ActionScript 2.0 :: Variable Scope In Subclasses?
Nov 15, 2011
I've been having trouble with scope in subclasses, where variables that I would like to be local to each instance of a class are instead global. For example:
Code:
class Prototype extends MovieClip {
//Various functions all clips have access to
}
class Ship extends Prototype {
[code]....
I've found that if I instantiate more than one ship, the hitboxes array is populated with clips from every instance of the class, instead of staying local to each instance as I'd like. Is this because I'm attaching them with a constructor?
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Take a look at this code:
Code:
import mx.utils.Delegate;
class Test
{
[code]....
Well... Doesnt work at all... In the class, there isnt a instance of i, so, how may i access this property inside a class function? But i still have an way to access the class.
I could do this way:
Code:
class Test
{
function Test(mc:MovieClip)
{
[code]....
But this way, doesn't sounds good
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My code:
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onClipEvent (construct)
{
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Code:
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Code:
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Code:
TypeError: Error #2007: Parameter child must be non-null.
at flash.display::DisplayObjectContainer/removeChild()
at featuregallery_fla::MainTimeline/nextFeature()
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Animals.as
package
{import flash.display.MovieClip;[code]..........
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Let's say I have animals_app.fla, with a "Dog" class MC and a "Cat" class MC. Both "Dog" and "Cat" are subclasses of "Animals"; animals_app.fla uses document class "Main".Intuitively, I think Animals should declare that every subclass should have some animalSpecies, and each subclass will define the value of its own animalSpecies. It wouldn't make sense for Animals to provide any default value, because it will always be different per subclass. Is this correct?
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Animals.as
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Dog.as
[code]....
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Intuitively, I think Animals should declare that every subclass should have some animalSpecies, and each subclass will define the value of its own animalSpecies. It wouldn't make sense for Animals to provide any default value, because it will always be different per subclass. Is this correct? I had tried out some code similar to that below, and was perplexed because it seemed like whenever a subclass tried to define a value for its own animalSpecies variable, it was actually changing the value of the variable in the Animal class, but that's not what I want. How do I rewrite this code so that each subclass defines the values of variables it inherits from its superclass, without altering the superclass? And how would I define the value of variables for each instance of a class, so that I'm only changing the values of that instance, without altering the subclass?
Animals.as
Code:
package
{
import flash.display.MovieClip;[code]...
I recently read Foundation Game Design with Flash and didn't feel like the explanation was sufficient. I've tried scouring the web for OOP tutorials, but they're either too basic or too far over my head. Can someone please explain where I should be defining values of variables for classes, subclasses, and instances?
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[code]....
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how subclasses,instances,and inheritance work. The below code isn't actual project code, it's theoretical code, generalized to a simplistic level so that we can talk about the big issues.Let's say I have animals_app.fla, with a "Dog" class MC and a "Cat" class MC. Both "Dog" and "Cat" are subclasses of "Animals"; animals_app.fla uses document class "Main".
Intuitively, I think Animals should declare that every subclass should have some animalSpecies, and each subclass will define the value of its own animalSpecies. It wouldn't make sense for Animals to provide any default value, because it will always be different per subclass. Is this correct? I had tried out some code similar to that below, and was perplexed because it seemed like whenever a subclass tried to define a value for its own animalSpecies variable, it was actually changing the value of the variable in the Animal class, but that's not what I want. How do I rewrite this code so that each subclass defines the values of variables it inherits from its superclass, without altering the superclass? And how would I define the value of variables for each instance of a class, so that I'm only changing the values of that instance, without altering the subclass?
Animals.as
Code:
package
{
import flash.display.MovieClip;[code]..........
Also, conventionally, what should be in my Main class? Only the addChild code which attaches MCs to the stage? Or should the values of variables be defined in Main? What am I missing? I recently read Foundation Game Design with Flash and didn't feel like the explanation was sufficient. I've tried scouring the web for OOP tutorials, but they're either too basic or too far over my head.where I should be defining values of variables for classes, subclasses, and instances?
View 1 Replies
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Error: Could not resolve <s:layout> to a component implementation.
Judging by that error, it seems that some magic from the framework's side goes into assigning it for a Group and thus the compiler fails when trying to assign it for any other classes. Does anyone know how this is supposed to work? how to allow me to define it in subclasses?
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i am teaching myself how to use localToGlobal(), and i seem to be running into a scoping snag, at least i THINK it is a scoping snag. So when i use Code:
[Code].....
i get the desired effect, yippee. That is to say, the output says 299, which is what the global coordinate of the movie is. However when i try use the same code in the main time line like this
[Code].....
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