ActionScript 2.0 :: Objects Of Attraction - Towards The Mouse Cursor Within 100px And Return To It's Point Of Origin
Oct 29, 2006
How do I take Object_MC and have it attract towards the mouse cursor within 100px and return to it's point of origin when the mouse is 101px + away from the cursor, all while doing an "elastic" like recoil effect, and going from 50% alpha to 100% over that distance to the mouse?
Ok, my head isn't working so it would be faster if someone justs helps me/double checks my trig.I have a point at 300,300 or whatever, and I'm trying to find the points 100px away at any given angle... Say at angle 0 X is source, x is target 100 px away
if i move the cursor to a point A, it automatically moves by itself to a point B. then if i move the cursor from B to a point C, it bounces away to a point D. i stumbled upon this site while googling around. i'm not a techie, but yeah, i can handle word processors.
i'm searching for a function that return the mouse movement as Cardinal Point.In other words i would like to have as returned value, if mouse is going from down to top, North, if mouse move from left to right, should return East ... and so on
Basically I have a scrolling bar with thumbs of images that you can click and view. The bar scrolls depending on where the mouse is located along the X plane. Basically, the greater the value of X, the faster the bar scrolls to a certain extent. I am trying to figure out a way that if the Y value of the mouse cursor reaches a certain point, the scrolling stops. Like if the mouse is scrolling off the bar of images itself, the scrolling stops. As it stands the scrolling is only controlled based on where the mouse is located along the X plane and it has nothing to do with the Y value. I would like to be able to stop the bar with a certain Y value. Make sense? I Hope So :P
Looking for code to enable zooming in/out on a graphic or movie clip using mouse scrollwheel with origin of scale change being at the mouse cursor position. I have one where it is at top left. I also require it to stay proportional, when applied to a rectangular graphic my code makes it go letterbox on zoom out!
I am trying to create a effect using AS3. The effect is that several arms should rotate towards the mouse, and rotate less when their further away from the mouse cursor.using Math.atan2 to find how much the arm nedd to rotate to point against the mouse, and then substract the distance from the mouse.(look at the following picture) For example, if Math.atan2 returns 100 and the distance from the mouse is 40, the arm would rotate 60. Thats what i thought.But i cant get it to work. I attached the source files if you want to help Note:A blue ring in the source file indicates the distance.
Can anyone tell me if an instance of a line as origin point and end point properties that can be read or changed? I know that if you create a line with actionscript you have to set them. But can the X and Y coordinates of the points be accessed once the line exists and moved to a different location?
I'm working on an AS3 flash animation where I am using a custom cursor. At the end of the animation I want to default back to the regular arrow/hand cursor
How do I move the origin point, or zero point, of a MovieClip to the same origin point of the stage without scripting in Adobe Flash CS3?
Example: While I'm trying to move objects within a MovieClip, the origin point is at (stage) 200,-300. This means that when I put objects in a MovieClip, the objects' X,Y coordinates, as displayed in properties, are off by that much.
This point is way off the edge of the stage and I'd like to move it back to the stage's origin point so that my X,Y coordinates are meaningful.
I am making application which will dynamically create sprites via action script and copy the sprite's image to a bitmapdata object via .draw() function. I would like to store the location of the sprite's transformation point and insertion origin (which would be set within the flash editor when the sprite is created/imported.) Is there a way to access the location of the transformation point and the insertion origin via ActionScript? I just want to read it, I do not need to change it.
I tried to create simple animation from this Kirupa's tutorial My aim is to make a circle run from left to right and when it is almost to the edge it will move back to the origin point and it will loop only 3 times. So I came up with totally baby script like this:
[Code]...
But the MC is not move back to the original place. Sorry for not even finish the script for stop looping. Only tweak on play loop it make me very confused. My knowledge is quite in entry level but I eager to learn. Could you let me know what is wrong with the script?
I'm working on a physics program with 2 bodies orbiting around each other using basic newtonian mechanics.y problem is I notice my objects are drifting towards the origin.In my codes I run my equations and then I add a value to the x and y of the objects to move them.like so:
Code: Some code using x and y to calculate new xvelocities ...
Working on a small kiosk app that runs in Firefox for Ubuntu. Mouse.hide() works for everything else, but the cursor is showing up in Firefox for Ubuntu
I am trying to make a simple game in flash it is a target shooting game i would like to make it so that the mouse cursor dissapears and a crosshair is shown as the cursor (if you get what i mean). I have created the crosshair and made it into a graphic symbol called: "crosshair" so what is the script i need to make it the cursor for the game
in the swf, when my mouse reaches a dynamic text box, the cursor always changes to the 'I' cursor and the text can be highlighted.how to prevent this from occurring?
how to change the cursor when move over a chart in flex i have tried useHandCursor="true" but it's not working in charts.....and it should show values also....
From the Robert Penner code given in this tutorial: [URL] i was wondering why controlx and controly has to be so complicated. I've tried changing it to just _root._xmouse but it messes up. I don't get this, shouldn't the curve point be the same point as the mouse?
Does anyone know of a way to return the position of the cursor in a input textfield? Can it be done at all? More specifically I need to know the y-value of the cursor somehow.
Have looked through the AS3 documentation, but can't seem to find what I am looking for.
What I want to find is where exactly my text cursor point is -- basicly the point that I last typed or placed my text cursor with the mouse relitive to the textfield -- not an x y position but number of characters position
As of Flash 10.2, Flash supports hardware accelerated mouse cursors:[URL]..Unfortunately, the mouse cursor doesn't update until AFTER the mouse moves. You can see this behavior on the web page above. If you click "Set to custom cursor" in the sample app at the bottom of the article, you'll see that the cursor doesn't change until you move the mouse.
Anyone have a trick for updating the mouse cursor immediately, before the user moves the mouse? I tried doing Mouse.hide(); Mouse.show(); but that doesn't work.
I changed the mouse cursor using a tutoral from this forum, but when I press the right mouse button,the standard mouse cursor reapears.How to prevent that?
I'm making a drawing application, everythings looks and works ok, except for one thing...My mouse cursor is hidden and a paintbrush like cursor follows it. This cursor is a movieclip, because the user chooses a color, and the tip of this paintbrush changes to the selected color.But there's one problem... when I draw to the left the line is drawed with no problem, but when I draw to the right, the line is interrupted, and I don't understand why.I made one experiment, and with no movieclip "attached" to the mouse cursor, the line is drawed with no problem, both to the right and left.
I have a whole heap of circles which are user created and they all bounce off one another. Generally it works fine but occasionally two balls join together and sort of .. orbit each other.
my collision code is this: (it's within two loops going through an array of movie clips, where mc1 is the current movie clip in the first loop and mc2 is the current movie clip within the second loop)
ActionScript Code: dx = mc1._x-mc2._x dy = mc1._y-mc2._y
I want to be able to return the number of specific movieclips on the stage.
For instance, i could have multiple movieclips like so on stage.[code]...
Is there a way to return the number of 'myMovie' movieclips that are on stage (4 in this example)? I guess this will involve using a 'for' loop and returning the number?
I have created a small flash movie where the eyes of the character follow the cursor. Its based on this one here Only problem is, it only works while the mouse is actually over the movie. Is there any way to increase the sensitive area to the whole screen without increasing the actual size of the movie?