No Sound On Adode Flash Player?
Jun 17, 2008I cannot hear any sound when i use the adobe flash player onyoutube, but i have sound when i play music from itunes andwindowmedia player.
View 9 RepliesI cannot hear any sound when i use the adobe flash player onyoutube, but i have sound when i play music from itunes andwindowmedia player.
View 9 RepliesI'm trying to add sound visualization to my flash mp3 player. I found some samples but when adding the script to my project it doesn't work.The code for my mp3 player is:
import caurina.transitions.*;
volume_mc.slider_mc.buttonMode = true;
var xOffset:Number;[code]......
I'm struggling with a flash file that I want to play two different sound files when the appropriate buttons are pressed.I've gotten it to the point where it will load without any errors popping up, but instead of playing the second sound when I press the button for that sound, it plays the first sound again. Here's the code:
var sc1:SoundChannel = new SoundChannel();
var s1:Sound = new Sound();
s1.load(new URLRequest("http://www.website.com/wells.mp3"));
[code]....
I would like to completely disable the soundin Adobes Flash-Player in case of "nerving"Websites. Is there a way to disable the soundin Flash-Player, but without disabling the sound in
View 3 Repliesreferring to my old question AS3: Analyzing sound spectrums one by one, one channel at once , with flash player 11 and using Sound.extract,is it possible to extract a single channel and manipulate/visualize it's spectrum? I mean, if i mix 2 sounds into one file, can i control them separately, acting on thing like their soundwaves or volume?
View 1 RepliesI'm trying to develop something for Flash 5 Player and nothing seems to work. Currently I'm having trouble with the following bit of AS which works fine if I export for Flash 6. But in Flash 5...no sound. Is there a specific way an mp3 needs to be encoded for Flash 5 or does it not even accept mp3s?
Code:
// sound object
_soundbuftime=10;
[code].....
Is it possible for me to record sound from a microphone using a lower version of flash player, say Flash Player 9?
View 2 RepliesFrom the Flash player specification, it supported up to 15/16 or 32 sounds in a buffer, which mean any more sounds is load beyond that limit will either caused buffer stop working.
Is there any class to override to increase sounds to 1024 or greater?
I am able to generate dynamic sounds using flash player 10.Is there any way to save the data to a .wav file on the server?
View 1 RepliesI have an application using the new sound capabilities in Flash Player 10 and I want to play a sound dynamically at a rate of 8KHz.
To play sound dynamically you need to listen for the sampleData event and then feed the sound object raw sound data. Unfortunately, the sampleData event appears to only be triggered to enable playback of sound sampled at 44.1KHz.
The microphone can be configured to sample raw data at 8KHz so why can we not configure the speaker to playback raw data at 8KHz. Is there something I'm missing? If not, is this feature in the roadmap?
how to create a custom player that would stream a list of youtube videos along with soundcloud, and MP3 similar to the one on [url]....I know that this might seem like quite a general question but any direction on how to accomplish this and whether it should be done using flash and Youtube API, and sound cloud API or whether it should be done with some sort of flash audio ripping way.
View 1 RepliesFlash is not in my toolset, but I am an old Director jock and have spent some hours dipping my head into the Flash manual. I suppose that makes me a promising beginner-level poster. I'm working in CS5.
I need to make a simple Flash-based sound player for a website for a newly-released novel (http://www.bearriverbooks.com/index.html). I want the user to click on what appears to be an icon (or image), which kicks open a simple controller and starts playing a sound file (a radio interview, which I will probably export using Flash's voice compression). Nothing fancy. Just want the visitor to hear the sound and be able to apply simple controls (stop/start/rewind/volume).
I can learn ActionScript, I suppose, since I used to dream in Lingo, but my life would be a lot simpler if I could just publish a controller without having to roll my own. I'd like to think there's a magic button somewhere that can do this, but I haven't found it yet.
I'm sure this is me just being an idiot but I have a problem with an mp3 player I've built based on the AS2/XML tutorial on this website. Basically, everything works fine in Flash (running CS4) but when I open the HTML page, it doesn't play any sound at all. I've tried all sorts of configurations of object and embed tags but nothing seems to work. All the sound files are referred to via XML and the .swf, .xml and .mp3s are all located in the same directory.
View 2 RepliesI have made a MP3 Player in which spectrum bars acts on Sound.. I used computeSpectrum function from SoundMixer Class. Everything is going well.... But when I run my player and open any other player (from You tube for example) in the same window then Spectrum bars stops responding. I want my players Spectrum bars should not be interrupted even if other player is opened in same browser window,.... is it possible ??
View 3 RepliesI am pretty dense about flash, pretty new to the software so bare with me. So on the main .fla i have linked to a button to open the external swf mp3 player. That Mp3 player is streaming a song with the code var req:URLRequest = new URLRequest("mysong.mp3"); snd.load(req);
the mp3 is in a folder which is located in the same place as both the .fla and .swf mp3 player. Streaming the mp3 works when testing the swf. but there is no sound when testing the linked swf mp3 player in the main .fla. It's like the file path messes up but i dont know how to go about fixing it?
I'd like to know if there is any cross browser light-weight invisible sound players that are controlled by JavaScript, but not using any frameworks like jQuery.
I'm not looking to use HTML5 at all. So maybe a solution that uses Flash.
Something that is not more than load() and play().
I've been trying to make a sound-loop player for quite some time now (i'm new to as3).i've made six letters converted them into buttons and i want them to play a different wav sound loop each one whenever i click on them and to stop the sound when i click again.This works fine for the first button but not for the rest of them because i dont know where to insert the similar code for the rest of the buttons.
Here's the code that works perfect for the first button:
import flash.media.Sound;
var sound:Sound = new The_Rloop5();
var soundControl: SoundChannel = new SoundChannel();
[code].....
Now the only thing that i managed to do is to play the same sound on both of the two buttons.
I'm having a big problem using youtube player API (AS2)... Here's the thing: I have a movie in library wich I load when clicking a menu. This movie is attached to stage using the following function:
[Code]....
I have a flash package and in that flash package I have a radio Movie Clip. In that movie clip I have a jukebox that when placed onto the stage the user can click play to play the music. What I would like to do, is that when the user enters the frame on the mail stage the music will automatically start. Now my question is, how do I do this, and do I have to put further AS into the radio MC or onto an action on the stage. This is the code that I have in the Radio MC:
ActionScript Code:
stop();
import flash.events.MouseEvent;
import flash.net.URLLoader;
[Code].....
I've built an FLV player using Lee Brimelow's AS3 video basics tutorial. I've pieced together my play/pause buttons, but I haven't been able to figure out how to mute the sound. I've tried using soundTransform a bit, but I'm not sure if that only works for the flvPlayback component. My mute/unmute toggle button is working, but the actual muting functionality not. Here's my current failed attempt.
var soundVolume:Number = 1;
var muted:Boolean = false;
mute.buttonMode = true;
mute.addEventListener(MouseEvent.MOUSE_OVER, muteoverToggle);
mute.addEventListener(MouseEvent.MOUSE_OUT, muteoutToggle);
mute.addEventListener(MouseEvent.CLICK, mutetoggleClick);
mute.buttonState = "On";
[Code] .....
I created an mp3 player but i have problems in getting info from XML file (song duration)
[Code]....
I'm new to the action script and problems about creating functions after preload() function i call for firstsong(). I have firstsong(), prevsong() and nexsong() functions and timebar() function that is called in each firstsong(), prevsong() and nexsong() functions. In problems about streaming audio this can't work for me and i come up with an idea that to add each songs time as seconds on XML.
The situation is I have a swf loading another swf. The loaded contains a custom video player. When I unload the loaded swf the audio continues to play though the player is now gone.
View 3 RepliesI want that my spaceship gets louder when my mouse moves away from it (and vice versa). Problem is that my function produces an annoying crackling sound I can't get rid of when I move my mouse away from it (and vice versa). The sound file is ok so far.
Code:
shipSpeed = (abs(player.x - playerPrevPt.x) + abs(player.y - playerPrevPt.y)) / 2;//the ship's speed gets calculated
//this is used to determine whether the ship's volume of its sound shall be increased or decreased
[Code]....
I have a Mp3 player that plays or mutes the sound depending on if you click it or not.Now where i need help is that the site is a PHP based website and the player is obviously flash.Is there some way to create a cookie or session variable that stores whether you have muted the sound or not from page to page?
View 2 Repliesi have a sound object that i created with fade in and out functions. but when i use the fade out function i created called "stopSound" it seems to stop all sound so that when my FLV player goes to play the movie it has no sound but still plays the FLV. Here's my code. Can someone please help me figure out why calling this function is turning off the sound in my flv player instead of just the sound object "music" that i created.
[Code]...
how to access the Sound () Class from the youtube player? Worst case scenario, is it possible to ling a new Sound() to a MovieClip?
View 7 RepliesI have the site: [URL]
There are videos there and they play fine and get removed when I change pages. The problem is, if I leave a video playing and then switch pages the sound continues even though the video disappears. How can I make the sound stop? I have done quite a lot of research. My video's appear code is:
Code:
this.createEmptyMovieClip("video_mc",10000);
this.video_mc.loadMovie("youtube video");
[Code]......
i am having some problems linking my mp3 player swf file to my website. It looks like it loads fine, and the buttons work and change the track of the song, but there is no sound heard or played. Here is the code i used to do this:
[CODE].....
As i said before, the player loads up and shows up on the website with no errorsand the buttons work (going to next or previous song as well as the pause and play buttons pausing and playing the music properly), but no sound can be heard. (this is being test on the latest version of firefox).
i'm making somekind of music / video player in flashmx2004. it plays streaming mp3 en flv files. random people can put a link into the players database. ofcourse there will be some that insert a dead link, now i want to check with actionscript (1.0) if the link is dead and if so, the player automaticly will skip this track. this is what i've got allready to load te streaming sound:
[Code]...
I've been messing with this for almost six hours now and am at the end of my wits. I need a flash mp3 player that follows the following guidelines:
*all encased within its own movie clip
*loads four different songs, one after the other (event)
*each song displays its own loader
*user scrolls through song selection and plays available (loaded) ones
*first song plays when loaded and continues to the others
any tips on where to go with this? do I create four different sound objects since later songs are loading while the first are playing?