ActionScript 2.0 :: Test Print Base SWF - Loading Another Movie Into It
Sep 14, 2006
I have created a test print base swf and have used the code below in frame 1 to load another movie into it called "TestPrint.swf". I have a button called "my_btn" located in "TestPrint.swf". I have targeted this button in the code below (or so I thought). This is designed to print the contents of frames 1 and 2 within the swf. There are no movieclips within the loaded swf.
The TestPrint.swf loads OK, but I am unable to print the contents of TestPrint.swf. I suspect that it is an addressing problem and I am not very familiar with relative addressing.
I have a flash quiz game, written in AS2, a few years old and needs some updating. I need to include a print button for at the very end, so the user can print out their test scores. I've found one script for the PrintJob Class, but it hasn't worked so far. [highlight=Actionscript]
btn.onRelease = function(){ var pj = new PrintJob(); var success = pj.start();
[code]...
What's the problem with this script; and alternatively, is there another way to print the results?
I've made an mc with an attached txt field offstage from which to print from. The text that populates the off stage tf is all blocky and non vector looking...so are the printed sheets. I am using both html formatting and textformat formatting on the print text. It is a dynamic text field. It has this problem with both the printed result and when i peak off stage to look at the actual fields loaded with this text. I've already tried adding dummy fields offstage with the "embed" option activated.
My buttons only work when I click on them on the stage while having the "enable simple buttons" option on. They do not work if I try to "test movie," "test scene" and publish it to a SWF. Nothing responds whenever I am in these modes. I am using Adobe Flash Professional CS5 Actionscript 2.0.
i have a movie that has worked fine in past during Html test but ive been doing some dubugging using the flash test latly and it runs fine here but when i go back and try to test in Html mode no errors come just the movie never fully starts (starts up about as much as if there was an error).
I have two scenes in my flash file and in scene 1, first button takes you to frame 2 where movie clip is -works
on (release) { gotoAndStop("scene1",2); } second button takes you to frame 3
but on scene 2 that performs same function as scene 1, the first button
on(press){ gotoAndStop("scene2",2); }
instead of going to frame 2 goes to frame 3. and the second button goes correctly to frame 3.that happens when i test scene! when i test movie all buttons work properly.
My Flash app doesn't work in FireFox (but works in IE). The problem I know is associated to loading external SWF and JPG files when using a BASE folder. Without the base folder it works fine. Here is some syntax I use: [On Frame 1 of the base SWF, i.e. one frame before the preloader frame:] .... _root.logo_mc.loadMovie("FlashFiles/Logo.jpg", "GET");
This file never gets loaded into the BaseApp.swf. The object html tag looks something like this: <OBJECT.... <PARAM NAME=movie VALUE="[URL]"> <PARAM NAME=menu VALUE=false> <PARAM NAME=quality VALUE=high> <PARAM NAME=bgcolor VALUE=#FFFFFF> [Code] .... What's the easiest resolution to get it working in FireFox as well as IE?
I have a site that is 100 fps and i load in an swf that is 30 fps but the base movie is dominating so the loaded movie is playing at the waaay too fast 100 fps.
I have a swf file named "intro.swf" and i have loaded another swf file with this path "En/main.swf" into it. And the file "main.swf" should load many xml and other files from its directory "En" , but when "main.swf" loads in "Into.swf" it can not load any of those xml and other files ,because the related urls of them begines from "Intro.swf" location. can i use any command in "main.swf" to change the base of all paths in this movie to upper diectory ? (for example i want to convert the path of "config.xml" to "En/config.xml" automatically).
I have a method that converts an int to a base60 string (using 0-9, a-z, and A-Z chars), but can't work out how to convert it back again. Here is my method for converting base10 to base60:
public static function toBase60(value:Number):String { var targetBase:uint = 60;
[Code]....
Works well. But how do I get the base60 string back into a base10 int?
Its been a while since i touched flash, which is funny considering i started my web/development career here.Anyway, in PHP there is a nice little function called base_convert (http:url....) which will take any number in any base (e.g. base 10, decimal) and convert it to any base (e.g. base 16, hex).So base_convert (15, 10, 16) will output F, which is convenient.I am wondering, as i cannot seem to find, if there is any similar function in actionscript. I am trying to convert from base 10 to 16 and then base 16 to 36.
i want to know weather it is possible to control the music in a base movie when different movies load into it using load movie. it can done manually by using a volume slider. but is there any way to controll it using action script??Suppose "start.swf" is a base movie with a music (xyz.mp3, event sound, 50 loops) in which different movies load in defferent levels. I want to controll the sound volumes differently when each movie loads & plays.
like when "one.swf" loads the volume = 50, "two.swf" loads the volume = 0
I'm working on an isometric-view prototype game, and I thought a good way to do the collision detection would be to put four empty movie clips on each of the character's base corners (it's a cube), convert those corner's _x and _y to the Stage, and go from there. Problem is, how to get it to work.My character is on the stage in an otherwise empty "clip" MovieClip. Here's what I have inside my character:
Code: onClipEvent(enterFrame){ var point:Object = new Object(); point.rightX = right._x;[code]....
Whenever I trace any of these, it always traces the local coordinates. Otherwise, everything is fine.
I am trying to create a print button on the last frame that will allow the user to print just that frame. I've tried using the printjob object, but all that I can get to happen is print a blank sheet of paper. Here is the code that I have so far:
function printScore(event:MouseEvent):void { var printJob:PrintJob = new PrintJob();
i want to simply print 2 movieClips when i press a Print button. so i have the "_root.container_mc" and "_root.logo_mc"... paste the simplest code for printing a "landscape" page with these 2?
I am trying to make a print button that will print the contents of a mc...this mc basically holds a dynamically drawn floorplan which can be zoomed and panned...I want to be able to print the contents of the mc, and only what is viewable in the mc at the time of the print...so if you are zoomed in, all that prints are the actual objects visibly seen in the mc...I think it may be with the print command using bmovie but I have no idea how to assign a #b lable to the frame.
[Code]... and go to the print section and then check out the print pieces. for some reason my resizing gallery movie is doing some weird stuff and i cant figure out how to fix it. my actionscript goes like this :
I am not able to print more than 5 pages in one go. I want to print almost 12 pages in one print job. I am creating the movieclips of each page by adding the dynamic data in to it and store in an array. When all the movieclips created and stored in an array(pagesAry) then it call the following function to print those pages:
private function sendToPrinter():void { pj = new PrintJob(); try
[code]....
Getting error: Print job canceled as it took more than 15 seconds to complete.
I am developing a small flash application.In my application users should be able to drag different elements from a toolbox into a canvas.At some point a user will be able to save the different elements he dragged as a picture.I wanted to know if there is a functionality that prints the screen in flash.
I have Flash file that will reside on a CD or thumb drive. I have a requirement to add a 'Print' and 'Save' button.The 'Print' button should only print the content in the movie clip and the 'Save' should prompt the user to save a file (PDF would be ideal) to their computer.Since the file is on a CD or thumb drive I don't have access to server side scripts etc...
have added a button in my flash movie to print a scrolled text , but when i press the button , it will just print the visible area of that textfield , and dont print the out of mask area . i want to print the whole of my text in that movie clip
I am getting this error when I load this test page in IE. TypeError: Error #1010: A term is undefined and has no properties. at boombox_mp3_fla::mp3_player_9/item_progress() I have gone through the as3 code in the original Flash file but can't find anything which could be related to this.