

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ActionScript 3.0 :: Linked List Sorting Best Algorithm?

Dec 26, 2009

I know there isn't a built-in linked list in AS3, but one can easily write his own. However, I found it difficult to come up with a good solution for sorting such list.If you didn't know, linked list is a chain of "cell" objects, where each object has a reference to the next object, typically you can write it like this:

Cell1.next = Cell2;
Cell2.next = Cell3;
CellN.next = null;

(Circular linked list and bidi linked lists are out of the scope of my problem, for now at least).

I looked into other languages that do have linked lists or even standard libraries for them, however, I don't seem to be able to either port any of their solutions, or, some of them, if ported to AS3 would not be workable (since they use recursion) or would otherwise have huge overhead because of lots of method calls etc.

I think, I'm focused on 2 possible algorithms: Merge sort and Insertion sort. These two seem to be most applicable to AS3. However, I may be wrong - so, please fill free to correct me.

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Actionscript 3.0 :: Good Algorithm To Move Along A Path?

May 17, 2009

I have finished a little game called "math match". The idea of the game comes from "math mountain", a game is for the player who must caculate some kind of mathmatic questions, if the answer is correct, the player will move along a predefined path in several steps. I am newbie for programming games, so I am not sure what I have done in moving the role is the correct one, although it works okay. I know in Flash CS3, I can use motion guid layer to make the role move along a predefined path, but it seems it's not good in the game, or I don't know how to control it in actionscript 3.0. So I used many 'marks'(little movieclip) along the path. That divide a path into small pieces of lines, so I can move the role along the lines. If the 'marks' is enough, the precise is enough, the movement works okay.

But I think it's quite not a good method. I don't know if there is any good algorithm to move the movieclip along a predefined path, and this path is random, is hardly to be described by any math equation. I think in Flash CS3, we can draw a path by author tools, indeed Flash CS3 use some algorithm to do that. If we can get that math equation, we can simulate the movement very precisily, but is it possible? I don't know.

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ActionScript 2.0 :: Algorithm For Determining Variety Within Set Of Data

Aug 25, 2006

Any algorithm to see how many different variations there are within a set of data... For example, if I had:
1 1 1 1 2 3 3 2 1 1 4
The algorithm could figure that there are 4 different "types". I don't mean 4 numbers, because there are obviously more, but 4 varieties; of course, how to go about count how many of the different types.

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ActionScript 2.0 :: Image Placement Algorithm Or Logic?

Jul 31, 2010

I'm builiding some sort of data portfolio in a section of a website. The method i'm using is the next one:

- Load an XML with all the data
- Call a function to build the portfolio.
- Use a "for" within said function to place all of the images at their respective positions

So, what I'm trying to achieve is to place the all of the nodes at the same time on and off screen following the next pattern:

[Code]...

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