ActionScript 2.0 :: Using The Same Script For Two Different Operations?
Aug 25, 2010
I am trying to use the same script, an image uploader (that uses PHP), twice to upload two different images into two different scroll panes using two different buttons, while displaying the current action in a text area.I would have thought this could be done by changing the names of the buttons etc and then changing them in the script to match, but I'm not entirely sure how to go about doing this (I am completely new to Flash!)
ActionScript Code:
//Allow this domain
System.security.allowDomain("http localhost/");
[code].......
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Nov 6, 2009
I've created a application where the viewer could change colours, add text, add logos, rotare them, etc... How do I create a reset button which resets everything to back normal in a specific FRAME? What functions do I have to use?
E.g.
Frame 5 is used to Add colours and text, etc...
Frame 10 is used to Add logos,scale them, rotate them, etc...
I need a reset button in Frame 5 to make only the things which were changed back to normal.
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Aug 2, 2011
I need for my little project know a way to do following things:
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url...when you click on DATES it will bring up an event calendar everything works fine but when i click on another nav link like PHOTOS the dates remain visible!this is a serious problem and i cant figure out how to unload whatever operations cause that layer.
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Jul 27, 2006
This is what Have done but will take up a lot of lines
Code:
check.onRollOver = function(){
_root.check.gotoAndStop(2);
};
check2.onRollOver = function(){
[code]....
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Aug 28, 2010
Let's take the next example:
<mx:State name="sayHello">
<mx:SetProperty name="preText" target="{this}" value="Hello"><mx:SetProperty>
</mx:State>
Can I somehow know when preText property has been set to hello?
[Code]...
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Jan 18, 2012
If I encode all colors into one single float value (RGB) as:
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I want to pack epoch milliseconds into 6 bytes but i have problem. Let me introduce it:
[Code]...
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Nov 14, 2010
I'm editing the MotionPath LinePath2D by Greensock to make it become LinePath3D. However I'm stuck in editing this method:
[Code]....
I don't get the operations Greensock does to find the y and x inside the atan2. Why does he multiply xChange (which is a scalar and it should be the delta-x of the Line segment [IMG]) to the b component of the matrix and then sum it to the other thing?
[Code]....
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I'm trying to make a calculator to convert radians to degrees. I can do it with radians in decimal form (0.523 instead of PI/6, for example) with no problem. I'd like to do it in the correct way, but I don't know how to make math operations directly in text field nor introducing the PI number.
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I am currently working with a hierarchical tree structure in AS3/Flex, and want to enable drag and drop capabilities under certain conditions: Only parent/top level nodes can be moved Parent/top level nodes must remain at this level; they can not be moved to child nodes of other parent nodes Using the dragEnter event of the tree, I am able to handle condition 1 easily.
[Code]....
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Feb 13, 2011
I am working on a project where I need a lot of calculations.I found a really strange and very annoying problem in Flash: If you try to multiply 17.4*32.8 the result is 570.7199999999999 !!! This is just a single example.In this way my application looks buggy sometimes. What's the reason for this wrong result?In my application I don't want to round the numbers .
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I was wondering whether it would be possible to perform operations on Filters, specifically the DropShadow filter, such as resizing it. Are there any known ways to do it?
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Is there a direct way how to turn a negative number to positive using bitwise operations in Actionscript 3? I just think I've read somewhere that it is possible and faster than using Math.abs() or multiplying by -1. Or am I wrong and it was a dream after day long learning about bytes and bitwise operations?
What I saw was that bitwise NOT almost does the trick:
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If anyone find this question and is interested - in 5 million iterations ~(x) + 1 is 50% faster than Math.abs(x).
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Nov 1, 2009
I'm doing a lot of lineTo() operations within a sprite but now I need to draw a line WITHOUT anti-aliasing applied. I assumed it would be easy enough to disable anti-aliasing either for a single draw operation, or in the very least for the entire sprite - but I'm really struggling to work out how to do that.
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Sep 19, 2009
Here's an example I ran across:
private function bitwiseAnd(a:int, b:int):int {
var result:int = 0;
var n:int = 1;[code]....
So basically all I need then is bitwiseOr and bitwiseNot and I'm set.The reason is that Pixel Bender doesn't support bitwise ops (inexplicably) but does support various math operations. Also they don't support loops for Flash either, but the above can just be expanded out.I thought about doing bitwise ops without bitwise operators a while back, but couldn't picture how to do it. I wouldn't know how the above was derived logically either.
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