ActionScript 2.0 :: Numeric Stepper Adds "1" After The Number, Like 6 > 61?
Jun 3, 2009
I have come across a weird problem with the NumericStepper component. Instead of for example changing number 6 to 7 when I press the up-arrow it changes into 61. And then 611, 6111 when i keep on going. If I leave the stepper and comes back to it, it works like it should
I am trying something where I have 2 Numeric Steppers. One numeric stepper holds values from 0-230 and the other from 0.00-0.99. My question is how to change the value of the first numeric stepper when the second numeric stepper goes from 0.99 to 0.00. Suppose the first numeric stepper has a value 10 and the second numeric stepper is being incremented continuously. As it reaches 0.99 and on mouse up on the up arrow, 10 should change to 11 and this numeric stepper goes to 0.00.
i have numeric stepper in MXML component.when i entered manually numeric value and press a button to add the current value in my datagrid column row.First time its not effected in datagrid column.But when i clicked second time value effected in my datagrird column. How i can get manually entered value in datagrid column on first click of button.
protected function id_btnAdd_mouseDownHandler(event:MouseEvent):void { { edlColor = new EDLColor(); edlColor.ColorToString = "rgb(0,0,0)";
I'm trying to use the flash numeric stepper component to pass it's current value into a dynamic text field using AS2.
So basically I drag the numeric stepper onto the stage. Next to it I place a dynamic text field with an instance name of myText.
So what I want is if I click the numeric stepper up to 3, then the dynamic text field will also say 3. Click the numeric stepper up to 22, then the dynamic text field will also say 22.
Can someone tell me the actionscript needed to do this and if the actionscript needs to go on the component itself or in the timeline.
How can I actually change the Numeric Stepper value by entering a number via keyboard without having to press enter or click another Numeric Stepper?I've tried everything, including keyboard events, but had no success.
I'm trying to make this so that every time I click a numeric stepper and the value of it rises another row is added,and every time the value sinks one is removed.So far I have this:
[Code]...
It adds rows whenever I click the stepper's buttons only.I'd like to know what the code should look like if this was to be the way I pictured it,and also how do I get rid of the event when I click the stepper's button,it adds one first,then another click adds one underneath the first one AND one OVER the first one o.o which makes the computer go slower and thats not what I planned :S
I need a small help in Flex Numeric Stepper validation.I have setted a min value to 1 and max value to 10, Now my requirement is when ever user can enter a value other than the range between 1 - 10, i want to display an alert saying "please enter the val's between 1 and 10". I want this scenario to be success in all possible event listeners like Keyboardevents/mouseevents/default numeric stepper events. Actually i am failing to produce an alert if i typed the value as "0". Other than this everything is fine.
This script is straight out of the ActionScript 2.0 docs. It works as advertised when it is on the root level stage. But if I put it on a tweened layer (so I can move it onto the screen with some other stuff), it no longer works. Anybody know why and how to make it work?
I have to put 2 numeric stepper components in one column of a datagrid. I suppose I need to write my own item renederer code for that. How to write a code for putting 2 numeric stepper components in one coulmn of datagrid.
The 2 numeric steppers would work as time (Hour and Min) components. I cannot use readily availabel time components, and hence have to write something of the above for my own time component.
I dont know if there was a recent download of flash or something but the number stepper suddenly doesnt work?URL...on external banners page and on the digital copy page, they are both inactive!?
My flash app uses an Access database via CF8 and CFC's.In the customer table, the key is auto-generated as a long integer.I read that table in and store the keys in an array and the customer name goes to a screen grid. When the customer name is modified,I retrieve the key from the array use it to update the table using a cfc in which there are 2 arguments:
p1 (numeric) is the key
p2 (string) is the customer name
The problem is that the CFC rejects p1 saying it's not numeric (if I give it a number ie p1 = 19 then it's fine). It traces as 2 numeric digits (ie 19) but if I try to be explicit (ie p1 = Number(array[arrayelement])), the result is NaN. After much experimenting, the only way I can get it to work is to take it from the array onto the stage (_root.temp.text = array[arrayelement]) and then p1 = _root.temp.text. But why do I have to do this fiddle?
An onLoadProgress listener object is returning a variable I am using to tell the user what percentage of the movie has been loaded. I am happy with the results of
How would you go about initializing a Vector. with say the values 1, 2, 3, 4, and 5.
Logic would say you could do newVector = new Vector. ( [1, 2, 3, 4, 5] );
You could also try something like this...
var tmp = [1, 2, 3, 4, 5]; newVector = new Vector.(); newVector = newVector.concat(tmp);
But then you get a type error converting Array to Vector.
I'm stumped, am I missing something stupid or does the vector class really not play well with numeric types? You can try making them decimal numbers just to be sure they get cast as number and not int.
I need a control in Flex 3 that is like NumericStepper, but that can display arbitrary strings. Does this control exist?
For convenience, I'm calling this a TextStepper. I want this as a compact way to display a list of string choices that a user can cycle through by clicking the up/down buttons. Compact means no drop-down or pop-up aspects of the control: the only way to change the selected index is to click the up/down button (which updates the text input value). Value cycling means that I really want to treat the underlying dataProvider as a circular buffer. So up/down clicks modify selectedIndex in modulo fashion.
I have this code, which should work fine, but it doesn't.
Unit1_Mobs_Destroyed += 1;
Text="Unit 1 destroyed "+Unit1_Mobs_Destroyed+" Mobs!" It should set Unit1_Mobs_Destroyed to current value + 1 If Unit1_Mobs_Destroyed is 5 at the start, it should be this: Unit 1 destroyed 6 Mobs But that doesn't happen instead I get this: Unit 1 destroyed 5 1 Mobs
i have successfully created a loop that adds 100 movieclips to the screen but my problem is that they all appear on the screen at the same time. what is the best way to make the movieclips appear within a few seconds of each other?
ActionScript Code: for (var i:Number=1; i<=100; i++) { var circle:MovieClip = new ball(); addChild(circle); circle.x=Math.random()*stage.stageHeight; circle.y=Math.random()*stage.stageWidth; }
I want to gotoAndPlay to another frame with the value adds to 5. Say if I press the add2 button and the add3 button, I want to go to another frame.I tried making score.text a variable and it didn't work.
Due to my need to tween TextFields, Flash managed to botch up simple scale Tweening.Right now, the font is embedded, and it's doubling the total SWF size.I want to be able to tween the size of the TextFields, without that "jerky" motion. Some way to convert it to vector graphics would likely be the best option.I tried rendering as a bitmap, but it isn't getting the desired result, and the hit areas of the TextFields seem way off. Also, it tends to blur quite a bit, even though the scale is only 1.2.
[as]portfolio_btn.addEventListener(MouseEvent.CLICK, portfolio); home_btn.addEventListener(MouseEvent.CLICK, home); var loader:Loader=new Loader(); loader.load(new URLRequest("portfolio.swf"));
[code]....
so i can click on a button and after 2 seconds my swf loads fine. but then when i click on the other button to unload, remove it. It plays again...how can i remove it so it doesnt keep adding itself.
I'm rather belatedly getting to grips with the new tweening system introduced in CS4. To be quite honest it's been a nightmare, but I'm starting to see its good points now.One thing that still drives me crazy is when you create a new tween and Flash creates a new layer for you and puts the tween into it. Why? And how do I stop it? Over the course of a 10 min animation with a lot of tweens I could end up with hundreds of layers
I'm trying to create a button that, when first clicked, will add a MC to the stage. Then, on the second and subsequent clicks will remove the existing MC and replace it with a new one. The code I'm using is:
I have two classes, both in the same package, one of which parses xml and adds a value to the second via an internal set method. This initially works fine but as soon as add a public get method to the second class I get an error (1059: Property is read-only).
The problem goes away if I make both methods public or internal but in this situation I would like to have one of each. Is this possible? I thought I had done this in the past without any problems but maybe not.