ActionScript 2.0 :: Tween Executing But Not Displaying Results

Jan 13, 2011

I have a dynamic tween within a function, which basically makes a movie clip visible, after it had been made invisible by another tween call.[code]...

imgOut is called when an event is triggered. I can see the trace function messages from within the function, but I don't see folioholdermc after imgopen has been called once.

I put in a trace for folioholdermc._alpa, and it shows 0, AFTER the fholderBack tween has been executed.

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I have a dynamic tween within a function, which basically makes a movie clip visible,after it had been made invisible by another tween call.Code to make clip invisible:

function imgopen(){
var fholderDark:Tween = new Tween(this.mc_load1360.folioholdermc, "_alpha", Regular.easeOut, 100, 0, 1, true);

[code].....

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I have a simple question, let's say I have a PHP script to return a number for values separated by commas(,). (E.g 2,5,6,1,3) What I wanted to do is to create a Flash file that accepts the PHP values above as individual values and display different Movie Clips based on the values (in this case it'll be Movie Clip 2, Movie Clip 5, Movie Clip 6, etc.)

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ActionScript 2.0 :: Quiz Results Not Displaying In Swf File?

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I am creating an interactive cd which basically runs a blank projector which then loads in various swf files from fscommand folder as and when required.

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import fl.transitions.Tween;
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I've setup a very simple FLA, if you wanna see what I'm talking about:[URL]..If you fire the swf and you click the red thing (button), you will go to frame 2. If you click it again, you will go to frame 1.
 
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And the same for the green mc. The "this.visible=false" line is not executing immediately when the main timeline reaches the related frame.
 
In the second frame, the green mc is contained inside a red mc. If you break appart this red mc, all will work as it should and you will never see the green mc (the FLA file is attached as well, so you can test).
 
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Here's a damn useful snippet:

ActionScript Code:
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* */

[Code]....

Put that code in a utility class, and then from any function or method in your app, call myClass.reportStatus("Something happened"); and you will be rewarded with something like this:

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I've setup a very simple FLA, if you wanna see what I'm talking about:ample.zipIf you fire the swf and you click the red thing (button), you will go to frame 2. If you click it again, you will go to frame 1.Both frames contain a green mc with a "this.visible=false" action, so you shouldn't see it the first time.Now click fast the red button. You will see the green mc from time to time.So, seems the flash movie is executing "clicks" every ENTER_FRAME (not immediately when you click the button). The sample mc I attach has a framerate of 1fps, so you can see easily the behaviour, but it's the same with 30fps.

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[code]....

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I have two large doors slamming shut and would like to execute the browser shake javascript function hardcoded into the html page for about 0.1 - 0.2 seconds.. just enough to shake the window when the doors slam shut.

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ActionScript 2.0 :: Function Stops Executing

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i can easily load the swf into the frame, but the colors don't change. Playing coloreffects.swf on its own works fine, just not through the loader. I imagine this is because you can't just operate two levels of AS2 at once...

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