ActionScript 3.0 :: Count Number Of Lines In A Text Field NumLines Broken?
Aug 13, 2009
I can't seem to figure out the .numLines property. I've tried calling it on a TextField that was created dynamically. The TextField has multiline set to true and wordWrap also set to true. Any clue why it would consistantly report the number 1? It's being called in a trace statement after the htmlText is set to a string from a xml file.
I need to count the number of lines that exists in a txt file, from wich I load some content. I think I need to escape the content of the txt to be able to read the "/n", to count them and to have them displayed as variable (for example t_linenumber=...?)
I'm working with an input text field that has to contain a max number of characters (90... I set this on the properties panel) and a max number of lines: 6 but i don't know how to set this property.... I've searched, and all I could find was the numLines property, but it doesn't allow to specify the number of lines iI need my text to have...
I made a scrollbar, but now I have a problem, need to read the number of lines of Dynamic text field and if it is greater than x show the scrollbar and hide if is less. Like this:
I have a dynamic text field that reads the text from a XML file. And what I want to do is simply count the amount of characters being in that text field.
I've tried:
trace (myTextArea.length); trace(myTextArea.text.length); and I get this"Undefined" crap =/.
And I'm using that code in a onEnterFrame function so it's not that the XML is late loaded into flash or something...
I am loading text from an xml file into my flash project. thes text is then displayed in a text field. Does anybody know if there is a way to find out how many lines this text took up?
I have a text field that has 2 lines for visible text. I then pass it a string to display but the string might be to long to display all of the string. My problem is that I want to count how many characters that are NOT visible in the text field. The text field has to stay the fixed size and cannot change
I'm loading a few bits of text into a dynamic textbox and I want to know if it's possible to find out the number of lines its taking up. Using the height of the textbox isn't an option as the text varies all the time.
I need to count the number of lines that exists in a txt file, from which I load some content. I think I need to escape the content of the txt to be able to read the "/n", to count them and to have them displayed as variable (for example t_linenumber=...?)
This one is for all the TextField wizards out there. I have a text field that displays 2 paragraphs of texts. The first one I want to be truncated to show only 3 lines of text maximum. The 2nd paragraph is to be appended to that text.
Is there a way I can show only the first 3 lines of the first paragraph? Think of it like an abstract for an article for the first paragraph.
I tried doing it with String.subStr(0, guestimate of 3 lines of chars) but it's pretty inconsistent in that some strings will take up 4 lines of the textfield.
I thought about doing 2 separate textfields but in the case of the first paragraph having only 1 line worth of chars, there will be gap of 2 lines worth of chars between the 2nd paragraph.
I have a textfield that acts as a log in that it routinely gets messages added to it. I want to limit the number of lines the textfield can display - that is, if the textfield exceeds a certain amount of lines, the oldest lines that were added are removed and the rest of the lines of text are shifted up. Basically I'm wondering if there is a cleaner way to do this, as my technique seems inefficient:
Code: const MAX_LOG_LINES:int = 50; // assuming parameter message is a string that ends in to add a line break. function addText(message:String):void
I created an multiline TLF editable text field in my fla file. How can I format different alignments and font size for different lines in the same text field?
I want to implement paging in a spark text area. For that I want to find out the number of lines a spark textArea can hold before the scrollbars appear and just feed that much lines to the text area.
Anyone know of a program or way to point a program or script at a directory and count the lines of text (code) in in and all sub directories? Just curious as we have completed a fairly big project.
I would like to know is there any limitations in flash textarea like the number of lines it can have or the number of bytes it can have. iam opening a text file using php in textarea, where all the contents of the files are not getting loaded in the textarea. If it is there then how to increase its size, is it same thing in flex?
I'm trying to figure out Flash CS5 on my own, and this should be easy, but... All I want to do is validate that the text entered in a text field is a number when a button is clicked. It can be a positive, negative, or decimal, but no letters or symbols.
i have a dynamic text field on the stage with the instance name of "inputBox". On the same frame i have the following code...
ActionScript Code: var firstNumber:Number = 3; var secondNumber:Number = 5;
[code]....
the above code works perfectly and it does trace back the result. However I'm confused on how i can put the result in the dynamic text field i have on stage. Can i use the instance name to do this...
I am creating a dynamic text field and "next" button. When the movie is played, the number "1" will be displayed on dynamic text field. When the "next" button is pressed, the dynamic text field will display 2 and so on...
I'm writing a scrolling shooter game and have a dynamic text field that holds the game score. Running inside an ENTER_FRAME event listener, it updates every frame. By tracing the variable "score" I get the correct numbers showing up in the output tab, but on screen, I only see the number 2. It doesn't matter what position in the number it is (ie: 20, or 10372, or 521), only that digit will show up. If there is no number 2 in the score, the field only shows the word "Score: "
The variable is declared as such:
var score:int = 0;
The text field is called scoreCard and is set to "Classic Text" and Dynamic Text" and it is 638 pixles wide (almost the entire width of the stage).
Here is the code for updating the scoreCard:
scoreCard.text = 'Score: ' + score; trace(score);
The trace was simply put in to see if the score was being tallied up correctly, which it is.
I have also tried eliminating 'Score: ' and simply used:
I have the need to populate three text fields with a random number in each.How do i wire up each field to retrieve the results of the random number function I've written in Actionscript?
On my stage I have a dynamic text field (instance name = lives).
In my actionscript I have created a number variable called livesnum. And then beneath that I'm setting the textfields value to be the livesnum variable but I get the following error:
1067: Implicit coercion of a value of type Number to an unrelated type String.
My actionscript is as follows :
var livesnum:Number = 4; //Amount of lives lives.text = livesnum;
How would I achieve setting the textfield as the numeric value of the variable?
is there any way to increment a display number up or down my clicking / holding a button?
im making a project to select a fuel tank capacity and want the default to be 0.0 gallons and have the user increase the number or decrease the number by clicking and up or down arrow button... If they hold the same button that function would ideally increment faster, perhaps by multiples of ten until it reached a max / min number.
I do not want to have it scroll. For example if the field has four lines and the user is writing the fourth line, and give such ENTER or continue typing until no longer fit on this line, I do not want to be created in the fifth line text field. It has to do it?
I've tried the following code to check if a dynamic text field has a number or string in it. My problem is that after adding the new if statement (first one) it's the only one that will execute so I don't even know if it's checking whether it's a number or not.
How would I code this so that when entering a number 1-10 in the text field the MC on the stage will go to that frame? Ie if I enter a 9 the MC playhead will gotoandstop on frame 9. I have attached a .zip file to illustrate