I have a horizontal menu, and a small image above it that follows the mouse, within it's set boundaries. The only thing I have trouble with is getting it to stop right above the button when it's clicked, and wait for the user to move over the navigation menu again before it starts following the mouse... So, when a user clicks on a button, the image should stick there.I had the idea to have a transparent area above the nav that would detect for the mouse? Because right now, your mouse can be anywhere on the page, and this image scrolls right or left...Here is the code I have on my image mc (called 'niteLite')... it's in the root (my navigation is in another mc though - couldn't get the mouse follower to work right within another mc, unfortunately)...
I found this tutorial [URL] and is wondering if I could limit the area where the clip can follow? I'm planning to have my cartoon's EYEBALLS follow the mouse move.
I am looking for a quick and simple way of having a movieclip follow the mouse with easing, until it reaches the mouse, at which point I want it to stop. It needs to ease out, so the standard cursorMC.x = mouseX will not do (also because it doesn't update the position of the mouse.
I have created a small flash movie where the eyes of the character follow the cursor. Its based on this one here Only problem is, it only works while the mouse is actually over the movie. Is there any way to increase the sensitive area to the whole screen without increasing the actual size of the movie?
I've been reading a lot about the benefits of Object Pooling. Found some "tutorials" online, all above my skill level. Can anyone please show me an extremely simple example of an Object Pool. What my game does is creates Ball objects when the user holds down the mouse, stops when user lifts up mouse. I need to store these Ball objects in an array(or Vector), and hit test them with other objects, removing them from the stage when the hit another object. I'd like to create a pool of say 20 of so, created once, and recycle them.
I am using CS3 and trying to get an object to follow the mouse and having a hard time finding a tutorial on this, because all of the ones i have found want me to add the actionscript to the MC, and my version of flash won't let me do that. Flash expects me to attach it to the frame and so the code doesn't work.
...without using the startDrag method. I know I can use code like this inside of a mouse event listener/function:
Code: objectMC.x=mouseX; objectMC.y=mouseY;
This code makes the object move with the mouse, but only if I move the mouse very slowly. When I move the mouse quickly, the mouse leaves the area of the object and thus the MOUSE_OVER listener stops listening, causing the object to stop.
I can't find any info on this so I guess I'll just ask. I'm trying to make moveclips that will follow the mouse pointer on MOUSE_OVER but only up to a certain distance then tween back to its original coordinates (preferably with a bounce or elastic ease).I tried startDrag(); on mouse over and that works quit cool but the problem is stopping the drag...
make eyes move and follow a mouse on the _x and _y axis, but the eye needs constrained with in an eye socket.I have used two mc to constrain while mousedown.
I have a compass that is rotating depending on the position of the mouse, however it rotates it from the top left of the stage not the movie clip, how to get the AS to recognise the centre of the compass.. Also, I thought a nice touch would be if the compass had a slight "wobble"
I have this kind of menu structure design (see image attached), and the way It needs to work is when the mouse goes close to a topic it follows it and when the mouse is a certain distance away it springs back to its orginal place?
I am trying to have a flashlight follow the mouse from it's pivot point. Rotating from its registration point, 180 degree rotation. Also have it move back to place if the mouse is off stage.
I found several tutorials that work great for having movie objects follow the mouse but I haven't been able to find one that restricts it to only a certain area. This is one of the tutorials that I was looking at: http:[url].......What I basically want to do is have this hanging lamp tilt either left or right depending or where the mouse comes from.
I have a graphic replacing the mouse cursor and I'm having it so that when the user goes over a MC (called hitSquare in this case) the cursor graphic moves to a certain location on the stage, then returns to the location of the real mouse position.[code]The problem with this is that during the 0.5 seconds that it takes the graphic to return to the mouse position, the user can still move the mouse, so it actually goes to different co-ordinates and when the user moves the mouse after the 0.5 is over, the cursor just jumps to the new location.How can I make it so that the graphic smoothly follows the mouse, (even if it's being moved and has to update in real time) and then returns to the standard mouse follow code (cursorMC.x = mouseX; etc) once it's met its final destination?I take it this requires some "mouse trail" code that gets removed once it's caught up with the mouse.
I am trying to make a menu bar that when the mouse moves around from button to button it has a bar that follows under the text.I have found scripts for making a MC follow a mouse around the screen but I cant find anything for what I need.
I am working on a project that involves having a FollowSpot following the mouse until the user click on a button. Beeing fairly new to Flash, I searched on the Internet and came out with a few ideas but I could not find exactly what I was looking for. I have included the code that I now use as a test bench: Everything is included on one frame and it obviously has to loop until a selection is made.
In my latest project I'm trying to have a line follow my mouse, I succeeded doing this with the LineTo and MoveTo functions this is what i have come up with [URL]if you will play with it for a while you will notice that sometimes the line is burned on the screen and just stays there,Another thing i want to achieve is that the line will be created out of a movie clip and will have animations and graphics in it insted of just plain color.
i have a plane that gonna follow the mouse but i dont want the plane to stop when it reaches the mouse position , instead it needs to continue its wauy then follow the mouse when it moves again this is what i have so far package
I really didn't want to have to post this question on any forums because it would be hard to explain, but I have spent far too many hours trying to figure this out so I have no choice.his is what I want to do: I want to have a little ball follow the mouse but not go into any walls at all. Here is a swf of my current attempts at doing this:As you can see, if there is a Y obstruction but not an X one, the ball will still follow mouseX, and vice-versa. However, there are some glitchy limitations as to having the ball follow mouseX when there is a Y obstruction and it must go over some hills to get to mouseX.Also, the code currently only checks to see if the four points around the ball are sinking into the walls, but it would be nice if it used more complex sphere calculations, or maybe 8 points
how do I make it so that the an object only follows your mouse between certain points? I have a square with the code startDrag("", true). Then I put an if then statement saying...
i just read the tutorial on mouse follow with easing.i've been trying to work on it not that its that hard but what i've been trying to do is to make an object get to the mouse with any easing at a constant rate probably i'm skipping on some concept, but i'm gettin into line equations n stuff .... which is makin the code really comlpicated and still there are some hiccups in the code [code]in this code , division with the constant "speed" is what results in the easing but i'm talkin about the object approaching the mouse at a constant rate
sorry for this dumb one i am having a blond day, how do i make a movie clilp follow the mouse at all times without ease or anything fancy, i found lots of documentation of fancy things and was unable to strip them down to just a simple follow,
Not sure how to explain this, but I have a horizontal menu, and a small image above it that follows the mouse, within it's set boundaries. The only thing I have trouble with is getting it to stop right above the button when it's clicked, and wait for the user to move over the navigation menu again before it starts following the mouse... So, when a user clicks on a button, the image should stick there. I had the idea to have a transparent area above the nav that would detect for the mouse? Because right now, your mouse can be anywhere on the page, and this image scrolls right or left. How to set that up?
Here is the code I have on my image mc (called 'niteLite')... it's in the root (my navigation is in another mc though - couldn't get the mouse follower to work right within another mc, unfortunately)... On niteLite (image mc) Code: onClipEvent (load) { _x = 347; _y = 497; speed = 2; } onClipEvent (enterFrame) { [Code] .....
Does anyone know how to make a small graphic follow the mouse along a X-cord or a line.a bonus would be for it to ease in and/or out.If anyone knows how, or have an .fla example
i've got a mask following the mouse and was wondering how i could restrict the code so the mask would only follow the mouse when it was in a certain portion of the scene.basically i've got it following the mouse for a menu navigation and want to know how to not have the mask following the mouse when it moves outside of that menu area.