When the checkbox (cb1) is clicked the "my_Dyn_Txt1" is visible. The problem I'm having is - when I move forwad and back in my frames the checkboxes which were clicked are not visible due to
Code:
my_Dyn_Txt1._visible = false
How can I make ("my_Dyn_Txt1"), a clicked checkbox STAY VISIBLE even after I move forwad and back in my FLA frames?
I am trying to use the _visible property of loaded swf files to trigger the opening animations of these files to prevent the animations from playing before the preceding swf animation finishes. The problem is that the property of the loaded swf files read true when false and vice versa. If you click the link again, the property reads correctly (false when false etc). The onEnterFrame handler seems to be the issue, but I need it to read the property. The code is a bit lengthy, but I posted it for reference sake.
// the purpose is to unload the content and use the width property // or visible property to trigger the opening animation // of the next swf file onSelfEvent (load) {
on frame 1 I've got 10 movieclips and each movieclip has a toggle button to make it visible true and false.
How do write the script to do the following on frame 10?
if only 1 movieclip is visible make one_mc visible true if only 2 movieclips are visible make two_mc visible true if only 3 movieclips are visible make three_mc visible true ... so on for all 10 hope this make sense.
I have an intropage with two mc buttons that resides in another mc. They are for an English and a Dutch part. So when I click on either one of them, they go to the "Home" label (frame 2). But now at the same time when the main timeline goes to "Home" I want the movieclip container that contains 6 buttons (The English or Dutch ones) to be visible false or true when I click on one or the other. As a part of the code will show some of you there must be an 1119 error that I can't figure out. It has to do with the FrameLabel that is supposedly undifined. [code]If i remove the if statement and just put the visible statement that also gives an error.But maybe the conflict could be that btnTxtFrameN_mc nor btnTxtFrameE_mc exist on the first frame where I wrote the code and only appear as from label "Home" (second frame)
I'm using Flash Cs4 with As3 to make a project. In part of it I have an object which is invisible, but when a button is pressed is made visible. Only problem is, it won't make it visible.
I have a clip which is basically a set of button clips. When a button is clicked it fades (i used the ._alpha property) and finally when its 0 alpha, it removes itself (by using _visible=0 property). It works perfectly. Now when another button is clicked. I wanted the button which is currently not visible to restore its visibility. But using _visible=1; just isnt doing it (pastbutton._visible=1;). I tried a lot of trouble shooting, trace shows that the correct button path of the last invisible button is stored in pastbutton. But still when the next line says pastbutton._visible=1 still it doesn't restore the target button which is stored in the pastbutton variable.
I have a combobox in a view that receives information about application state changes, and then is supposed to show or hide it's children based on the whole application state. It receives state change messages, it traces the correct values, it does what it's supposed to do, however, it just doesn't seem to work. Essentially, all it needs to do is hide a combobox during one state, and show it again during another state.[code]
I was just wondering is it faster and better practice to remove stuff that is invisible from the displayList.
e.g if i have 100 objects that sometimes are visible, sometimes are not. would removing the objects from stage give any speed boost compared to simply setting them visible=false;
I have an app that displays XML as items. I am taking the createLayout() and trying to create a class that i can call from my custom component rather than having tons of code in the same file. The issue i am having is that when i call it, and run/debug, the display objects (text,links,date..) all have their visible property set to false. This happens even though I set the property to true in my code.
CS5.5: Does animated movieclip still animate when visible=false?I'm trying to save as much processor resources as possible to reduce lag of an iphone/computer app.
I am working on a school project using arduino and flash.
I am using motion sensor to make a movieclip symbol visible and invisible. I want to play a sound when symbol.visible = true and then turn it off when it is false.
I tried using gotoAndPlay but it said the method was no long supported? so I couldn't do that.
If I have a MovieClip with its "visible" property set to "false", would it aid performance to "stop()" its timeline? Or will that have no effect, since its not being rendered, anyway?
I want that the s:VGroup container has the height only of its visible children. In this example there is a free space even the visibility mx:HorizontalList is set to false. Every time I change the visibility of the child element I want that the parent (s:VGroup) will change his height. How to do this in flex?
isHello42 is true but the LinkButtons doesn't look like it's selected.Do I have to change the complete skin to achieve that the LinkButton look like it's selected?Here it look like setting selected=true should work:[URL]
If I set customComponent.Visible to false, the component gets hidden (as expected). But doesn't trigger the hideFX at all. Am I doing something wrong? Or isn't this the correct way to use hideEffect and showEffect?
i have a tabbar with 10 button. when i change the some buttons visible and includeInLayout property false then tabbar size is not change..it is same as when it has 10 button
1) a sprite with a rollover/out tween, going from alpha 0 to 1 on rollover, and back to 0 on rollout (let's call it "containerSprite"). That part is cake.
2) another sprite within the container (let's call it "closeButton"), that goes along for the ride (i.e., its alpha gets tweened along with the container). That's easy enough to do by making it a child of "container". When I say it is "within" the container I mean in terms of x/y.
3) when I move the mouse within containerSprite and onto closeButton, I want the container to stay visible (easy enough by setting mouseEnabled or mouseChildren to false). But I want closeButton to respond to mouseDown events, so I can't set it to mouseEnabled=false, nor can I set containerSprite.mouseChildren=false.
4) there will be several other sprites within the x/y of containerSprite, each with their own rollover/out tween. The catch is, when the mouse is within containerSprite and rolls onto one of them, the alpha of containerSprite SHOULD tween out (unlike when rolling onto closeButton).
For the life of me, I cannot get it all to work. I can get the desired behaviour in (4) easily enough, either by making the other sprites (mouseEnabled) children of containerSprite, or by making them siblings of containerSprite but higher in the display list. But the desired behaviour in (2) and (3) is vexing me: if closeButton is a child of containerSprite then its alpha tweens along with containerSprite (desired), but because it must be mouseEnabled, moving the cursor onto it triggers containerSprite's rollout event (undesired). If instead it is a higher sibling of containerSprite rather than a child, it has the same problem: if it is mouseEnabled, moving onto it counts as a rollOut event for the container. It seems like the solution ought to be easy, and I'm just missing something that is in plain sight.
My question is: Set parentSprite.visible = false will make all children in parentSprite all invisible, right? And is there any way to just make parentSprite itself invisible without effecting it's children?
I want to click on an object and make it appear and disappear. As the object is rectangular, I figured putting a white button the same size on a white background on a layer underneath the object would do this, but I can't seem to make it happen.I'm a complete novice, frustrated as I've been trying to achieve this all day and I'm sure it should be pretty simple, but could you give me the idiots guide. I know how to name an instance, make an object, script in actions on a separate layer. I would like to draw the button myself and give it an instance rather than drag it off the button component (as I can't work out how to make the component button white, change its size etc.!)
Selectedcolor, true to the text true or false is false text into print.colorPicker component in, I select Export to a selected color, the color value myMC texte into summer, but accuracy can not control.
var myColorPicker:ColorPicker = new ColorPicker();myColorPicker.editable = false;myColorPicker.visible = false;myMC.visible= false;myColorPicker.addEventListener(MouseEvent.CLICK, clickHandler);myColorPicker.addEventListener(ColorPickerEvent.CHANGE, changeHandler);[code].........