ActionScript 2.0 :: Speed Of Loading External SWF?
Mar 17, 2010
I've got an interactive im working on for a tradeshow display. The interactive has several places where an external swf is loaded in. The issue is it can take up to a minute for the swf to load. Any ideas on how I can speed up that load time?
FirstI have a shape tween loading, and an "Increase Speed" button.I want to when i click the button, the tween become faster. So i think i should make my tween with AS or something else. how to do that? and how to make that button a speed gainer.
I was wondering how to optimize my XML to increase it's load speed. I am using XML to load articles onto stage. Now they load, but one article in particular takes over 20 seconds when I test it on my machine which leads me to believe that is flash player that is choking.
Is there a way to keep or maintain an external loaded mc's frame rate?Let supose that the external mc's frame rate is 12.The main mc's frame rate is 40. IT is possible to keep the ext. mc's frame rate 12 , because when i give the load movie commnad it automatically changing to 40 , just like the main mc's.
I want to add an animated .gif file to my movie. So I created a new symbol and then imported the .gif file to the stage. This created the symbol containing the animated .gif.I dragged the symbol onto the scene where I want it. However, the animation seems to play at a different speed (fps) than normal. So I changed the fps of the symbol (at bottom of Timeline where it says "fps"). But for some reason this changes the fps of the rest of the entire movie.
I'm tweening a movieclip from startX to finishX. The value of startX varies but finishX is a constant. But as the startX increases in value the animation appears to be quicker. How do I adjust the speed of the tween to ensure a consistant speed regardless of the value of startX?
I have a movie clip on my scene which has a speed applied to it making it move across the screen. This is duplicated when it reaches the other end of the screen.On my scene I have some action script which is acting as a timer. After a set time I want it to increase the speed of the movie clips, making the game become "harder". I seem to be able to manipulate the alpha of my movie clips but can't seem to trigger the speed increase.If i use a setInterval it seems to trigger the speed increase but it does it each time the movie clip is duplicated (so the delay resets, it does not change once and apply throughout)However, where I am changing the alpha I cannot seem to change the speed.
How can i detect mouse speed with AS 3.0, and then put speed limit? Also can i use speed var for anything else? *sorry for my bad English, i live in non-english-speaking country*
I have a movieclip clip that plays when the movie starts, the movieclip is a visual assets that show's that the application is loading some information but it's not showing any loading progress, just playing while the assets are loaded.I created a for loop that will load the assets using a simple loader, and then when the object is loaded the application push the object to an array.Problem is that when the loading starts all the animation that i have on screen stops until the loading is finished.The whole point is that the animation will play while it's loading.
I spent almost a week trying to figure out how to unload a currently loaded swf using its button and loading a new swf... I have three files, a main.fla, file1.fla and file2.fla. In my main.fla, I have a code which loads the other two files. If i will click the "unload" button in the file1.swf, I would like the main.fla to unload the file1.swf and load the other file, file2.swf. Here is the code to load the file1.swf:
[FMX] I am having trouble loading an XML file on an external server into my flash movie when it is uploaded. The data loads in fine when the flash file is on my local computer with the xml file on a server. As soon as the flash file is uploaded the XML data will not load in.
I used to do this fine with AS2 and now i'm struggling to get it to work in AS3.my code is as follows:
PW1.addEventListener( MouseEvent.CLICK,loader1 ); //==================== PS function ============================================= var ldr:Loader = new Loader();
I have created a main "site.swf" file that loads a "default.swf" file into a container after a preloader. On this default.swf file I have buttons that needs to load new external SWF files in its place in the container. All of the external SWFs contain buttons and navigations that will also call up other external SWFs into this container. So, I would like to know how to program each button (some are movieclips as buttons) to unload itself and load the respective SWF into the container (eg. AboutUsButton to call up aboutus.swf into the container). I do not have a main navigation on the site.swf file bacause the navigation changes on each SWF that needs to be loaded into the container.
(for this code, check the mcBandPreloader in de .fla file)
Code: var imageLoader:Loader; var RespJpeg:String = "images/arch1Proj.jpg" function loadImage(url:String):void {
[Code]....
Here the problem is that I can't type html in my external txt file. (I did checked the html button in Dynamic Text Properties. What am I doing wrong here?
I'm loading a external swf into a movie everything is fine with that. The only problem is that its loading only a part of it. Does anybody know why? Also, this swf is a mp3 player with streaming. The streaming part works but the playback doesn't.If i start only the mp3 player by itself it's working.here is the fla for the player
I'm trying to load a SWF movie into a target movieclip called blankmc. The SWF movie is loaded from an absolute URL (eg. [URL]/img/20042005113934movie3.swf ) My Loading Progress code fails to detect the SWF file size. However the same code works perfectly for a JPG! Essentially the .getBytesLoaded() and .getBytesTotal fail to work. Why is this and how can I get it to work for loading SWFs?
Specifically, I am building a flash page that loads external swf files and inside some of the external swf files, I would like to add audio and flash video (flv) streaming from the Flaash Media Server. In some of the external swf files, (using a FLVPlayback component) when you press a button on the main timeline to unload the current playing swf the audio/video continues to play after loading the new external swf file.So I believe that my approach is all wrong and I should be working to dynamically load the .mp3 and.flvs in the external swf ... my questiion is how to unload those assets when loading the new external swf
Lets say I have Main.swf and sub.swf, and I wanna load sub when I press a button from Main, but sub.swf has its own external class file attached, so here is the problem, when I load sub using loader class and I would get this message from the output panel:
TypeError: Error #1009: Cannot access a property or method of a null object reference. at subScript()
seems loader class can not access sub.swf's external class when sub is being loaded.
Lets say I have subgallery.swf file that loads jpeg images. And I have gallery.swf file that loads subgallery.swf.The jpeg images and both swf files are in the same folder.When I test gallery.swf it loads subgallery.swf but subgallery.swf doesn't load images. When testing subgallery.swf alone, it loads jpeg files.Is there any limitation or setting preventing external swfs loading other content?
I created a site using Kirupa's external .swf loading tutorial. Now in one of my externally loaded .swf's, I am loading another external .swf. I've gotten this to work fine, but the second external .swf (loaded into the first) contains buttons that will swap this second external .swf with another external .swf. I can't seem to get the AS references to the variables set up correctly in order to swap the swf's. The initial .swf loads fine, but the button control gets complicated inside it. It sounds rather confusing, so I've included a link to the .fla's and .swf's below.
[URL]
The file structure:
-band.swf load's profiles_main.swf
-The buttons in profiles_main.swf are trying to load chris.swf (swapping it entirely with profiles_main.swf)
I have subgallery.swf file that loads jpeg images. And I have gallery.swf file that loads subgallery.swf.The jpeg images and both swf files are in the same folder.When I test gallery.swf it loads subgallery.swf but subgallery.swf doesn't load images. When testing subgallery.swf alone, it loads jpeg files.Is there any security limitation or setting preventing external swfs loading other content?
everything was going fine on a website project I've been working on, until yesterday. I'll try to explain the whole scenario first, and I'll put the code in here too so anyone can try to figure out what is wrong. Here's the breakdown of the site:
1) There is a MAIN SWF file that plays an intro and then stops on the last frame with the "Main" Navigation buttons.
2) Inside the Root folder where the MAIN SWF resides, there is another folder called "swfs" which contains six main external navigation pages, as well as another folder called "galleries" which contains additional external swf files for six gallery pages.
3) On one of the layers of the MAIN SWF, there is a movie clip called "mySWFLoadingClip" that the "Main" Navigation buttons load and unload the external swf pages onto. These all work perfectly. The problem start on the next step. This is the code I used for the navigation buttons on the MAIN SWF timeline:
[Code]...
If anyone can help me figure this out I would be really grateful. This is a very important project and the deadline is coming up very soon. Please help me figure out how to load an External SWF onto the main time line and then load an additional external swf from within the first external swf. I'm stumped.
Ok, everything was going fine on a website project I've been working on, until yesterday. I'll try to explain the whole scenario first, and I'll put the code in here too so anyone can try to figure out what is wrong. Here's the breakdown of the site:
1) There is a MAIN SWF file that plays an intro and then stops on the last frame with the "Main" Navigation buttons.
2) Inside the Root folder where the MAIN SWF resides, there is another folder called "swfs" which contains six main external navigation pages, as well as another folder called "galleries" which contains additional external swf files for six gallery pages.
3) On one of the layers of the MAIN SWF, there is a movie clip called "mySWFLoadingClip" that the "Main" Navigation buttons load and unload the main swf pages onto. These all work perfectly. The problem start on the next step. This is the code I used for the navigation buttons on the MAIN SWF timeline:
var Xpos:Number = 0.0; var Ypos:Number = 0.0; var swf:MovieClip; var loader:Loader = new Loader();
[Code]......
how to load an External SWF onto the main time line and then load an additional external swf from within the first external swf.
I am having a problem with loading external swf.Everything seems fine but when I preview it it only flashes the FLV symbol at me. I am working in AS 2.0.What does this mean and what do I do to fix it
I know how to load an external swf file with the following AS3
[Code]...
However, I want to load an external swf that is triggered by a mouse click. I have a button with an instance name if photogallery_btn and I want to apply AS3 to this so when this button is clicked, an external swf is loaded. Can some one please show me how to right this code?
Also, how do you unload a external swf? For example, say I get the code working for the photogallery_btn so when it's clicked, an external swf file is loaded. I would like to know how to unload another external swf file once the photogallery_btn is clicked.