ActionScript 3.0 :: Draw Sound Spectrum Inside A Display Container Other Than Stage?

Oct 29, 2009

How can i draw sound spectrum inside a display container other than stage?I tried to display it inside the rectangle movieclip but end up in failure.[code]...

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stop();
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ActionScript 3.0 :: Make A Sound Spectrum That Uses A Circle?

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I am trying to make a sound spectrum that uses a circle.I have finished the easy part and am trying to add a blur filter to it.I followed a tutorial, except only the bottom right quarter of the circle will blur.I've tried messing with it but I've gotten no luck.Here's the code.

Code:
package spectrums.tutorial
{
import flash.display.*;[code]..........

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I have made a MP3 Player in which spectrum bars acts on Sound.. I used computeSpectrum function from SoundMixer Class. Everything is going well.... But when I run my player and open any other player (from You tube for example) in the same window then Spectrum bars stops responding. I want my players Spectrum bars should not be interrupted even if other player is opened in same browser window,.... is it possible ??

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Just wanted to ask, is it at all possible to create sound spectrum from the data that RTMP server streamed? I read this computeSpectrum and it says
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I will not be using FMS so it stays inpossible. Are there any available hacks with php and the server or whatever?

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I am action script developer in a company. I want to render my freequency spectrum while loading sound.I tried it different way.please suggest any way to do it

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I am trying to create a sound spectrum analyiser, or as I call it, audio visualization. I have seen many examples, including the competition held on this site. However, I have yet to find anything on real time audio, whereby the spectrum reacts to sounds it hears rather than pre compiled songs. provide me with links to some tutorials on real time sound spectrums

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how can i make an audio spectrum analyzer using only flash for any sound!

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I want to display an int inside of a text box on the stage, that updates every time the int is modified. How could I do it?

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I am using the draw() method of the BitmapData to encode a jpeg of part of the image. Now this should be easy enough given the object I want to draw to the bitmap is on the stage at design time so I know its location and dimetions exactly! Heres the code I have in place.

Code:
var myBitmapSource:BitmapData = new BitmapData ( street.width, street.height, false, 0x333333);
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I know for a FACT that no part of the street clip I am drawing out is in negative space, and it's registration is (0,0). However, it cuts off A lot of the top of my image. y=5 in the above rectangle is where I need the top to be, but it cuts the top off of the image... even if I change it to 0, it has no effect.

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ActionScript 3.0 :: Do Not Resize Display Objects In A Display Object Container

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can I resize a display object (container) without its contents (children) are resized?

For example, in the following code when I resize the green square, red is also resized. I wanted to resize only the green.

ActionScript Code:
import flash.display.Sprite;
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[Code].....

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I have a MovieClip called item with the same linkage set and my first task is to display 10 of these items on the stage nested inside a movieclip called MainItem. I have dragged MainItem to the stage and have the following for loop:

[Code]....

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[Code]...

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ActionScript 3.0 :: MV Container And Draw Bitmap

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I have a MV called container. It has no specified size. I add to this container a child, a loaded SWF. And then, later, I draw this container into a BitMapData.

Code:
var jpgSource:BitmapData = new BitmapData (container.width, container.height);
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On most of my loaded SWF, bitmap is the correct size of the original loaded swf. But sometimes, the bitmap is smaller and I miss part of my draw..

Does a my container take the size of his child ?

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I'm trying to draw a surrounding box around various groups of objects (radio buttons, check boxes etc.). Now I can pop the objects on a canvas (cnv1), which is on another canvas(baseCnv), and change the borderStyle to draw a 1px border(cnv1). I can draw a label on cnv1 over the top of the border. My problem is that labels are intrinsically transparent so the text looks crossed out. THIS IS WHERE IM AT NOW.

The next step would be to put another canvas (cnv2) the same width as the label text underneath said label, and set the background color to baseCnv Colour. My problem would then be that I can't size cnv2 untill I know the length of the text, which I can't find out until the field is added to cnv2 so I could count the number of letters in the string, knowing the fontSize I can work out the letters. So it is doable.

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Its a similar function to the way this site works;

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I am having an issue with using BitmapData.draw(stage). I am getting the following error:

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I have a project that requires me to display the waveform for a uploaded sound. The sound is always an MP3, most of the time 22.05 kHz mono, with speech only. The project are written with Flex/ActionScript 3. It's meant to run in the browser, but might also consider converting to AIR if that can help.

All examples I've found and looked at for generating a wave, are either doing some visualization in real time as the sound is playing, or, the most promising, as3soundeditorlib, keeps the wave already generated, but does it very slowly, seemingly using as long time as playing through the audio would've taken.Is there any way to generate the wave faster than real time?

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I am trying to have flash draw a line from the center of the stage out and increment around the stage. Not sure what math I would use to do this though. So far I have the line going out to a certain point but not sure how to change that point so that it circles around whatever the dimensions of my stage would be.

So far I have this:

var linetox=0;
var linetoy=0;
var _stage=this;[code]...

which obviously moves the destination ending of the line lower and lower, just trying to get it to draw around the screen (like a clock)

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ActionScript 2.0 :: Sound Not Playing When Embedded Into A Container SWF?

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I have a simple MP3 file that I am attaching from a library and playing using Sound object.When testing SWF on it's own, it works fine, but I have to embed the SWF into another SWF (container) using loadMovie, AND, the sound not playing??? What can be wrong?

child.swf code:
var mySound:Sound = new Sound();
// in the library MP3 is set for export as "voiceoverclip"

[code]....

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ActionScript 3.0 :: Display A UIComponent In A Sprite Container?

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I am stuck in a strange problem, can anyone suggest what I amdoing wrong here: the TextArea component didn't show in thedisplay:

var text:TextArea = new TextArea();
text.height = 500;
text.width = 200;

[code].....

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ActionScript 3.0 :: Empty A Display Object Container?

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Is there a simple way to completely empty a display object container regardless of what it contains, including if it's already empty? In other words, without determining its children and using removeChild on each?

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3d Photo Wall Inside Container Mc

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I'm trying to place the 3d photo wall inside a container mc to enable a full-screen scroller also. I get the repeated error "1120: Access of undefined property con.

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ActionScript 2.0 :: Triggering A Sound Object Once The SWf Is Loaded Into A Container SWF

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I have a created a sound object like so:

//Creating the Sound Object
sliderSound = new Sound();

[Code].....

It works great when viewed. the problem is that when I load this SWF file into an container SWF file (using loadMovie) the sound will not play.

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How do I remove all children from a display object container? I want to make sure that when I re-enter a particular frame that there are no imageLoaders loaded into my photoGallery.

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