ActionScript 2.0 :: Preventing Mouse Form Changing When Over Button?
Oct 6, 2005Is there a way to prevent the mouse from changing into a hand when it's over a button? I want it to keep looking normal.
View 2 RepliesIs there a way to prevent the mouse from changing into a hand when it's over a button? I want it to keep looking normal.
View 2 RepliesIs there a way to block mouse events except for a specific MovieClip or Sprite? i.e. I know that to prevent ALL mouse clicks, I can write something like:[code]
View 1 Repliesmade a custom mouse cursor but the cliente wants that little hand when the mouse is over a button and/or links.
View 1 RepliesI have a ViewStack, with a bunch of NavigatorContainers in. Each NavigatorContainer contains a different category of settings for the application.
I would like to be able to display a popup prompting the user if they try to leave the current NavigatorContainer without saving the changes they have made to the container's settings.
What would be ideal is something like the 'changing' event in the List component, whereby you are able to cancel or defer the event. Calling preventDefault() on the change event in ViewStack doesn't prevent the index change from happening.
Here is a functional example:
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute">
<mx:Script>
[Code].....
When you change from txtOne to txtTwo, the Alert is showed and after pressing OK, the focus will return to txtOne. I don't want that to happen. How to solve this?
I've made a custom mouse cursor but the cliente wants that little hand when the mouse is over a button and/or links. Is that possible?
View 2 Replies(This is within a Document Class external Manager.as)(Game controls are called in Controls.as and successfully assigned to Manager.root via addEventListeners within Controls)
Code:
Manager.root = this;
this.root.addEventListener(FocusEvent.MOUSE_FOCUS_CHANGE, dont);
[code]........
I'm trying to learn a simple way to code a button's color to change when you click on the button itself. I got the button's alpha to work by doing the following: Create a text field with the word "Preflight" and convert it to a button. Drag the button onto the stage and give it an instance name of "Preflight1". On the first frame of the timeline, insert the following code:
import flash.events.MouseEvent;
import flash.geom.ColorTransform;
Preflight1.addEventListener(MouseEvent.CLICK, Preflight1Click);
[Code].....
Now when you test the movie, anytime you click the button "Preflight" the button's alpha drops (dims) by 10%. Works perfect and easy. Now, how can I do this exact same thing with the button's color? When you click the button, its color changes to some new color? I've tried colorTransform, but no luck.
I want to have a Sprite with an child TextField, but without the textfield triggering or preventing any mouseover events from its parent.
An example would be a world map where each country has a label with its name. For smaller countries, the label would naturally exceed the country's borders. However, the label should not get in the way of mousing over whatever is beneath it (i.e. neighbouring countries).
I'm struggling to get the form to to go to a new frame once the form button has been submitted. [URL]Using ActionScript 2.0 The submit button is at this following path:
Scene -> txt8 (MC) -> t8.1 (MC)
The button has the following code on:
Code:
on (release) {
share_form.loadVariables("pay_per_click.php", "POST");
}
The onClipEvent(data) is held on the movieClip txt8, as this is the clip that holds the all the form components.
Code:
onClipEvent(data){
_root.nextFrame();
}
The next from frame that i'm asking it to go to, is directly after the txt8 MovieClip. Both the the txt8 MovieClip and NextFrame have stop(); code on them.The form submits all the info into the database, I just can't get it to load the next frame.
Is there a way to change the space between a spark form item and its content (textinput, combobox)? I already set to 0 the "gap" property of the form, but still there is a lot of vertical space left between the form inputs.
View 5 RepliesI have an HTML form that I want to upload to MySQL with PHP. That part's easy, but the thing is I want the submit button to be a Flash object. Somehow I need the Flash button to submit the form, but I think I can figure that out. The tricky part is that I need it to set another PHP variable before submitting the form. The variable will be determined by a bunch of stuff, but I can code that in actionscript later. I just need to figure out how to pass the variable back to the webpage. A $_POST variable would probably be fine.
edit: What if the flash object returned some javascript and set a variable that way? making it submit the form as well while still catching a variable?
I have built a form with flash cs3 and action script 3. The problem is that when a customer tries to use the form and clicks into one of the text fields it jumps back out! the funy thing is it only seems to happen after they have been to and viewed my gallery page which is xml ? I also changed the input fields from a component to a regular input field.
View 9 RepliesI'm making a Myst clone and want the cursor to do different things when it mouses over various objects and regions, for instance:
- Turns into an open hand when over a grabbable item.
- Turns into a right-facing arrow when on the right side of the screen signifying "turn right here".
- Turns into an icon of an inventory object when the object is selected.
How is this done? I found some code that sort of did it, but it was sloppy, the cursor flickered like crazy, and overall it sucked. I want to harness in Flash the same mechanism that makes my cursor turn into the bracket thing when it's over a text field, or a finger when over a link.ALSO I want to be able to make the arrow stay a regular arrow when it's over manipulatable items I want to remain secret.
This is the place to discuss anything and everything related to the Changing the Mouse Cursor tutorial.
View 2 RepliesI'm loading in 5 jpegs from an external file using "loadMovie" and i have 5 corresponding buttons (1-5) to load them with.
I want to change the jpeg the button loads in depending whether a separate navigation button has been pressed -
i.e.
navigation buttons:
-motorbike pics
-car pics
-lorry pics
If a user clicked on "car pics" then the loading buttons 1 to 5 would load "car1.jpg", "car2.jpg" and so on...
similarly if the user clicked on "lorry pics", the same loading buttons 1 to 5 would load "lorry1.jpg" and "lorry2.jpg"
I think I'm really close to getting my multiple choice question to work! Here's what it does:
1) Read my question, possible answers, and correct answer key from XML.
2) Print the question, 4 answers, and 4 radio buttons on the stage.
3) Clicking the submit button on the stage, checks the answer. The user gets feedback based on whether they are right or wrong.
1) When the user mouses over an answer, I want to change the text color.
Currently, only the color of the last answer is changing colors, and it's changing colors if I mouse over any of the answers.
Here's my code:
Code:
import fl.controls.RadioButton;
import fl.controls.RadioButtonGroup;
var qLoader:URLLoader = new URLLoader();
[Code].....
Ok, let's say I'm making a Myst clone and want the cursor to do different things when it mouses over various objects and regions, for instance:- Turns into an open hand when over a grabbable item.- Turns into a right-facing arrow when on the right side of the screen signifying "turn right here".- Turns into an icon of an inventory object when the object is selected.How is this done? I found some code that sort of did it, but it was sloppy, the cursor flickered like crazy, and overall it sucked. I want to harness in Flash the same mechanism that makes my cursor turn into the bracket thing when it's over a text field, or a finger when over a link.
View 8 RepliesCan I change mouse cursor for textfield to appear as a clickable object?
import flash.display.*;
import flash.events.*;
import flash.geom.*;
import flash.net.*;
import flash.text.*;
import flash.ui.ContextMenu;
import flash.utils.*;
import mx.core.*;
I have a Flex application using ActionScript 3.0. For any element in my application I want to set the mouse cursor to -- which is used specifically to indicate that a "move" or "drag" operation is allowed -- whenever the mouse hovers above the element
View 2 RepliesI'm confused that values of mouseX&Y properties for a same sprite are changing as its scaling (when you make scaleX out of 1.0). I would like to know the precise mechanism (or detailed definition) of MouseX, MouseY property.
View 6 RepliesI have a file that has a thumbnail scroller(which is run with a xml file) and a slideshow that when loads has a bunch of images on the scroller and when clicked, opens bigger in the slide show.
what I want to be able to do, is when other buttons outside the scroller are clicked, it loads a new xml file, but I am not sure how to go about doing that.
I have attached my fla file and .as file so you can see what I am working with.
I have a movieclip on my stage, within this movieclip there are two frames, frame 1 shows a sun, frame 2 shows a moon. The way i determine which is shown at the moment is by using the getTime function. Quite nifty as it displays the sun in the day and the moon at the night.However i wish to demo this to my client (without sitting there at midnight to witness the change ).So i want to be able to quickly show them what it does, just by clicking the moon, but this isn't working, im guessing the getTime if statement is overriding my measly mouseClick authority.
Code:
import flash.events.Event;
import flash.events.KeyboardEvent
[code].....
I wanna make a test movie for lets say... a circle dragged by the mouse and changing colors of the circle to certain colors when like on the right top of the stage the circle would be 100% alpha with a color of like blue, on the bottom left it would be 0% alpha with a color of like green or something like that.
View 2 RepliesI am basically creating an mp3, I want to change the stop button with a pause button but don't know how to do it.
[Code]...
I have a form that is being created at the point the user clicks on. The algorithm is checking to see if a form exists in the same spot- if it doesnt, new object is created, if it does- result is traced. If no objects are on the stage- a new object is added. For some reason in this code- I get no results for the Mouse_Down event on the form itself. Method being called in main timeline:
[Code]...
Ok, so I'm making a Myst-type game as a simple first application, and one of the things I need this to do is not have the arrow change to a finger when over a manipulable object. How do I either tell the program to change a certain cursor to another in a given context, or to keep it at default even in situations where
it would not be so (over a link, etc)?
This is probably a step beyond the questions I've asked so far in complexity but I'm sure you gurus are up to it. :)
Is it possible to change the mouse-pointer position in fullscreen. I want my mousepointer never hits the left or right side screen walls.. in case it does so, it resets itself in between somewhere.
A fake mouse pointer using a movieclip, won't solve this problem, because after-all i have to save the mouse pointer from hitting screen-walls.
I know this can't be to hard too achieve, but my actionscript skills aren't quite up to it yet.
- I have 5 frames within a MC.
- In this MC there is text saying "center", "left", "right", "up", "down" on each frame.
- All I want to be able to do is make the MC change to frame 3 "right" when my mouse moves to the right of the MC.
I know the script below is wrong, but would it go something like, this. Would I have to use angle and math or is there a simpler way to achieve this?
onClipEvent (mouseMove)
get x position
get y position[code]......
I have 4 invisible buttons that all do basically the same thing. I am learning how to consolidate my code using functions and I'm stuck on this one. I am using onRollover, on Rollout and onReleases in a frame actionscript. The code is below for 2 of the buttons.
mission_btn.onRollOver =function(){
mission_mc.gotoAndPlay("on");
}
[Code]....
change these events into a function? or should I just continue with this method for the other buttons?