ActionScript 2.0 :: Working XML Calendar But Need It Inside A "container"?

Jan 9, 2007

I found this good looking XML Calendar. Credits go to the author. Anyway, I'm trying to implement this inside a mc called "container". I tried to replace all AS that references _root to _root.container and I managed to get all the buttons and the color scheme to work. But I cannot get the days "square1" to duplicate.

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[Code]...

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I'm creating a master movie that will load 4 external swf's. To do this, I made a container of sorts by having an animated screen rising up. I created an empty movie clip and titled it "empty_mc". I dragged it onto the "container screen" but when I press any specific button to load one of the external swf's, they don't maintain the container size.
 
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[Code].....

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I'm creating a master movie that will load 4 external swf's. To do this, I made a container of sorts by having an animated screen that rises up. I created an empty movie clip and titled it empty_mc. I dragged it onto the "container screen" which I named movieScreenbut when I press any specific button to load one of the external swf's, they don't maintain the container size, they appear full screen on top of my master movie screen.So, how do I ensure when a button is pressed for a particular swf, that it stays within the confines of the container? To see what I'm trying to do, here is the site:URL...Some of the buttons aren't working yet. However, the Drag and Drop one does for sure...just way out of scale of the container.

I'm just experimenting with how to do this by this code by using loadMovie and loadMovieNum until someone helps me understand what I have to do. I believe I'm supposed to use loadMovie if I want it to be inside a container.[code]

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I've added a sprite container like this:

Code:
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[code].....

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[Code]...

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I have produced a Flash movieclip, containing a fair few layers, including masked layers, actionscript etc. One of the things it does is allows the user to click and drag a number of movieclips and drop them anywhere within the mc, but if they drop them on specific drop targets then some actionscript kicks in, stops the drag object from being draggable again and advances through its frames to basically 'enlarge' the drag object and play a sound to show the user they've hit the right mark.

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I have an AS2 .swf being loaded as a child of a parent AS3 .swf. The AS2.swf calls loadmovie() and unloadmovie() to display 3 jpeg files. The images load the first time, but after that, a call to loadmovie() to replace the image, or a call to unloadmovie() fail. I found the following Adobe Bug report ([URL]) that has said this has been resolved, and also said that child movieclips could be replaced without a problem. Here is the code I'm calling.

[Code]....

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I have a 3 mc's into a container and I want to add a MOUSE_OVER or CLICK event listener for each mc inside the container ("for" Loop)..

the code:

ActionScript Code:
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[code]....

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I have produced a Flash movieclip, containing a fair few layers, including masked layers, actionscript etc. One of the things it does is allows the user to click and drag a number of movieclips and drop them anywhere within the mc, but if they drop them on specific drop targets then some actionscript (AS2) kicks in, stops the drag object from being draggable again and advances through its frames to basically 'enlarge' the drag object and play a sound to show the user they've hit the right mark. This all works perfectly on its own, or in a browser window etc.

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Here is the code:
Code:
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[Code] .....

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I am developing a paint board application using flash builder. User can draw some shapes objects(ellipse, circle, rectangle). I want to implement grouping/un grouping feature some like ms-word in my application. I group multiple objects by putting them inside a container(UIComponent). Now i apply resizing to container and it resize well. I am using a free object handler API to apply selection handle over the container. I want to resize and reposition all children with respect to container changed size. Every thing goes well until all children inside container are having rotation = 0. But if there is any child which is having rotation >0 and <0 things goes worse. The child resize but not in a proper manner. I stretch the parent container width and it increase the height of rotated child. Is there any way using Matrix class or something else to transform all children in same direction and same ratio respective to container?

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<s:Group xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
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[Code].....

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