I'm trying to figure out Flash CS5 on my own, and this should be easy, but... All I want to do is validate that the text entered in a text field is a number when a button is clicked. It can be a positive, negative, or decimal, but no letters or symbols.
I have the need to populate three text fields with a random number in each.How do i wire up each field to retrieve the results of the random number function I've written in Actionscript?
is there any way to increment a display number up or down my clicking / holding a button?
im making a project to select a fuel tank capacity and want the default to be 0.0 gallons and have the user increase the number or decrease the number by clicking and up or down arrow button... If they hold the same button that function would ideally increment faster, perhaps by multiples of ten until it reached a max / min number.
I've created a dynamic text field - mediaImportName001 (created , and populated it with the name of a file that I choose to import using a browse button (as3 and AIR).This works fine - I can import the file, and the name appears in the field.
I'd now like to pass the contents of the text field to another text field. But I can't get the contents. If I try to trace the contents of the textField trace("mediaImportName"+thisNum).text - Flash returns "undefined" (even though I'm asking it to trace after the field has been populated).
I use the following code to check that the field really is there and named correctly (the code returns the children):
I have a script to verify a zip code. It works fine except when the field is empty. [code]If I enter too few numbers it works and turns the text red. If I enter the correct numbers it works and sends me to the site. But if I leave the field blank and click, it sends me to the site anyway.
i have a dynamic text field on the stage with the instance name of "inputBox". On the same frame i have the following code...
ActionScript Code: var firstNumber:Number = 3; var secondNumber:Number = 5;
[code]....
the above code works perfectly and it does trace back the result. However I'm confused on how i can put the result in the dynamic text field i have on stage. Can i use the instance name to do this...
I am creating a dynamic text field and "next" button. When the movie is played, the number "1" will be displayed on dynamic text field. When the "next" button is pressed, the dynamic text field will display 2 and so on...
I'm writing a scrolling shooter game and have a dynamic text field that holds the game score. Running inside an ENTER_FRAME event listener, it updates every frame. By tracing the variable "score" I get the correct numbers showing up in the output tab, but on screen, I only see the number 2. It doesn't matter what position in the number it is (ie: 20, or 10372, or 521), only that digit will show up. If there is no number 2 in the score, the field only shows the word "Score: "
The variable is declared as such:
var score:int = 0;
The text field is called scoreCard and is set to "Classic Text" and Dynamic Text" and it is 638 pixles wide (almost the entire width of the stage).
Here is the code for updating the scoreCard:
scoreCard.text = 'Score: ' + score; trace(score);
The trace was simply put in to see if the score was being tallied up correctly, which it is.
I have also tried eliminating 'Score: ' and simply used:
I'm working with an input text field that has to contain a max number of characters (90... I set this on the properties panel) and a max number of lines: 6 but i don't know how to set this property.... I've searched, and all I could find was the numLines property, but it doesn't allow to specify the number of lines iI need my text to have...
On my stage I have a dynamic text field (instance name = lives).
In my actionscript I have created a number variable called livesnum. And then beneath that I'm setting the textfields value to be the livesnum variable but I get the following error:
1067: Implicit coercion of a value of type Number to an unrelated type String.
My actionscript is as follows :
var livesnum:Number = 4; //Amount of lives lives.text = livesnum;
How would I achieve setting the textfield as the numeric value of the variable?
I run throught these series of checks before submitting the variables to the .jsp script.roblem is that it will ignore the sender name and receipient name as long as there are two email addresses. Why is that?
if (sendername eq "") { nameerrorTXT.text = "PLEASE ENTER YOUR NAME"; } if (emailfrom.indexOf("@")<0 or emailfrom.indexOf(".")<0) { emailfromerror.text= "PLEASE USE VALID EMAIL ADDRESS"; emailfromTXT.text =
been wracking my brain trying to figure out how to install a validation component to this bit of as code. Currently I have it work with an email.php file specifically set up for my client's godaddy site. This part works so I don't want to mess with it too much. But how should I validate the fields then? anyone?
The code that I have is meant to validate that the user doesnt enter the same number more then once (e.g. 12,2,3,4,5,12), and that they dont enter numbers out of the range 1 to 49 (e.g. 12,4,32,34,66,17). What code do I need to add do that they HAVE TO enter 6 numbers? So they cannot just enter say one number and press the 'submitButton' and it will work. Also with my code as soon as the 'submitButton' is pressed it just goes to frame 12, without doing the validation.
ActionScript Code: submitButton.addEventListener(MouseEvent.MOUSE_UP, numbersChosen); function numbersChosen(e:MouseEvent):void { var index:int = -1; var num:int=0; var numbersChosen:Array = new Array (); [Code] .....
I'm looking for a Mod-10 (modulo 10) validation algorithm writen in actionscript. From a text-field, the user will enter a code and on submit, actionscript will validate if the number is right.
I need some help with validating a phone number. I want to check if the length of the number is ten chars and if the first number is a "0" and the second number a "6".[code]This only checks if there is a "0" and a "6", but not if they are the first and second char in the string.
I do not want to have it scroll. For example if the field has four lines and the user is writing the fourth line, and give such ENTER or continue typing until no longer fit on this line, I do not want to be created in the fifth line text field. It has to do it?
I've tried the following code to check if a dynamic text field has a number or string in it. My problem is that after adding the new if statement (first one) it's the only one that will execute so I don't even know if it's checking whether it's a number or not.
How would I code this so that when entering a number 1-10 in the text field the MC on the stage will go to that frame? Ie if I enter a 9 the MC playhead will gotoandstop on frame 9. I have attached a .zip file to illustrate
I'm trying to do a check to see if the user inputed a number into an input text field. I'm also running a check to see if the user has left the input blank (which works just fine), but I can seem to get the NaN function working.
(using actionscript 2.0 w/ flash CS3)
Quote:
this.btn_step1next.onRelease = function() { if ( zipcode.text == "" || zipcode.text == isNaN() ) { message.text = "Please enter your ZIP code to continue."; } else {
I can't seem to figure out the .numLines property. I've tried calling it on a TextField that was created dynamically. The TextField has multiline set to true and wordWrap also set to true. Any clue why it would consistantly report the number 1? It's being called in a trace statement after the htmlText is set to a string from a xml file.
I'm trying to get a slider to display a number in a Dynamic text field as it is dragged. I think this is the only time I can say it would be easier in AS3! Sooo, I made the slider and the code to move it, but I cant get the number to pass into it. My trace command fires but I get some static numbers in the text box. I'm just so confused, is it my var, or the math operator, or just syntax?
code as I screwed it up ....
on (press) { startDrag("", false, 0, 0, 200, 0); var xmin : Number = min(0);
I am doing some forms in Flash Cs4 with AS3. The forms are working well, but i have a code to check if people have enter information in every field.But the verification only works for 2 field. The code is exactly the same for the other but it doesn't work. Can you double check my code and maybe explain me why it doesn't work or maybe how to replace the validation code by another.The validation works only for the LastName data and Email field.Here's the code;
submit_btn.addEventListener(MouseEvent.CLICK, ValidateAndSend); function ValidateAndSend(event:MouseEvent):void{ //validate form fields[code]........
I am doing some forms in Flash Cs4 with AS3. The forms are working well, but i have a code to check if people have enter information in every field. But the verification only works for 2 field. The code is exactly the same for the other but it doesn't work. Can you double check my code and maybe explain me why it doesn't work or maybe how to replace the validation code by another.The validation works only for the LastName data and Email field.Here's the code;
submit_btn.addEventListener(MouseEvent.CLICK, ValidateAndSend); function ValidateAndSend(event:MouseEvent):void{ //validate form fields[code]................
I have a Flash MX Form that sends data to a MySQL DB. I want to be able to validate the field type on input. When someone enters a phone number and trys to use a text chr I want it to display an error.
run code click checkbox click on the first input box enter: 100
The red glowing error box should have disappeared, but it will disappear when you focus on another component e.g. the second input box. If you refersh the screen, click the checkbox, and TAB onto the first input box, type 100, the error glow will disappear as I expected. This is what I want for click also.
Im using a standard font (Gotham rounded) within a dynamic text field. As soon as I embed the numerals within this text field the text lowers within the text field.Double clicking the field then renders the text higher up! It seems that the height it shows when I double click is the height it compiles atThe other strange and annoying thing is that my colleague working on the same project is using the exact same font and same file but this doesnt happen to him and so the font redners out differently when he compiles
So, I have some basic actionscript code. It's a legacy site, so I'm using AS2. The line of code simply does this:
myField.text = "some text"
So, I select the text field on the stage, then ensure the font is embedded. All the glyphs I want are checked, but then when I compile and test, the fonts don't show up when the code is executed. Instead, the textfield is blank! What happened?! Where did the text go?
I should mention that the .swf which I compile is loaded into another parent .swf during runtime. If that parent .swf does not contain embedded fonts, is that why it's broken?