ActionScript 2.0 :: Tooltip Won't Stay Visible

Nov 1, 2003

I am attempting to simulate a floating toolitp that will stay visible when i rollOver a movie clip that is actually a logo. [code]...

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I have an AdvancedDataGrid that uses HierarchicalData to display data in a tree format. For one of the columns, I'm using an AdvancedDataGridRendererProvider to conditionally display an image if certain conditions are met. I'm currently using the ToolTipManager to display additional information if the user mouses over the image.Here's what I would like to do:Instead of showing the toolTip when the user places their mouse over the image, I would like to automatically display the toolTip whenever the image is visible in the AdvancedDataGrid. If the user scrolls through the AdvancedDataGrid, the toolTip should move and follow along with its image accordingly.

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[code].....

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I am tearing my hair out trying to use swapDepths to "float" this logo mc over the empty_mc the actionscript uses to display the images in the xml file
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I have a button. When you rollover it, it shows a window next to it with some content. I want it so that if you roll off it will disappear, which I can do, but ALSO if the person clicks that same button, i want the window to stay visible, even if you roll off the button. So basically rollover = preview, click = shows permanently until closed. How can I do this?

So far I did on onRollOver event, an onRelease event, and an onRollOut event and only the rollover and rollout is working. I tried having it set a variable if the onRelease event is triggered and then if that variable was set, the rollout event wouldnt occur, but it didnt work.

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Here is what I want:

1) a sprite with a rollover/out tween, going from alpha 0 to 1 on rollover, and back to 0 on rollout (let's call it "containerSprite"). That part is cake.

2) another sprite within the container (let's call it "closeButton"), that goes along for the ride (i.e., its alpha gets tweened along with the container). That's easy enough to do by making it a child of "container". When I say it is "within" the container I mean in terms of x/y.

3) when I move the mouse within containerSprite and onto closeButton, I want the container to stay visible (easy enough by setting mouseEnabled or mouseChildren to false). But I want closeButton to respond to mouseDown events, so I can't set it to mouseEnabled=false, nor can I set containerSprite.mouseChildren=false.

4) there will be several other sprites within the x/y of containerSprite, each with their own rollover/out tween. The catch is, when the mouse is within containerSprite and rolls onto one of them, the alpha of containerSprite SHOULD tween out (unlike when rolling onto closeButton).

For the life of me, I cannot get it all to work. I can get the desired behaviour in (4) easily enough, either by making the other sprites (mouseEnabled) children of containerSprite, or by making them siblings of containerSprite but higher in the display list. But the desired behaviour in (2) and (3) is vexing me: if closeButton is a child of containerSprite then its alpha tweens along with containerSprite (desired), but because it must be mouseEnabled, moving the cursor onto it triggers containerSprite's rollout event (undesired). If instead it is a higher sibling of containerSprite rather than a child, it has the same problem: if it is mouseEnabled, moving onto it counts as a rollOut event for the container. It seems like the solution ought to be easy, and I'm just missing something that is in plain sight.

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Code:
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Code:
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tn_title.text = "";
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Code:
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this works ok when the MC 'tip' is sitting on the stage. But the question is how do i get the MC to appear next to the thumbnail/mouse when a thumbnail is moused over?

here is the full shabang i highlighted the rows that i think are the relevant ones...

Code:
*/
import org.papervision3d.scenes.*;
import org.papervision3d.cameras.*;
import org.papervision3d.objects.*;

[Code].....

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[code]....

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[code].....

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[Code]...

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