ActionScript 3.0 :: MP3 Player - Spectrum Bars Act On Sound
Nov 12, 2008
I have made a MP3 Player in which spectrum bars acts on Sound.. I used computeSpectrum function from SoundMixer Class. Everything is going well.... But when I run my player and open any other player (from You tube for example) in the same window then Spectrum bars stops responding. I want my players Spectrum bars should not be interrupted even if other player is opened in same browser window,.... is it possible ??
I am trying to make a sound spectrum that uses a circle.I have finished the easy part and am trying to add a blur filter to it.I followed a tutorial, except only the bottom right quarter of the circle will blur.I've tried messing with it but I've gotten no luck.Here's the code.
I looking into become a sound programmer. As I could find some sound analyzer would display a nice spectrum of color on bitmap. Which API do I draw a dot shape? Is it circle or line? Is it possible to resize the bitmap width and height after adding all the dots?
I know the SoundMixer.computeSpectrum and Sound.extract() methods , but those methods deal with the total sound output. Instead, is there a way to deal with every single SoundChannel, so as to provide a graphical visualization of each of them?
Just wanted to ask, is it at all possible to create sound spectrum from the data that RTMP server streamed? I read this computeSpectrum and it says "In addition, this method cannot be used to extract data from RTMP streams, even when it is called by content that reside in the same domain as the RTMP server." I will not be using FMS so it stays inpossible. Are there any available hacks with php and the server or whatever?
I am action script developer in a company. I want to render my freequency spectrum while loading sound.I tried it different way.please suggest any way to do it
I am trying to create a sound spectrum analyiser, or as I call it, audio visualization. I have seen many examples, including the competition held on this site. However, I have yet to find anything on real time audio, whereby the spectrum reacts to sounds it hears rather than pre compiled songs. provide me with links to some tutorials on real time sound spectrums
How can i draw sound spectrum inside a display container other than stage?I tried to display it inside the rectangle movieclip but end up in failure.[code]...
How could you achieve the effect of "sound bars" used with music players with only AS. (if its possible) Here's an example of what I ask, it appears once the music starts to play and on the far left of the music player. I want to create such effect and be able to make it smaller until it reaches certain point once I drag the volume slider like on the example before...
Flash is not in my toolset, but I am an old Director jock and have spent some hours dipping my head into the Flash manual. I suppose that makes me a promising beginner-level poster. I'm working in CS5.
I need to make a simple Flash-based sound player for a website for a newly-released novel (http://www.bearriverbooks.com/index.html). I want the user to click on what appears to be an icon (or image), which kicks open a simple controller and starts playing a sound file (a radio interview, which I will probably export using Flash's voice compression). Nothing fancy. Just want the visitor to hear the sound and be able to apply simple controls (stop/start/rewind/volume).
I can learn ActionScript, I suppose, since I used to dream in Lingo, but my life would be a lot simpler if I could just publish a controller without having to roll my own. I'd like to think there's a magic button somewhere that can do this, but I haven't found it yet.
what's the best route to putting together a spectrum slider? Component? (for purchase even, must be re-skinable) Tutorial FLA? Tween Extension Mod? I'm wondering what the best process of approach is. Algorithmic or sampling.
when it comes with actionscript. So far, I dragged a MoveClip which i called "ledLight" to the stage multiple of times which resemble (you guessed it) an LED light displaying the words "EMOTION". in giving a Movie Clip that displays a slow flow of spectrum colors. The problem I have is I have no clue how to do that!
Does anyone know the math to create this type of spectrum?
I'm using the F8 bitmap object and this image for a color preferences panel, and would like to use the same image for a fall-back to F7.
For F8, I'm using getPixel(), for F7 I'll need to determine the color (or as close an approximation as possible) using the math used to create this type spectrum.
Came across this great code for a simple mp3 player with audio spectrum on another site.Works and looks great.Thing is, I have multiple players .swf on a single .html page. When one mp3 is playing all the other player's audio spectrums are triggered as well. Having a hard time figuring out how to trigger only the spectrum for the mp3 being played.
I can't figure out why I am not able to make this work here is an example of what I am doing.I am importing an AS file that plays a spectrum and the song I have. Here is the code.
[code] zoeyPic_mc.addEventListener(MouseEvent.CLICK, addMC); function addMC(event:MouseEvent):void
i've come across this ActionScript sample, which demonstrates drawing of the color spectrum, one line at a time via a loop, using waveforms.however, the waveform location of each RGB channel create a color spectrum that is missing colors (pure yellow, cyan and magenta) and therefore the spectrum is incomplete.how can i remedy this problem so that the drawn color spectrum will exhibit all colors?
// Loop through all of the pixels from '0' to the specified width. for(var i:int = 0; i < nWidth; i++) {[code]...........
how to make an spectrum analyzer in flash and explain it piece to piece cause i found an explanation but it was kind of super hard to understand, so please help.
I'm sure this is me just being an idiot but I have a problem with an mp3 player I've built based on the AS2/XML tutorial on this website. Basically, everything works fine in Flash (running CS4) but when I open the HTML page, it doesn't play any sound at all. I've tried all sorts of configurations of object and embed tags but nothing seems to work. All the sound files are referred to via XML and the .swf, .xml and .mp3s are all located in the same directory.
I'm looking for a way to smoothly cycle through the color spectrum in an infinite loop, but I can't find any topics on the subject and don't really know where to start. I'd also like to be able to control how fast it cycles. I'm guessing I'd probably want to look into Tweener?
I'm trying to add sound visualization to my flash mp3 player. I found some samples but when adding the script to my project it doesn't work.The code for my mp3 player is:
import caurina.transitions.*; volume_mc.slider_mc.buttonMode = true; var xOffset:Number;[code]......
I am pretty dense about flash, pretty new to the software so bare with me. So on the main .fla i have linked to a button to open the external swf mp3 player. That Mp3 player is streaming a song with the code var req:URLRequest = new URLRequest("mysong.mp3"); snd.load(req);
the mp3 is in a folder which is located in the same place as both the .fla and .swf mp3 player. Streaming the mp3 works when testing the swf. but there is no sound when testing the linked swf mp3 player in the main .fla. It's like the file path messes up but i dont know how to go about fixing it?
I'm struggling with a flash file that I want to play two different sound files when the appropriate buttons are pressed.I've gotten it to the point where it will load without any errors popping up, but instead of playing the second sound when I press the button for that sound, it plays the first sound again. Here's the code:
var sc1:SoundChannel = new SoundChannel(); var s1:Sound = new Sound(); s1.load(new URLRequest("http://www.website.com/wells.mp3"));
I'd like to know if there is any cross browser light-weight invisible sound players that are controlled by JavaScript, but not using any frameworks like jQuery.
I'm not looking to use HTML5 at all. So maybe a solution that uses Flash.
Something that is not more than load() and play().
I've been trying to make a sound-loop player for quite some time now (i'm new to as3).i've made six letters converted them into buttons and i want them to play a different wav sound loop each one whenever i click on them and to stop the sound when i click again.This works fine for the first button but not for the rest of them because i dont know where to insert the similar code for the rest of the buttons.
Here's the code that works perfect for the first button:
import flash.media.Sound; var sound:Sound = new The_Rloop5(); var soundControl: SoundChannel = new SoundChannel();
[code].....
Now the only thing that i managed to do is to play the same sound on both of the two buttons.
I'm having a big problem using youtube player API (AS2)... Here's the thing: I have a movie in library wich I load when clicking a menu. This movie is attached to stage using the following function:
I have a flash package and in that flash package I have a radio Movie Clip. In that movie clip I have a jukebox that when placed onto the stage the user can click play to play the music. What I would like to do, is that when the user enters the frame on the mail stage the music will automatically start. Now my question is, how do I do this, and do I have to put further AS into the radio MC or onto an action on the stage. This is the code that I have in the Radio MC:
I've built an FLV player using Lee Brimelow's AS3 video basics tutorial. I've pieced together my play/pause buttons, but I haven't been able to figure out how to mute the sound. I've tried using soundTransform a bit, but I'm not sure if that only works for the flvPlayback component. My mute/unmute toggle button is working, but the actual muting functionality not. Here's my current failed attempt.