ActionScript 2.0 :: Send To Movie Clip To Background?
Sep 30, 2004
How to swap depths of one movie clip with another, but what I need is to click on a movie clip and have that clip be sent to the back, or lowest level. Basically I will have four movieclips, what I want is to click on one clip and make that clip the background so the other three will play on top of it.
There is a bad gap in my knowledge with Event Dispatch and Event architecture, and this problem proves it. I've been getting nowhere on this problem for two days, I've posted everything to my Flash site. Go here, please: [URL] Click on "Flash Banners" The two thumbnails represent two different classes. Each class is identical. Both are "extends Movie Clip" classes. Tweeners of various types control the hover and click methods. URL Loaders load the thumnails which I then wrap in MC's and make them buttonMode = true, etc. Hover and click to load the Banners on the thumbnails.
I can't send an event from the Eagle movie clip or the T2D movie clip to tell the other to fade out. Both Banner classes are instantiated through a separate Base class. I'm sure this has to be an Event Dispatch from one MC to another and that it can't be done by the Base class. how I can send an Event or Event Dispatch and what the code structure is so one movie clip can in one class can tell the other movie clip in the other class to disappear while it's neighbour is playing. I'm happy to post code or explain / clarify anything that's not clear.
I have a movie clip symbol that is linked to the Ball class. I need to change the color of the background fill for this movie clip. moving the fill to a nested movie clip and using ColorTransform on it, but I can't make it to work.
I have a movie clip which, when closed, should send you to a specific frame on the main timeline... I have used frame labels on the main timeline... Here is a bit of my code so far:
So I am working on a full screen website, and background_mc I want to be centered and scaled 100% to the stage. But I also do not want the image to loose it's proportions. Here is my code so far, it is only seeming to center the movieclip:
how do you control the backround colour of a movie clip and the stage? i have thought about placing a mc within the mc as a backround_mc, then change the tint attribute from my main timeline, is this on the right track?
i have a movie where a user loads images into an image viewer (mc) i have craeted. If a user clicks on gallery 1, the loader appears, and load the jpg and then tells the viewer to show onceloaded. But, if a user clicks on gallery 1, then clicks on gallery 2, the movie finishes loading picture 1, before loading picture 2, is there any waqy i can force the loader to stop loading one,a dn load two immediately.
I have careted a class, now, how do i assign an mc to be an object of that class, from the main timeline or the onclipevent load event
the conent will not be able to be seen unless the user hits the arrow keys on there key board. So i need to make a group of objects i can make into a movie clip and than inside that movie clip make an animation that plays the squirrel running. i will pause here to ask two things i dont know how to do i want the squirrel to have an animation when standing still where it flicks its tail (like a real squirrel would). and also how would i flip the squirrel so when the left key is pressed it points left and when the right arrow is pressed it faces left? and my main question when it reaches the edge of the stage the extended background that runs off stage moves over to reavel more content. as well as not have the squirrel run off stage? in short i am using the squirrel to view the full pages content.
I have a dynamic text field being fed html formatted text from an external text file, and is set to autosize vertically (left), works no problem. I have an animated movie clip behind the text field for a background, so the text looks like it's inside a (animated) colored box. How do I make the background movie clip autosize (vertically) along with the text box above it?
Essentially I have an animation with two main movie clips - a foreground and background movie clip.I want the foreground movie clip not to scale but the background movieclip to take the full screen of the browser.I'm only using vector images
Im able to link to a movieclip inside a movieclipUnfortunately one of the movieclips now are a scrollbar and scroll. Now the actionscript isnt working?cal.onPress = function() {gotoAndPlay(2);message1.contentMain.message.total = unit1;
I am pretty new to ActionScript 3 and Flash. I don't want my movie clip to play unless the person's mouse curser is on the movie clip for more than a second. If the person just runs their curser over the movie clips really quickly, then it should do nothing. It must be more than a second. How do I code that?
I'm creating a small drag & drop activity, and I want to be able to check and see if the dragged movie clip is completely within the bounds of another movie clip (or at least in the bounds of a certain x/y zone on the main stage. I can't use dropTest because it returns true if any tiny bit of the movie clip overlaps with the dropTest movie clip.
I also thought of something that just checks the x/y coordinates of the dragged movie clip, but I'd need this to reflect a range of values rather than one coordinate. For instance, I'd want to return true if the movie clip's x is between 50-60 AND the y is between 50-60. I'm attaching a small graphic to illustrate in case my explanation isn't clear enough [URL]
I have created a flash website, each button is a movie clip with an invisible button over it containing the following script
on (rollOver) { _root.mouse_over_profile_btn = true; } on (rollOut) {
[Code]....
each page is also a movie clip and on release of a button its played. the problem is that when i press another button to play another movie clip 'page' the old content is still there.
Is there a way of reversing the page transition i have used to bring out the movie clip and then bring in the next movie clip.
I've got a main timeline .swf file called "blank.swf" which contains nothing but two blank movie clips one called called "pproduct", the other called "ppalette". In the script frame of this main timeline I use the simple "Loader = new Loader();" method to load a URL of an .swf file into the "ppalette" movie clip. The "ppalette" movie clip contains several color chip buttons, each of which use the same Loader method above to load an external .swf into a clip. Here's what I want to do: let those color chip buttons, when the "blank.swf" file loads, be used to load an .swf movie into the "pproduct" clip on the main timeline. I'm wanting to be able to swap depths with various movie clips which will take out the movie which has the palette, but I want whatever that palette has loaded in the original "pproduct" clip to stay there.
I created a movie clip which plays ok. But when it ends there is a slight jump, if you will, when it goes back to frame 1 to begin playing again. Does anyone know how to make the transition unnoticeable from the last frame of a movie clip to the first frame of a movie clip?
iam tring to make a new project , i just wants to know how to make a movie clip ( constant speed ) follows anther movie clip <--- "which can be moved by the user "
<<<>>>> i believe that this idea is good , that i records the X and Y postion of the User's movie clip and just make the other movie clip points at this postion and move toward it ,
how to make the other Movie clip (( which is a car ! .. so it have acceleration , speed , steering , etc )) go to this position or let us say try to??
Q1) The registration point of a created clip is top left - my question is how can I dynamically change it's registration point - say to center center?
(I am trying to attach a movie clip to a created clip and I wanted it to be centered inside the container - a related sub-question, how can I find the x-y coordinates of the attached movie clip within the created movie clip?)
Q2)When I tried to create two different movie clips, I found I had to create them at different depths, else the first would load and the second would not. Why would that be so? I'm on MX 2004 Pro.
I have a very simple problem but I can't find the very simple solution to it. I've create an animated menu with animated movie clips inside to work as buttons. All the main buttons work perfectely but I've got just on button with a sub-menu. On this sub-menu I've placed an invisible hitarea button in order to place some gotoAndStop action. The thing is, it seems to me like this submenu hitarea are underneath something else (even though is the seccond layers right about the actions layers). I've placed a simple trace action whenever the mouse rolls over this area but I get nothing... Am I doing something really wrong? I'm losing all my hair already.
i am trying to use the Tween class to change the size of movie clip to certain height.the code works for me but when resizing the parent, it effects the child.i tried the height and scaleY property for the thum, but does not work.
I've imported 9 .mov files in my flash presentation. Each lasts for about a minute, and the language is english. I have translation of each video clip in Serbian language as .txt files. And now i need that text to go below the movie clip simultaneosly with the voice in movie clip. And for example when i press pause,the text stops,and when i resume it,the text goes again.
it isn't such a big problem bur for a beginner like me it is.I have a movie clip called "Lion_beginning_mc", inside of it I have 3 Key Frames and Inside each and one of them I have different shapes.For example:Key Frame number 01 - DogKey Frame number 02 - CatKey Frame number 03 - MouseI want to move this movie clip "Lion Beginning_mc" form Key frame number 1 to Key frame number 20.I want the Dog,Cat and a mouse to change between each other only once while moving from Key Frame number 1 to 20.And then when the movie clip "Lion Beginning_mc" reaches his goal another movie clip or a frame (with a shape) will start.
1 Movie Clip instancied as a "cursor" 1 Movie Clip instancied as a "Mc_Obstacles" with others 5 Movie Clipsand the 5 Movie Clips inside the "Mc_Obstacles" are instancied as "Obstacle" , all with the same instance...I want this: when the mc "cursor" hit one of mcs "obstacles" gotoandstop to frame X then i did in frame with actions in another layer:
I really have two questions: How do I affect both a movie clip and its child movie clip in the same function? and how do I pull info from one component into a function for another? My basic setup is a movie clip of font choices, one on each frame: "bodyText_mc." Each of these frames has a child clip "bodyText_mc.bodyText" with alignment choices for the font. For instance, the user picks "Script" in the first ComboBox and then picks "Align Right" in the second. (All of this text is static because I need more design control that I can get with dynamic text.)
First of all, I have a combobox "cbBodyFont" that I use to go from frame to frame on movieclip "bodyText_mc." This works nicely:
CS3 Flash - Complete newbie to Flash and I'm trying to change an existing flash piece.It consists of 4 different text statements that appear on a Black background - the first appears and stays on-screen for 10 secs, then it starts to blur and fade away in about a sec, and then the next statement appears, etc, etc., and the whole lot loops.The 4 statements appear as Video Clips (Symbols?) in the library.I need to add a new statement, which means there will be 5 statements. I duplicated one of the library items and renamed it, which seems to have worked fine... but I cannot then work out how I insert that video clip into the Timeline and still have the same visual effects and timing as the existing ones? I can insert a blank frame, but then I can only drop the new video clip text onto that one frame.I've tried copying and pasting a whole set of frames, and then go in and change the text. Which I thought had worked, but then discovered that it also changed the original frames.... now understand that's because they are just instances and any change will affect the master Video Clip!
So can anyone advise if I can insert my newly added and renamed video clip into the timeframe and create the same effect as the others?Please keep any advice as idiot-proof as possible as this is my first venture into Flash... not finding it as intuitive as I hoped, spent 6hrs to date just trying trial and error without any real success.